GeForce RTX: A Beast for Today’s Games — and Tomorrow’s

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According to (This article and its images were originally posted on The Official NVIDIA Blog August 22, 2018 at 02:01PM.)

Open box. Start your game. Witness the impossible.

Our GeForce RTX series GPUs — the first gaming GPUs based on our new NVIDIA Turing architecture — fuse next-generation shaders, real-time ray tracing, and all-new AI capabilities. Game developers are buzzing.

But right out of the box it gives you a huge performance upgrade for games you’re playing now.

GeForce RTX GPUs deliver 4K HDR gaming on modern AAA titles at 60 frames per second — a feat even our flagship GeForce GTX 1080 Ti GPU can’t manage.

Open box. Start your game. Witness the impossible. Right out of the box our new GeForce RTX GPUs deliver 4K HDR gaming on modern AAA titles at 60 frames per second.

Our new Turing GPUs — the GeForce RTX 2080 Ti, 2080 and 2070 — arrive ahead of a holiday shopping season supercharged by sub-$300 4K monitors and a lineup of big titles from top game franchises.

Open box. Start your game. Witness the impossible. Right out of the box our new GeForce RTX GPUs deliver 4K HDR gaming on modern AAA titles at 60 frames per second.

Big Game Hunting

For game after game, Turing delivers big performance gains (see chart, above). Those numbers get even bigger with deep learning super-sampling, or DLSS, unveiled Monday.

DLSS takes advantage of our Tensor Cores’ ability to use AI. In this case it’s used to develop a neural network that teaches itself how to render a game. It smooths the edges of rendered objects and increases performance.

That’s one example of how Turing can do things no other GPU can. This makes Turing’s full performance hard to measure.

But looking at today’s PC games — against which GPUs without Turing’s capabilities have long been measured — it’s clear Turing is an absolute beast.

Get ready to hear it roar!

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This article and images were originally posted on [The Official NVIDIA Blog] August 22, 2018 at 02:01PM. Credit to Author Matt Wuebbling and The Official NVIDIA Blog | ESIST.T>G>S Recommended Articles Of The Day.

 

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The Best PS4 Games

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According to IGN Video Games

If you’re just now picking up a PlayStation 4 or PS4 Pro, you’re in luck — there are a lot of fantastic games to play. So whether you’re just buying a system, or have owned once since the 2013 launch and are looking to play the greatest hits, these are the best 25 games you can play, as ranked by a group of our biggest and most knowledgeable PS4 fans.

Review scores factored into compiling this list, but the ranking takes many more aspects into account. The ways these games take advantage of the PS4, the design risks they’ve taken, the unique experiences, the influence they’ve had on the industry, and more all played a role in helping us narrow down the system’s wide library to just 25 games.

The selection for this iteration of the list, made up of games released before May 1, 2018, included Jonathon Dornbush (News Editor), Andrew Goldfarb (Executive News Editor), Lucy O’Brien (AU Games & Entertainment Editor), and Marty Sliva (Executive Features Editor).

25.

Crash Bandicoot N. Sane Trilogy

Crash Bandicoot: N. Sane Trilogy thankfully doesn’t break what wasn’t broken, and the reverence for the original maddening yet rewarding challenges that still remain fun is clearly on display. On one hand, that leads to the frustrating limitations of the original Crash Bandicoot persisting 20 years later. But it also results in the incredible visual and aural overhaul on display, and a few quality of life tweaks, making for a cohesive, fun, and challenging package.

24.

Assassin’s Creed: Origins

From our Assassin’s Creed Origins review: “Assassin’s Creed Origins is a dark, multifaceted, deep dive into one of the series’ most alluring settings yet: ancient Egypt. As Bayek of Siwa, who is simultaneously compassionate, bold, and driven by revenge… players experience a tense journey that challenges your concepts of right and wrong, making you consider the morality of those you kill in the process – and, in a dramatic shift for the series, it’s all part of a full-on roleplaying game.”

From our Monster Hunter World review: “[Monster Hunter] World takes a dramatic leap into a look, feel, and size that feels truly new, simultaneously staying true to the series’ ideals by maintaining the addictive loop of combat, intimidating monsters and meaningful upgrades that fans love. The sheer depth and commitment required is still intense, but it clearly isn’t Capcom’s aim to court a casual crowd. This is as all-consuming and incredible a ride as ever.”

From our Hellblade review: “Hellblade: Senua’s Sacrifice is a masterclass of atmosphere, storytelling, and the marriage of mechanical and conceptual design. While there are moments that feel shoehorned in to remind us we’re playing a video game, the care and attention Ninja Theory has clearly poured into Senua and her story has created something amazing. This is a game everyone should play, and I’m thankful for the opportunity to have lived inside the mind of Senua, however briefly.”

As our Final Fantasy XV review states, when we’re riding chocobos across the beach at dusk with our three friends and hunting iconic Final Fantasy monsters in a huge, picturesque open world, Final Fantasy XV feels like nearly everything we could want from a modern Final Fantasy. There is so much good here, so much heart – especially in the relationships between Noctis and his sworn brothers. And given that Square continues to improve the game with constant updates, XV is one of the best games in the series in a decade.

Like our Inside review states, Inside is an absolutely gorgeous follow-up to Limbo, improving upon Playdead’s first moody platformer in nearly every aspect.   The atmosphere is as spooky as ever, and a new mystery (or unspeakable horror) lies around every corner, plus occasionally mind-bending puzzles that are as challenging as they are satisfying. From gameplay to art direction to general design, it’s amazing how much meticulous detail went into every inch of this creepy world, and the love with which Playdead polished Inside is second to none. There was a six-year gap between Limbo and Inside, but it was worth the wait.

As our Celeste review said, Celeste is a surprise masterpiece. Its 2D platforming is some of the best and toughest since Super Meat Boy, with levels that are as challenging to figure out as they are satisfying to complete. But the greatest triumph of Celeste is that its best-in-class jumping and dashing is blended beautifully with an important and sincere story and an incredible soundtrack that make it a genuinely emotional game, even when your feet are planted firmly on the ground.

Much like our Rocket League re-review from 2017 said, the idea of rocket-powered cars flipping through the air in Thunderdome-esque matches of cage-soccer sounds like the incoherent ramblings of a madman, but it turns out to be just crazy enough to work. Psyonix’s Rocket League, the follow up to Supersonic Acrobatic Rocket-Powered Battle-Cars, finds dumb fun in pulling turbocharge-assisted front flips in an ice cream truck, and the white-knuckle strategy in working with your team to control the giant ball on offense and defense. The fast and fluid absurdity of Rocket League fuses into one hell of a good time.

As our Dark Souls 3 review said, if this entry truly is the last in the series as we know it, then it’s a worthy send-off. Weapon arts allow stylish and versatile new moves without tarnishing the purity of the combat system. Lothric’s awe-inspiring locations provide visually stunning arenas for rigorous exploration and fierce face-offs with hosts of deadly enemies and even deadlier bosses. While not all the risky changes land as neatly as others, Dark Souls 3 is a powerful journey and the sequel the series truly deserves.

16.

Fortnite Battle Royale

From our Fortnite: Battle Royale review: “Mastering Fortnite Battle Royale’s many systems is worth every second of investment. Whether you go it alone or queue up with a squad, even if you’re the first to die or you actually manage to earn the Victory Royale, Fortnite’s zany style and unique blend of shooting and building almost never offers anything less than an outstanding time. It may not be the first battle royale game, and it certainly won’t be the last, but Fortnite sets itself apart from the crowd by giving you the freedom and tools to express your own personal playstyle.”

Much as our Nier: Automata review says, Nier is a crazy, beautiful, and highly entertaining journey full of nutty ideas and awesome gameplay. It may not include the most sensical story or compelling characters, but its frenzied combat — coupled with beautiful visuals and a stunning soundtrack – make it too much fun to pass up.

As our Ratchet and Clank review says, the latest entry is a culmination of everything Insomniac has done with the series over the past 14 years. It takes the characters that we fell in love with long ago, and sets them off on their most gorgeous quest yet. The deep and rewarding weapon system, beautiful and varied worlds, and charming-as-heck story make it an adventure that anyone with a PlayStation 4 should strap in for.

13.

The Last of Us: Remastered

As our The Last of Us Remastered review notes, The Last of Us is one of the very best games on the PS3, so it makes sense that Remastered is one of the very best on PS4. Naughty Dog’s harrowing tale of trying to find hope in a hopeless world tells one of the most emotional stories that our medium has ever seen. While the core single-player game is more than enough to make this list, the addition of a fantastic multiplayer suite and the incredible Left Behind DLC makes Last of Us: Remastered a must-have on PS4.

As our original Overwatch review said, Blizzard’s multiplayer shooter is an incredible achievement in multiplayer shooter design. It manages to maintain addictive, fast-paced action whilst also demanding thoughtful strategy. There are an array of masterfully balanced classes and characters, and it’s that diversity that really defines Overwatch. The group seem like they should look utterly ridiculous standing next to each other, or even belonging in the same battlefield, but Overwatch lives at an intersection between design and artistry, and tactile joy and refined, intelligent gameplay.

11.

Rise of the Tomb Raider

Like our original Rise of the Tomb Raider review noted, Lara Croft’s first post-reboot sequel raises the bar for the entire action-adventure genre. Freeform exploration sections plus a thorough crafting and XP system mean you’ve always got a new goal in mind. Combine it with Rise’s gorgeous set pieces and compelling human story and you get one of the most complete, top-to-bottom excellent games on PS4.

The PlayStation 4 edition of Grand Theft Auto V earns extra points for taking an already huge, deep game and adding more soundtrack songs, more props to cutscenes, more vehicles, and, biggest of all, an incredible first-person mode that makes the already seminal GTA V feel like a completely different game. And, as echoed in our original GTA V review, with an open world so packed to the brim with an attention to detail, it’s little things that combining together that make GTA V on PlayStation 4 a definitive experience on the young console.

9.

Shadow of the Colossus

From our Shadow of the Colossus PS4 review: “The true definition of a classic, the gameplay and story of Shadow of the Colossus are every bit as great and emotional today as they were in 2005. This outstanding remaster skillfully enhances those qualities with improved controls, performance, and sheer graphical beauty. It remains one of the best PlayStation games ever made, and it’s wonderful that Sony has brought it back to the fore so a new generation of gamers can experience it without having to look past its aged facade.”

8.

Uncharted 4: A Thief’s End

As echoed in our Uncharted 4 review, the sequel combines the kind of realistic beauty that stops you in your tracks with a level of blockbuster storytelling that’s rarely seen in games. The adventure takes you across multiple totally diverse countries, uncovering an alluring mystery about politics, betrayal, pirates, relationships and responsibility, both in the present day setting, and in the game’s fictitious history lesson. Smooth, third-person action is spaced apart by genuine, heart-felt character moments that are likely to get you invested whether you’ve played and loved the Uncharted trilogy or this is the first one you play. To top it all off, there’s a solid multiplayer component, too, which maintains the series’ proud style and polish.

As our The Witness review mentions, this puzzler has a power and pull that carried us through its wonderful journey. Its graceful combination of tangible goals, obscurity, and freedom creates ample opportunity for small victories and grand revelations alike. Its themes weave themselves beautifully throughout the gorgeous world and wide variety of puzzles, and the sense of accomplishment you feel after completing a particularly-tricky puzzle is unrivaled.

  • See The Witness on Amazon

The Witcher 3, as our review mentionsz, is a remarkable feat of open-world design savvy. Its two main sandbox areas are beyond massive, but their density actually matches their breadth. You can’t go anywhere within its breathtaking landscapes without running into things to do. The best part is that almost every point of interest you come across ties back into one of the deepest lore pools in gaming, providing motivation, and context for its detailed RPG systems and its brutal, responsive combat.

In a time seemingly all about various genres and franchises stepping out into the open world format, Metal Gear Solid V stands tall above the rest in terms of adapting its gameplay to the new structure, as we mentioned in our MGS V review. Where some other franchises struggle to maintain their identity within a sandbox, Metal Gear’s thrives on it, turning all that open space into a tactical espionage playground. It hands you a useful set of weapons, gadgets, helpers, and support abilities and incorporates them all masterfully into the minute-to-minute gameplay, empowering you to conceive and execute a plan your way. No game in recent memory has rewarded player intelligence so generously.

As noted in IGN’s Persona 5 review is a massive, gorgeous JRPG with well over 100 hours of gameplay for completionists. With more to do than ever and the series’ strongest story to date, it stands out as an extraordinary, memorable experience and easily one of the deepest JRPGs of the last decade. Its sprawling dungeon design and stylish, fully realized world are an absolute joy to explore. This is a new gold standard for Japanese RPGs and by far the best entry in the series yet.

Across a vast and beautiful open world, Horizon: Zero Dawn, as said in IGN’s Horizon review, juggles many moving parts with polish and finesse. Its main activity – combat – is extremely satisfying thanks to the varied design and behaviors of machine-creatures that roam its lands, each of which needs to be taken down with careful consideration. Its missions are compelling thanks to a central mystery that leads you down a deep rabbit hole to a genuinely surprising – and moving – conclusion. It also doesn’t hurt that it’s one of the absolute best looking console games ever made.

From IGN’s God of War review: “I expected great action from God of War, and it delivers that handily. But I didn’t expect it to be a thrilling journey in which every aspect of it complements the others to form what is nothing short of a masterpiece. It’s a game in which Kratos, a previously one-note character, becomes a complex father, warrior, and monster, embattled both on the field and within his own heart about how to treat his son; one in which the world opens up and shifts, offering rewards in both gameplay and knowledge of its lore that I treasured with each accomplishment. The obvious care that went into crafting its world, characters, and gameplay delivers by far the most stirring and memorable game in the series.”

As mentioned in IGN’s review, Bloodborne is an amazing, exacting, and exhausting pilgrimage through a gorgeous land that imposes the feeling of approaching the bottom of a descent into madness. From Software has taken the formula they conducted with the Souls games, and injected it with a sense of speed, anger, and urgency that makes for an unforgettable experience. There’s an incredible power to unlocking its mysteries, and in succeeding, despite its demand for a pound of your flesh.

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This article and images were originally posted on [IGN Video Games] April 26, 2018 at 02:08PM. Credit to Author and IGN Video Games | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Dark Souls: Remastered is half-price for owners of the original PC game after all

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According to PC Gamer

In January, despite some confusion, Bandai Namco assured us existing owners of the original Dark Souls would not receive money off its incoming Remastered edition. Now, the publisher has confirmed that they will.

Billed as a “loyalty discount”, owners of Dark Souls: Prepare to Die Edition can pick up Dark Souls: Remastered at half-price when it hits Steam on May 25, 2018.

Moreover, the Prepare to Die Edition—which costs £20/$20 at present and comes with the base game’s DLC—will be removed from Valve’s digital storefront entirely as of May 9. It will however remain playable for existing owners.

I hardly need an excuse to return to Lordran, but with the Switch variation delayed till later this year, 50 percent off the remake on PC appeals to me. I hear the console version looks good, but will, or even can, the remaster outdo the standard set by PC mods? That remains to be seen. Let us know your thoughts on the Remastered discount in the comments below.

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This article and images were originally posted on [PC Gamer] April 24, 2018 at 10:55AM. Credit to Author and PC Gamer | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

BattleTech PC review

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According to PCGamesN

BattleTech PC review

battletech jordan weisman interview

BattleTech, as you might expect, is a game about massive mechs stomping around a battlefield, throwing ordnance at one another. But, less obviously, it’s also a game about a small business owner plugging away in an uncaring galaxy, staying one step ahead of payroll, and doing anything they can to keep their spaceship flying.

It’s a brilliant combination.

How Harebrained Schemes adapted a 30-year-old board game to make BattleTech.

The BattleTech board game has been around for decades but this is the first videogame that can be considered a true adaptation. Previous games, like MechCommander, have approximated parts of the ruleset, while others, such as MechWarrior and MechAssault, have been spin-offs set in the same universe.

What Harebrained Schemes have achieved, however, is to capture the nuances and unique flavour of the original BattleTech. It brings in weight-class initiative-dictated movement phases, stability stats, and Called Shots. It’s very exciting for people who, like me, enjoy stats, but those that don’t can get away with just knowing the game is richer for it.

On the battlefield, you command a lance of up to four pilots, each in the cockpit of a giant war machine called a BattleMech. These towering walking tanks are composed of a vulnerable inner structure that bristles with weapon systems wrapped in a thick layer of armour. When you meet the enemy’s units and begin launching shells, missiles, and laser beams at each other that armour peels away, exposing the core – and eventually the pilot – to attack. Arms will be blasted off, ammo cages will explode, and mechs will overheat. It makes for an excellent turn-based tactical game.

Informing that core are a number of simple systems that combine to create a complex web of tactical considerations. Take heat-management, which makes you carefully choose which weapons to fire each turn – the fear being that you’ll overheat one of your mechs, which forces it to shutdown and cool off, leaving it vulnerable to attack. Stability is another that can dismantle your front if left unattended: if a mech is pummeled with enough ballistic fire it will teeter and potentially topple to the ground, injuring the pilot inside and leaving them exposed to targeted assaults until they can stand back up. Then there’s line of sight and sensors, which make scouting with a spotter mech an essential strategy, allowing you to rain fire upon your enemy without them even seeing you.

Success isn’t only down to what you take to the battlefield.s The battlefield itself, and how you utilise it, plays a huge part. There are advantages to be gained from firing down on an enemy from a high position, cover bonuses to hiding your mechs in thick forest, heat dissipation bonuses to standing a mech in deep water. You have to read the map to make the best use of your lance.

All of this articulated-metal-foot-on-the-ground action is tied together by a persistent management layer that makes BattleTech radically different from its extended family of games. You are the manager of a mercenary outfit, the pilots are your employees, and the mechs are your assets. You have to pay for them every month – either in salary or maintenance costs – or face desertion You gain the necessary capital by taking on contracts from clients throughout the galaxy: protect a convoy here, destroy a lance of mechs there. Each job nets you cash and salvage that lets you keep flying and expand your operations.

As you progress through BattleTech’s story – which follows a deposed queen fighting to take back her small Fiefdom in a wider galactic war – you gain access to a sprawling ship that can be upgraded with morale-boosting facilities for your pilots, a larger mechbay so you can store more mechs, and more med bays to care for the inevitable wounded. This management layer isn’t a tacked on extra, it’s what drives you to your most exciting battles, and your worst decisions.

Any damage done to your mechs or pilots takes time to heal. It’s common, particularly BattleTech’s early game, to finish a job with most of your pilots in the medbay and your mechs in the shop for repairs. They can be there for weeks – I had one pilot out of action for nearly three months after their mech got cored by a PPC on a particularly gruelling job. But, when I didn’t have enough money in the bank to meet payroll, I’d have to take on jobs anyway.

This is where BattleTech shines, it’s not about completing missions on your best day, it’s about playing as best you can on your worst. I took light mechs to fight heavy mechs, half lances to fight full lances, I put rookie pilots into my most expensive machines. Anything to keep my ship flying.

When you field an ill-fitting lance, the only way to get ahead is to twist the rules of BattleTech to your advantage. With the light mechs, I kept them mobile and close to the enemy mechs equipped with powerful long-range weapons. If I moved every turn, positioned my mechs in terrain that provided cover bonuses, and stood in my quarry’s blindspot, I could eke ahead. It was also vital that I kept shooting the same side of the enemy, repeatedly scraping away at the same outer armour, exposing the innards faster than if I took a more general approach.

I still lost a lot of pilots. I mean, I was playing tactically, but it was akin to a plastic fork attacking a machine gun emplacement. What’s important is that I stayed ahead of bankruptcy. I hope the families of my dead digital desperados can take some solace in that.

The material cost of pushing for a win has started making me play in a way I’ve never played in other games – quitting while I’m ahead. There are two tools at your disposal on the battlefield that allow for this: ejections and withdrawals. You can tell a mech pilot to hit the eject button on their turn. The head of their machine will pop off and they’ll launch to safety. At the end of the battle you salvage their mech and collect the pilot. Besides replacing the head, there is no penalty to this action – except having one less mech on the field. Withdrawals are separated into good-faith and bad-faith withdrawals. If you complete your objective or destroy at least one enemy mech then you can extract from a mission with your reputation intact, even get a bit of cash off the client. If you leave before that then it’s classed as a bad-faith withdrawal and your rep takes a hit.

Using these tools in tandem makes a win on the battlefield more flexible. My lance of cobbled-together mechs, and pilots selected based on their ability to leave the med bay, aren’t always going to be able to destroy every mech they face, no matter how tactically I play. But I can focus, instead, on just taking down one or two enemy mechs, pushing to complete an objective and calling in the dropship when enemy reinforcements arrive. I get paid, my reputation remains intact, and my mechs and pilots live to fight another day.

The persistence between contracts justifies the decision to quit the battlefield. It can feel really good, like you’ve snatched victory away from your enemies. When one of your mechs is surrounded and about to be lit up by a barrage of autocannon fire, it’s deeply satisfying to hit the eject button and watch the pilot launch themselves to safety.

In all the other BattleTech videogames you’re taking factory-fresh mechs into battle, so the stories you play a part in are only those written by the developers. In BattleTech, the persistence between battles lets you weave a whole new plot through the game, one filled with characters and stakes that are wholly your own. There’s the pilot who, no matter what mech you put them in, always ends up in the hospital after a mission, the plucky Locust that, even when you’re fighting towering Assault class mechs, manages to dodge their waves of fire, and the stumpy-legged Hunchback who is always running behind the pack, trying to keep up with its friends.

The emergent story is only possible because Harebrained Schemes have done such a good job of tying together all of BattleTech’s systems – on and off the battlefield – and then applying pressure to them all simultaneously with the weight of your monthly outgoings. It’s a delightful struggle to play against, as every month you squeeze together enough credits to make payroll feels just as good as slamming the eject button on a mech surrounded by enemies – a desperate victory against all odds.

9/10

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This article and images were originally posted on [PCGamesN] April 24, 2018 at 06:04AM. Credit to Author and PCGamesN | ESIST.T>G>S Recommended Articles Of The Day

Behind the Strange Story of Co-op Adventure Strange Brigade

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According to PlayStation.Blog

Just under a year ago we struck out into unknown territory and announced Strange Brigade – our new 1930’s action adventure for one to four players. Since then we’ve taken the game on the road, but since PSX (what a fantastic show for the PlayStation community) we’ve been silent as, well, a tomb! But fret no longer, adventurers, for it’s time to blow open this dusty sarcophagus and finally unveil the rip-roaring story that drives Strange Brigade’s campaign, as well as some important new gameplay details.

The call to adventure awaits …

A Story 4,000 Years in the Making

At the heart of Strange Brigade’s campaign lies Seteki, the Witch Queen. Ruling over Saharan Africa nearly 4,000 years ago, her dynasty was so barbaric that she was eventually overthrown, her dark temples overturned, and her history wiped from the hieroglyphs.

Our tale of derring-do begins in 1930’s Egypt where a reckless amateur archaeologist Edgar Harbin attempted to write himself into archaeological notoriety by finding the fabled tomb of Seteki, and in doing so unleashed the fallen Queen’s spirit from a millenia-long imprisonment. Fortunately for the rest of the world, Harbin’s expedition had been infiltrated by an agent from a shadowy British organisation who has since gone missing…

Stranger Things

The Strange Brigade is the nickname given by British Government officials to a mysterious arm of the Secret Service. Formed in 1858 out of the ashes of the East India Company, the Strange Brigade was tasked with helping the world rather than exploiting it. As 19th Century technology and exploration advanced ever further, mankind began to uncover dark and ancient powers that had been long buried… and with good reason!

Recruited from around the world for their unusual talents by a certain Lady Imelda Webster, the Strange Brigade travels the world defeating metaphysical menaces wherever they appear.

All That Glitters is Probably Gold… and More!

About 90 seconds into our latest trailer you can glimpse a new glowing device now owned by each player. These “amulets” are the key to the Strange Brigade’s magical prowess and add a lovely new gameplay mechanic to boot. In early incarnations of the game players automatically powered up by defeating enemies, but now they have to use their amulets to deliberately “absorb” souls from enemies and charge up explosive magical attacks, leaving you thrillingly vulnerable as you do so. It feels great to use and gives the game’s combat a really unique rhythm!

Treasure obviously plays its part in the trailer, too. I mean the Mummies aren’t going to use it are they? Players are rewarded with gold for defeating enemies and exploring off the beaten track. This can be used to unlock new weapons and items between levels which can be dropped into loadouts at various workbenches throughout each level.

You’ll want to keep some pennies in your back pockets however, as gold can also be spent on limited-time “prototype” weapons such as the the fire-spitting Krakatoa, the ice cold Chill Burster, and the brain-busting Blunderbuss! And don’t worry, there will be no micro-transactions – this is all for progression and fun.

We hope you’ll join us on our adventure when Strange Brigade launches on August 28 – but look out for more dispatches in the meantime!

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This article and images were originally posted on [PlayStation.Blog] April 24, 2018 at 09:12AM. Credit to Author and PlayStation.Blog | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Microsoft And Discord Team Up To Connect Gamers Across Xbox Live And Discord

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According to Xbox Live’s Major Nelson

Daniel McCulloch, General Manager at Xbox Live,  shares details on the partnership between Microsoft and Discord.

PC and console gamers, unite! Today we are excited to announce a new collaboration between Xbox and Discord.

Connecting with friends is such a big part of why people game. Gamers all over the world use and Discord to easily chat and connect with friends while they game. In the coming weeks, this collaboration will make it easier for gamers to choose do just that – make it easier to connect and see what friends are playing across console and PC. It’s part of the work we are doing to provide gamers with more choice, allowing them to play how and where they want to.

In response to your feedback, you will now have the option to link your Discord account to your Xbox account, making it easier than ever to see what your friends are playing. If you are playing Sea of Thieves on your Xbox, you can now choose to give your Discord friends the ability to see that and decide whether they want to hop on their Xbox and join you.

How will it work?

From Xbox One

As an Xbox Insider, starting soon in preview, you will also have the added option to link your Xbox Live account to your Discord account directly from your Xbox One, which will become available to the broader Xbox community soon. Open the Account Settings menu on Xbox One, and select “Linked social accounts.” Here, you will see a new option for linking your Discord account. Once you receive your unique code from Xbox, open the Discord app and insert the code within the Connections tab.

From PC

From the Discord app on PC or on a mobile device, in the coming weeks you will see an option to link your Xbox account with your Discord account through the Connections tab under User Settings. Click on the Xbox Live option and sign in to your account. After enabling permission, your accounts will be linked.

After following these few simple steps, your accounts will be linked and your Xbox Live game presence can be shared across Discord, enabling friends and users in your same Discord servers to see what you’re playing on Xbox Live.

We’re excited about working with Discord and are thrilled to enable new ways for gamers to connect with one another online. For more on the latest news from Xbox, stay tuned to Xbox Wire.

 

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This article and images were originally posted on [Xbox Live’s Major Nelson] April 24, 2018 at 12:15PM. Credit to Author and Xbox Live’s Major Nelson | ESIST.T>G>S Recommended Articles Of The Day

 

 

Switch hacked: unpatchable exploit is a security nightmare for Nintendo

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According to Eurogamer.net


Nintendo Switch has been hacked, with two similar exploits released in the last 24 hours following a complete dump of the console’s boot ROM. The hacks are hardware-based in nature and cannot be patched by Nintendo. The only way forward for the platform holder in fully securing the console will be to revise the Nvidia Tegra X1 processor itself, patching out the boot ROM bug. In the short term, homebrew code execution is possible and a full, touch-enabled version of Linux with 3D acceleration support is now available.

The exploits have been delivered by veteran console hackers fail0verflow with its ShofEL2 release, and the Fusée Gelée hack from Kate Temik, which is fully documented here. According to the hackers, the nature of the exploit was fully disclosed to Google, Nintendo and Nvidia some time ago. fail0verflow was set to release its exploit on 25th April, but brought it forward once the boot ROM dump leaked.

“Choosing whether to release an exploit or not is a difficult choice,” fail0verflow wrote in a blog post accompanying the release of its exploit. “Given our experiences with past consoles, we’ve been wary of releasing vulnerability details or exploits for fear of them being used primarily for piracy rather than homebrew.

“That said, the Tegra bootrom bug is so obvious that multiple people have independently discovered it by now; at best, a release by other homebrew teams is inevitable, while at worst, a certain piracy modchip team might make the first move. 90 days ago, we begun the responsible disclosure process with Google, as Tegra chips are often used in Android devices. The disclosure deadline has now lapsed. The bug will be made public sooner or later, likely sooner, so we might as well release now along with our Linux boot chain and kernel tree, to make it very clear that we do this for fun and homebrew, and nothing else.”

Here’s the team’s video showing Switch running Linux, seemingly with full hardware integration of touch support. In addition to that, we’ve also seen a screenshot of Doom 3 running on the Nintendo portable, presumably running via Linux.

Hacking team fail0verflow has released this video showing Switch running Linux with touchscreen support and 3D acceleration.

It’ll take some time for a homebrew toolchain to appear that produces code that can run natively on Horizon – the name of the Switch OS – and right now, unless you’re really keen on Switch Linux, there’s not much utility for the exploit until the arrival of custom firmwares later on down the road. But as fail0verflow mentions in its blog, the hack will likely be used for running pirate software at some point. Unfettered access to game software also allows for modifications to take place, potentially compromising the integrity of Switch’s online gaming environment. So on the one hand, this exploit delivers Linux and potentially opens up Switch as one hell of an emulation portable – but on the other, Nintendo faces a security nightmare in preventing piracy and keeping modders and cheats out of its online gaming environment.

So what happens next? Well, Nintendo and Nvidia are fully aware of the exploits available and while they cannot stop current Switch consoles from being compromised, they can attempt to shore up the OS at a software level. They can’t stop the OS from being altered, but they can make it harder to reverse engineer the elements that make running unsigned code possible. Similarly, new OS-level code can be implemented in an attempt to detect hacked consoles and to remove them from online play. Unfortunately though, the reality is that any software-level fix from Nintendo can be undone if hackers put in the time and effort to roll back changes Nintendo introduces to the OS.

In the longer term, Nintendo can only lock out the hack completely by changing the Tegra X1 processor itself, patching out the bug that makes these exploits possible – and funnily enough, a new Tegra processor with a T214 designation (the standard model is codenamed T210) is referenced in the Switch 5.0.0 firmware – along with the possibility of a RAM bump to 8GB from the existing 4GB. But in the shorter term, Nintendo has its work cut out doing all it can at the OS level, in the knowledge that any measures it introduces on the console itself can almost certainly be circumvented with via the low-level access granted by the exploit.

Ultimately, as exploits go, this is something of a security nightmare for Nintendo. Options are limited in how it can respond and it almost certainly begins a game of cat and mouse between hackers and the platform holder: firmware updates issued with new security patches, followed by custom firmware alternatives that once again allow unsigned code to run. Despite the advance warning given to Nintendo, the current Switch firmware remains vulnerable – with the limited routes forward available to Nintendo, it’ll be fascinating to see how it responds.

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This article and images were originally posted on [Eurogamer.net] April 24, 2018 at 09:36AM. Credit to Author and Eurogamer.net | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Battle royale game H1Z1 hits PS4 in May

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According to Eurogamer.net


Watch out, Fortnite! A new battle royale game is coming out on PlayStation 4 – and it’s free-to-play.

H1Z1, which developer Daybreak Games calls “the original standalone battle royale game”, launches on PS4 in open beta form on 22nd May as a free-to-play title.

Producer Terrence Yee said Daybreak has reimagined the game, which is already out on PC, to “accentuate the essentials of battle royale that make the genre so exciting to watch and play”. There are new weapons, a new weapon progression system and a revamped user interface.

There’s a grab-and-go equipment system, which simplifies loot collection and inventory management, a radial weapon menu and a revamped HUD. The crafting system has been ditched.

To make H1Z1 feel faster paced, Daybreak has sped up the play of the match and revamped the airdrop system to keep players moving and invested in fights.

H1Z1’s claim to being the original standalone battle royale game stems from the February 2016 split of the original H1Z1 into the release of two separate projects: H1Z1: Just Survive and H1Z1: King of the Kill. In October 2017, Just Survive dropped the H1Z1 name, and King of the Kill became simply H1Z1. After three years of being in early access, H1Z1 officially released on 28th February 2018. Shortly after, the game went free-to-play.

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This article and images were originally posted on [Eurogamer.net] April 24, 2018 at 10:04AM. Credit to Author and Eurogamer.net | ESIST.T>G>S Recommended Articles Of The Day

 

 

Guilty Gear XX Accent Core Plus R coming to Switch

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According to Gematsu

Guilty Gear XX Accent Core Plus R coming to Switch

Release date not announced.

Guilty Gear XX Accent Core Plus R, which is currently available on PlayStation 3, Xbox 360, PC, and PS Vita, is coming to Switch, Arc System Works announced at Nexon Developers Conference 2018.

The global edition of the Switch version will include the Guilty Gear XX #Reload Korean version original soundtrack composed by Shin Hae Chul.

Guilty Gear XX Accent Core Plus R

Thanks, @0Citizen0.

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This article and images were originally posted on [Gematsu] April 24, 2018 at 03:09AM. Credit to Author and Gematsu | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Seems Like Epic Is Trolling Fortnite Players Waiting For The Comet At Tilted Towers

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According to Kotaku

 

Fortnite got a big patch last night, but one of the changes to the game isn’t listed anywhere. To see it, you’ll have to head down to Tilted Towers, where Epic has added some new items on a roof that seem to poke fun at players waiting for the comet event to unfold.

As many of you know, for the last month, there’s been a lot of commotion surrounding comets and meteors in Fortnite. While none of the celestial items have caused impact with the Fortnite map yet, one of the leading theories is that the meteors will hit Tilted Towers, and possibly level that area of the map—or at least change it somehow. Players swear that all evidence points toward this theory: something is going to happen at Tilted Towers, potentially by the end of the current Fortnite season.

Today, anyone dropping into Tilted Towers will see the scene at the top of this post. Epic have arranged items to look like conspiracy theorists are camping up there. There’s a telescope that is pointed right at the comet:

If you look closer, you’ll notice a variety of different signs, some of which are space-themed, while others make it seem like the people waiting want to get hit by something:

Looks like Tilted Towers inside of an orange heart.
A meteor.
A spaceship inside of a pink heart.

But the sign that makes it look like Epic is poking fun at players is this one, where one hopeful onlooker wrote “TODAY” only to cross it off and write “tomorrow” under it. This appears to be a callback to the day earlier this month, where nearly the entire playerbase was convinced that the Towers would be hit—but nothing happened.

Right now, pretty much the entire community might as well be holding up this today sign.

Is it likely that something actually will happen tomorrow though? Maybe, but probably not. For one, the season doesn’t end until April 30th, and that seems like better timing for the conclusion of the entire alien/space-themed event as a whole. The next Fortnite patch seems to be scheduled two days from now, when the new Battle Pass challenges drop. Also, according to dataminers TwoEpicBuddies—who have successfully predicted updates in the past—the comets won’t necessarily be Tilted-Towers specific:

We reached out to Epic to ask about the nature of these signs, but did not hear back in time for publication. But, if nothing else, the general tone of the signs feels lighthearted, as if Epic is winking to Fortnite fans. At this point, with all the hype everyone has built up, they kinda had to do something with Tilted Towers. This might be it.

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This article and images were originally posted on [Kotaku] April 24, 2018 at 09:01AM. Credit to Author and Kotaku | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Random: A Game Boy Cartridge Case Can Perfectly Store 15 Of Your Switch Games

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According to Nintendo Life | Latest Updates


Here at Nintendo Life we like clever little finds, things that fit just right for exquisite display or travel purposes, and pretty much anything related to the Game Boy. Amazingly, these three things have now been perfectly combined and we felt a deep urge to share the goodness with you lovely lot.

Twitter user @BalrogGameRoom posted this image online, proving that you can store up to 15 Switch games inside a Game Boy game cartridge case. If you’re anything like us, you’ll have dozens of these little plastic cases lying around somewhere in the loft, patiently waiting to be used again like in the good old days.

A quick search online will show you numerous options for carrying your Switch and its games around with you, but if you do happen to have any of these old cases at your disposal, this could be a very cool – and free – way to take your favourite titles on the go.

Just make sure you don’t lose it!

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This article and images were originally posted on [Nintendo Life | Latest Updates] April 24, 2018 at 06:05AM. Credit to Author and Nintendo Life | Latest Updates | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

 

Battle royale game Darwin Project is now free to play

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According to PC Gamer

Wintry Early Access battle royale game Darwin Project went free to play yesterday in an effort to boost player numbers and cut down the time it takes to queue for a round.

“Lately, members of our community have reported longer queue times and difficulty finding matches in lesser populated servers,” said creative director Simon Darveau. “To bring in new players and maintain a level of activity that ensures players are able to get the most of out Darwin Project, we’ve decided to make it more accessible by removing the price tag.”

Anyone that already stumped up cash for the game—which was $15/£11.39—will have in-game cosmetics added to their inventory on Tuesday as compensation. They’ll get two legendary sets, three legendary axes, three legendary bows, a full jumpsuit collection and five fan gifts.

Davreau assured players that going free to play doesn’t mean Darwin Project, which launched in Early Access last month, will ever be pay to win. “We will never sell items that give a competitive advantage.”

The game tries to set itself apart by allowing you to track other players, revealing their locations by following footstep trails or finding maps in log cabins scattered throughout its Canadian wilderness map. Each round also has a “show director” that can talk to all 10 participants and mess with them by dropping nuclear bombs or closing off areas of the map. It has spectator tools built into Twitch and Mixer, and viewers can vote on what the show director should do next.

If you’ve wanted to play but the price tag has put you off, then now is the perfect time to jump in. Download it on Steam.

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This article and images were originally posted on [PC Gamer] April 21, 2018 at 09:55AM. Credit to Author and PC Gamer | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

God Of War PS4’s Immersive Mode Is The Best Way To Play

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According to GameSpot

God of War is a phenomenal game that everyone should play, no question. And if you’re in this article, it’s probably safe to say that you’re interested in playing it, if you haven’t already started. But if you want to really get the most out of its stunning world and its fantastic and definitely not boring combat, then you should really consider playing in Immersive mode.

You’ll find an option in the game’s setting menu that lets you toggle the game’s HUD between Normal and Immersive mode, which removes most of the game’s pop-ups, meters, compass, and icons. God of War’s HUD is already quite minimal, which is great, but after finishing and playing the latter half of the game in Immersive mode, let me tell you: this is the way to experience God of War.

No Caption Provided

The idea of no HUD is always a little daunting, for sure. But don’t be scared! I wrote this article to assure you that it’s totally viable, explain how you can parse information you need, and tell you why the things you’re missing out on aren’t a big deal.

First of all, why do it, and what are the benefits of not getting every single little detail of information? On a superficial level, God of War is a very, very good looking game. Immersive mode makes sure the entirety of your screen can be used to appreciate the beauty of the environments, character models, and get the full impact of the game’s truly impressive camera work with that one, long, 40-hour steadycam shot.

On a more substantial level, being able to pay full attention to the environment without any distractions will help you with your exploration. You’ll pay more attention to the details in the environment and you’ll almost be guaranteed to never miss a collectible. You’ll more easily notice the shine of purposely obscured items, and distinctly hear the tinkling of Odin’s ravens. No alternate paths will go unnoticed, and no stray pot or wooden item will go un-smashed, because you’re looking so keenly at the world, instead of the icon on a compass.

No Caption Provided

But most importantly, the Immersive mode will make you better at combat. In action games, it’s a common, and completely logical, tendency to always keep one eye on either your health meter, your enemy’s health meter, enemy location indicators, your skill cooldowns, whatever. But that’s one eye that’s not actually watching the fight.

Immersive mode lets you focus completely on using all of your skill to be the best fighter you can be. Hit every parry, dodge every attack, take advantage of every opening. If you’re like me, and you know you have a full bar of health, you’ll sometimes get a little sloppier because you know Kratos can take a few hits. But why not perform at your absolute best all the damn time? You need to set a good example for Atreus, after all. Is that enemy you’re taking on a purple enemy who’s supposed to be overpowered for you? Who knows, who cares? If you can beat it, then what does it matter? Free yourself from self-doubt!

Now, I do recommend that on your first playthrough you should definitely spend the early hours with the default HUD just so you can get a basic feel of how combat operates, especially how the stun mechanic works. But by the time you get to the Lake of Nine and the game opens up, you should be good to go Immersive.

No Caption Provided

However, if you’re STILL a little scared to go on a grand adventure without all of this info, there’s one thing I’ve been keeping from you: God of War also has a Custom HUD option which lets you toggle certain elements of the HUD on or off. But best of all, it allows you to assign some HUD options to the PS4’s touchpad, meaning you can turn everything off, but take a brief look anything you want to with a gentle tap of the touchpad. So if you’re finding Immersive mode hard to get used to at the beginning, give the touchpad stuff a try. Bet you forgot that function was even there!

Okay, so how do you actually manage all the information you need for combat without seeing bars or indicators? Well, God of War has a bunch of in-world cues that make Immersive mode accessible and tell you literally everything you need to know. They’re all pretty obvious, but let’s run through them for peace of mind.

Watch for enemy attack rings! If an enemy is attacking you, and there’s an expanding golden ring coming from them, it means you can and should parry this attack by blocking at the last minute. If there’s an expanding red ring, it means it’s an unblockable attack, and you should dodge the hell out of there or get Atreus to interrupt it. The game teaches you both of these things.

No Caption Provided

If you’ve been wailing on an enemy with light attacks or your bare fists, and see the pulsing red circle around them, it means you can execute your takedown move. Not being able to see how much stun you’re dealing to an enemy might seem like a disadvantage, especially against Revenants, who have a rapid stun recovery. But just keep in mind that if you’re looking to stun someone, you need to maintain focus on them and keep the pressure up regardless, otherwise you’ll never get there.

If the screen has a glowing red vignette, it means you’re low on health. That’s a pretty standard thing. But Atreus will also tell you as much just in case it wasn’t obvious enough. If Kratos is blue and icy, it means you’ve been affected by frost, and your attack speed will be slowed. Poison and shock effects are also pretty obvious–you’ll see the distinct colors on Kratos. You don’t need to see a little icon to know you’re poisoned!

You also don’t need the enemy indicator ring to know when you’re being blindsided, just listen carefully to Atreus, because he’ll tell you when you’re being attacked, and from where. When he says “Watch out behind you!”, or “Fire from your right!” it’s a good idea to act on that advice immediately.

No Caption Provided

You see what I mean? All of that knowledge is pretty straightforward and pre-existing. They’re all things you’ll be accustomed to by the time you internalize the combat system. I’m sure you have a bunch of questions and concerns, such as: How do you know when you need to heal? Well naturally, it’s a good idea to save green gems for until you really need them, and you know that when Atreus is yelling at you and your screen is turning red, you need to find some health gems to stomp on, pronto.

Now, remember when I talked about Immersive mode giving you way more awareness in combat? You’ll likely be avoiding more hits overall, which means you’ll likely have more spare health gems lying around, and as you play more you should organically get an idea of roughly how many blows you can take before hitting the red zone. Health then becomes more of a gut feeling thing. For example, if I enter a fight and am aware I’ve taken three or four hits from some Draugr, I can be pretty sure that grabbing one of those green gems will bring me back up to max health. Once the fight is over, you’ll naturally want to clean up all the pickups on the battlefield, which should put you in perfect shape for the next battle. You can check your health with the touchpad just to be sure.

Things a little clearer for cooldowns on your runic weapon and talisman skills, as well as Atreus’ abilities. When an ability comes off cooldown and is ready to use, there’ll be a handy chime from either the left or right of the screen, where the meters would normally be. Atreus will say “I’m set! Or “Tell me when!” when his arrows are ready after using them all up. That said, it’s good to keep in mind roughly how long the cooldown on your chosen abilities are (anywhere from 30-90 seconds) and keep rough track when you use it. Personally, I found myself having a lot more fun with them in Immersive because I would see myself identifying the perfect situation to use a skill before activating it (rather than noticing that it was available to use, thinking “I should use that”, and then kinda wasting it and missing out on a better opportunity moments later).

No Caption Provided

The tricky one, depending on your play style, is knowing when Spartan Rage is ready to go. I typically only used Spartan Rage during boss fights or particularly large mobs, so I rarely found myself in a bad situation with it. But if you like to use it as soon as you can, as much as you can, you might want to use the custom Touchpad HUD to periodically check on the meters.

Finally your compass. God of War’s open areas are not so convoluted that you’re going to need to constantly follow an objective marker to get where you need to go. Glancing at your world map in the main menu, making a note of your orientation and where your next main or side objective might be, and set off in that general direction, allowing the natural pathways and your perception of major landmarks to guide you usually enough to get you where you need to be.

Okay, so how about all that sweet loot you’re going to find along your journey? In Immersive mode, most of the white highlights you pick up off the ground, and the stuff you find in chests, coffins, and on the water won’t activate a popup. But seriously, don’t sweat. It’s probably either just some hacksilver, a small XP boost, or crafting materials. None of these are things you need to worry about immediately!

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And let’s face it–every time you come upon a weapon stall, you’re going to check in and see if you can craft or upgrade any new gear anyway. If you have the prerequisite hacksilver and crafting materials, great! And if you don’t, well, see you next time! With Immersive mode, you’ll likely be a lot more aware of hidden paths and pickups along the way, so it’s not like you’re going to miss a whole mess of stuff that’s going to stop you from upgrading something, because you wouldn’t have been able to anyway.

Now, if you find significant items like new Runic Attacks, uncommon, legendary, or epic gear, legendary materials, Iounn Apples, or Mead Horns, a big pop-up will come up regardless, because that’s stuff that you might find useful immediately. Lore popups and new bestiary entries are pretty straightforward–You can safely assume that once you stumble upon a lore stone for Atreus to decipher, or encounter an enemy you haven’t seen before, there’ll be a fresh passage of text waiting for you to read in the main menu.

No Caption Provided

Unfortunately for those of you who are super into lore, Both the loot and lore popups are things that can’t be toggled individually in the custom HUD screen, and can’t be assigned to the touchpad menu. You’re either all in or all out. So this might have to be a personal decision based on how badly you want to read the lore immediately, and seeing a popup saying you picked up 5 hacksilver every time you smash a pot.

So that’s a lot of words and time spent to assure you that, yes, playing God of War in Immersive mode can be a completely practical and good option. Again, it’s something that I implore you to do because it’ll give you a greater appreciation of just how well designed its environments are for exploring, how deep and exciting combat can be, and just how stunning every facet of this game is. I wish I had done it earlier. Turn on Immersive mode in God of War. It’s the best way to play.

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This article and images were originally posted on [GameSpot] April 21, 2018 at 11:12AM. Credit to Author and GameSpot | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Ninja Theory to donate $25K from Hellblade’s Xbox One sales to Mental Health America

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According to destructoid

50,000 units sold on Microsoft format

This month saw the release of the BAFTA award-winning Hellblade: Senua’s Sacrifice on Xbox One. After shifting over 50,000 units in first few weeks, developers Ninja Theory are to donate thousands of dollars to the Mental Health America organisation.

The sombre adventure title, which launched last year on PS4 and PC, stars a young warrior woman who embarks on a nightmarish journey to save the soul of her lover, battle otherworldly monstrosities and the crippling anguish within her own mind, a psychosis which she believes to be a curse. The game was lauded for its sensitive treatment of mental illness, attained through the developers working alongside neurosurgeons and those who are affected themselves.

This isn’t the first time Ninja Theory have donated money from Hellblade sales to mental health charities. On World Mental Health Day 2017, the proceeds from all sales of the game within a 24-hour period were given to UK charity Rethink; an organisation I myself have required the aid of many times. Ninja Theory have stated that although they didn’t reach their intended goal of 100,000 units, they will donate a further $50K whenever they hit that milestone.

I said it then, and I’ll repeat myself now; I sincerely hope that any members of our beloved community, who are affected by such issues, be it they themselves, or their loved ones, can find comfort, support and relief through friends, family, colleagues, forums and healthcare professionals. You are not alone in this, nor do you ever have to be, I promise you.

Hellblade: Senua’s Sacrifice is available now on PS4, Xbox One and PC.

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This article and images were originally posted on [destructoid] April 21, 2018 at 11:05AM. Credit to Author and destructoid | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

It Seems That Metal Gear Solid V and Vanquish Will Be Free For XBL Subscribers Next Month

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According to Kotaku

An unlisted video on the official Xbox YouTube channel has appears to have revealed May’s Games with Gold lineup, so get ready to hit some home runs in Super Mega Baseball 2 and ride a horse in Metal Gear Solid V: The Phantom Pain.

According to the video, May’s Games with Gold are:

Xbox One

  • Super Mega Baseball 2 (May 1-31)
  • Metal Gear Solid V: The Phantom Pain (May 16-June 15)

Xbox 360 (compatible with Xbox One)

  • Streets of Rage (May 1-15)
  • Vanquish (May 16-31)

Kotaku reached out for comment about the unlisted video, but representatives for Microsoft did not respond by press time.

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This article and images were originally posted on [Kotaku] April 21, 2018 at 03:07PM. Credit to Author and Kotaku | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

How To Get The Final Ending In God of War

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According to Kotaku

It’s not 100% clear how to get to the final credits in the excellent new PS4 game God of War, and you may think that you’ll have to finish all of the side missions first, but that is in fact not the case. Here’s a spoiler-free explanation.

Once you’ve completed the game’s story, you’ll be put back in the open world and encouraged to go fight, explore, and do all the side stuff you haven’t finished yet. It may seem like something’s missing, and that’s because you’re not quite done yet. To see the final ending, you have to do the following:

1) Go back to Kratos and Atreus’s home (you can use the Mystic Gateway).

2) Go to sleep.

That’s it! Then you’ll see one more scene and the full credits will roll. Once they’re over, you can go back to side quests, optional bosses, and throwing the axe and calling it back over and over again for 40+ hours at a time.

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This article and images were originally posted on [Kotaku] April 21, 2018 at 10:17AM. Credit to Author and Kotaku | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Alienware may have created the ultimate gamer hotel suite

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According to Engadget

Cover photo: Xataka

In the past, we’ve seen hotel rooms and even entire hotels specifically designed for those who prefer the orange glow of de_dust2 to a sandy beach. But Alienware’s new gaming suite in Hilton’s Panama City location might well be the easiest place yet to let a week of your life completely pass you by. Room 2425 offers guests the chance to avoid the rich culture of the Central American capital and enjoy the company of a monstrous Alienware gaming PC, Oculus Rift VR headset and Xbox One Elite. Move between the racing seat centerpiece and beanbags, foregoing the stunning view of the South Pacific Ocean to instead bask in the warm glow of the room’s 65-inch 4K TV.

The $349 per night room also features a surround sound system and immersive lighting that responds to in-game action. Oh, and an Alienware gaming laptop if you made the crucial mistake of inviting someone else to join you in the lair. So draw those curtains, order your weight in room service and settle into a session. Though you won’t actually need room service when you’re putting away all those chicken dinners, right? Poggers.

 

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This article and images were originally posted on [Engadget] April 20, 2018 at 10:27AM. Credit to Author and Engadget | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Ubisoft’s E3 2018 Press Conference Detailed

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According to http://www.GameInformer.com

Image result for E3 2018

Ubisoft has announced details for its E3 2018 press conference where we expect to hear more about upcoming titles like Skull & Bones. The press conference takes place June 11 at 1PM Pacific time.

We expect to stream the event when the time comes, so stay tuned for further details closer to E3. The convention itself runs June 12-14.

[Source: Ubisoft]

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This article and images were originally posted on [www.GameInformer.com] April 17, 2018 at 01:36PM. Credit to Author and www.GameInformer.com | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

COD Black Ops 4 may not have a campaign, but may have battle royale

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According to PCGamesN

 

black ops 4 single player campaign

Activision and Treyarch may be discarding long-standing Call of Duty tradition with the upcoming Black Ops 4. According to a report from Polygon, there will not be a traditional single-player story mode in the game.

Here’s everything we know about Call of Duty: Black Ops 4.

Word comes from anonymous “sources with knowledge of the project’s status,” who say that as release time for Black Ops 4 approached, it became clear that the planned single-player campaign wouldn’t be completed on time. Treyarch are reportedly working on expanding both multiplayer and zombies modes, and it seems they’re looking at an emphasis on co-op modes as a stand-in for a traditional campaign.

It makes a weird sort of sense, as a few weeks ago we heard word that Modern Warfare 2 Remastered would be single-player only. If packaged as an incentive with Black Ops 4, it could serve as a single-player complement to the new game’s features, though that’s pure speculation at this point.

For their part, Activision responded to the report with the classic “We don’t comment on rumor and speculation,” and pointed toward their planned reveal event for the game on May 17.

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This article and images were originally posted on [PCGamesN] April 17, 2018 at 03:49PM. Credit to Author and PCGamesN | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Ride hoverbikes through a cel shaded desert in Project Sable

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According to PC Gamer

 

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I haven’t seen Star Wars: The Force Awakens, but I have seen that clip of hoverbikes riding through a salt-white desert kicking up red smoke. Project Sable looks like That Clip: The Game. Developer Shedworks is keeping it close to their chest for now, but they guarantee “you will be able to drive around a desert on a hoverbike.” And you know what? That could be enough. Soaring over cel shaded sand dunes sounds like a good time.

It looks pretty neat, too. There’s a lot of detail nested in Project Sable’s seemingly endless wasteland. Flecks of sand whiz through the air, shooting stars streak across the horizon, holes and weeds freckle the flats, and your only companions are the dust clouds trailing behind you. You wouldn’t think something could look quiet, but here we are.

I’m in it for the sand cruisin’, but I’m also rather anxious to see what else Project Sable lets you do. Shedworks has shown images of a few different hoverbikes over on the game’s official blog, so perhaps we’ll see some ride customization?

Shedworks isn’t sure when Project Sable will come out, but they’re hoping to hit 2019. They’ve already checked the ‘find a publisher’ box on the release to-do list thanks to Raw Fury.

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This article and images were originally posted on [PC Gamer] April 17, 2018 at 03:57PM. Credit to Author and PC Gamer | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Monster Hunter: World Debuts New Elder Dragon Tomorrow

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According to PlayStation.Blog

It’s been nearly three months since we launched Monster Hunter: World globally and we are humbled by how many new and returning hunters have enlisted to investigate the New World and the Elder Crossing. From all of us at Capcom, thank you!

Now, let’s talk about the next addition to the game: a brand new Elder Dragon accompanied by a new quest type and loot system, all coming for free starting at April 18 at 5:00 PM Pacific!

New Elder Dragon: Kulve Taroth

With the conclusion of the Zorah Magdaros and Nergigante investigations, the path is now clear for new Elder Dragons to emerge in the New World; the perfect opening for the majestic Kulve Taroth.

Cloaked in a heavy golden mantle, this dazzling threat is fast approaching and it’s up to you and your Hunting Squad to work together and repel it at all costs. Of course, you’ll be handsomely rewarded for your efforts.

Screen Shot 2018-04-17 at 4.32.26 PM.png

New Quest Type: Siege

The magnitude of Kulve Taroth’s arrival is nothing to be scoffed at. To prevent a total catastrophe, we’re deploying a brand new hunting strategy. Prepare for an all-out Siege.

In this new quest type, we invite all of you up to the Gathering Hub to coordinate your hunting efforts with all 16 players in the lobby. Up to four parties of four hunters each can team up and contribute progress, work together to collectively break more parts, and reap greater benefits of hunting the same Kulve Taroth.

Please note that the Siege game mode balance is the same regardless of the hunting party size, and SOS Flares will be disabled for this special operation. Instead, we advise that you make use of the Search for Online Session function or Squad Sessions to find or build a hub ready to take on this massive feat.

Multiplayer coordination is a requirement for anyone seeking the shiny, powerful new rewards we have to offer, so make sure you have an active PlayStation Plus subscription to join the Siege.

New Weapon Loot System

The primary goal of this Siege is to repel Kulve Taroth, but its shimmering golden mantle happens to be a collection of shiny weapon relics it has gathered along its journey through the New World.

We don’t have much information on when and where Kulve Taroth has amassed all these relics, so the nature and quality of these weapons (read: type and stats) are entirely up to fate. Focus your efforts on breaking as many parts and dealing as much damage as possible to take home some exciting rewards.

New Armor and New Layered Armor

When it comes to armor, however, the Smithy already has tailored blueprints to craft majestic α and β armor sets with the most glimmering materials you can gather. And to mark the special occasion, we’re also offering a brand new Layered Armor Set, which you can equip on top of your favorite set to change its appearance. Look for a special delivery request after you take on your first Kulve Taroth Siege.

The first instance of the Kulve Taroth Siege will start on April 18 at 5:00 PM Pacific, along with our second free content update, and will be live only for a limited time, so be sure to assemble your Squad and take full advantage of this golden opportunity. The Siege of Kulve Taroth will be returning at a later date, so stay tuned to the Monster Hunter channels on Facebook and Twitter for the latest reports.

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This article and images were originally posted on [PlayStation.Blog] April 17, 2018 at 12:31PM. Credit to Author and PlayStation.Blog | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

50,000 Minecraft users infected with hard drive formatting malware

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According to PCGamesN

Even with the rise of battle royale, Minecraft remains one of the most popular games in the world, with loads of freedom to create, build, and do your own thing. Sometimes, doing your own thing means building hard drive-formatting malware, embedding it in player skins, and uploading them to the official Minecraft site.

Practice safe building with our list of the best Minecraft skins.

Roughly 50,000 Minecraft accounts have been infected with “malware designed to reformat hard-drives and delete backup data and system programs,” according to data from anti-virus providers Avast.

A handful of skins uploaded to the official Minecraft domain are embedded with a simple malicious Powershell script that can destroy data. A tourstart.exe loop can also affect system performance. Users may also receive some vaguely threatening messages like “You Are Nailed, Buy A New Computer This Is A Piece Of Shit” or “You have maxed your internet usage for a lifetime.”

The code isn’t especially robust, but it is concerning that it made it to official Minecraft servers, especially when kids comprise such a big part of the user base. Still, 50,000 infections is a miniscule number compared to the tens of millions overall, and Mojang are working on a fix for the vulnerability.

You can see a handful of the infected skins in the header image above, but if you’ve downloaded any skins lately you may want to get your anti-virus updated and scanning.

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This article and images were originally posted on [PCGamesN] April 17, 2018 at 12:16PM. Credit to Author and PCGamesN | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Speak your dialogue lines out loud in Skyrim VR with this voice recognition mod

https://ift.tt/1Udr7TV

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According to PC Gamer

Skyrim’s protagonist is famously silent, but a new mod allows you to give them a voice: yours. Dragonborn Speaks Naturally adds voice recognition into the VR version of the game, which means you can speak your dialogue lines out loud to select them during conversations. Neat.

Dragonborn Speaks Naturally works by running a background speech recognition service that hooks into Skyrim’s code and identifies lines of dialogues, selecting them in-game if you say them out loud. It’ll work with whatever microphone you want to use, although creator Cuebit advises against using the HTC Vive’s built-in mic. You should also try to get rid of any background noise like the whirring of a fan before trying it out, and ensure your microphone volume is turned all the way up.

I imagine that if it accurately picks up your speech then it might make you feel more involved in the game, almost like you’re having an actual back-and-forth conversation with an NPC. I often find myself saying dialogue lines out loud without thinking when I’m playing Skyrim, so if you’re anything like me then it should feel natural. But if it fails to pick up what you’re saying, or if you stumble over a word, it’ll just be annoying.

Thankfully, most people that have downloaded it seem impressed with its accuracy. Some users say it’s causing their game to crash, so it might take a bit of tinkering to get it to work properly.

You have to install this dynamic-link library loader before following these instructions on installing the mod.

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This article and images were originally posted on [PC Gamer] April 17, 2018 at 10:15AM. Credit to Author and PC Gamer | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Guide: Pokémon Switch: Rumours, Release Date News And Everything Else We Know So Far

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According to Nintendo Life | Latest Updates

If there’s one thing we know for sure about Pokémon on the Switch, it’s that it’s definitely happening. In fact, The Pokémon Company already announced it back in 2017, during the E3 Nintendo Direct.

The initial rumours predicted it would be Pokémon Stars, an ultimate version of Pokémon Sun and Moon. But the subsequent launch of Ultra Sun and Moon on the 3DS combined with comments made by The Pokémon Company have resulted in a move away from that rumour.

Here, we’re going to round up everything we know about the elusive Pokémon Switch in one place to whet your appetites. We’ll keep this updated as we learn more, so it might be worth bookmarking so you don’t miss anything.

Pokémon Switch will mark the start of Generation Eight

In a recent issue of the Official Nintendo Magazine, The Pokémon Company confirmed that Pokémon Switch will mark the debut of Generation Eight. That pretty much confirms that it’s a brand new entry, given how each of them have introduced a new generation into the mix so far.

What it also suggests is that we’ll visit a brand new region, too. Again, each new entry in the Pokémon games has so far introduced a new region alongside a new generation.

Pokémon Switch will feature new mechanics

Also revealed in the issue of Official Nintendo Magazine, is that Pokémon Switch will feature all new mechanics. The Pokémon Company confirmed that it’s rethinking the series entirely to provide a new way to play.

That’s all we know at a factual level, but our brains are already whirring at the possibilities. Will this be Pokémon’s Breath of the Wild? We can only hope.

Pokémon Switch will likely feature multiplayer

Pokémon always feels like it should be a true co-operative multiplayer experience, but it wasn’t until Pokémon GO in 2016 that this side of the game started to bear fruit.

The Switch’s online options, while admittedly not perfect, are far and away the best Nintendo’s managed so far. That’s something the Pokémon Company is well aware of, it seems, as it said the following quote in an interview of Bloomberg: “Until now, games were made as one for one person, but now you can go home and play with everyone — so how do we tackle these themes, and how do we make sure it’s not complicated?”.

While that’s not gold-plated proof that Pokémon Switch will feature multiplayer, it does suggest that some form of it will make it into the game.

Pokémon Switch could return to the Kanto region

Though this runs counter to our first point (unless Pokémon Switch features all or returning regions alongside a new one), a leaked image did suggest a return to Kanto. It’s very blurry, but below you can see it in all its glory. In case you can’t make it out, it’s a trainer riding a Lapras through what appears to be Route 21.

However, this could be a completely different game entirely from the core Pokémon game that arrives on Switch. Perhaps this is yet another remake of Pokémon Red and Blue? Or maybe it’s fake? You decide…

Pokémon Switch could be Pokémon Stars

Though this is looking increasingly less likely as the rumour mill swirls, there is some credibility to the earlier rumours that Pokémon Switch will be an enhanced version of Pokémon Sun and Moon.

Eurogamer claimed that “multiple sources” had confirmed Pokémon Stars to them back in 2016, though didn’t cite any in particular.

The “sources” claimed that Pokémon Stars was the codename for this Pokémon Switch game, and that it would launch in 2017. Pokémon would be tradeable between the 3DS and Switch versions of the game via an app named “Pokémon Bank”. The below image of a HD Pikipek was also bandied about as evidence for a while as well.

Pokémon Stars didn’t materialise in 2017, though an enhanced version did arrive on 3DS in the form of Ultra Sun and Moon. That doesn’t mean we still won’t see Pokémon Stars on Switch, but if we do it will be entirely separate from the core Pokémon RPG. Perhaps it’s designed to bridge the gap?

When will Pokémon Switch release?

That’s the million dollar question! The Pokémon Company has stated on two different occasions that we’ll see it in “2018 or later”, which is an incredibly wide release timeline. Hopefully that will be narrowed around E3 2018.

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This article and images were originally posted on [Nintendo Life | Latest Updates] April 17, 2018 at 10:05AM. Credit to Author and Nintendo Life | Latest Updates | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

BioWare Focusing on Story for Anthem

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According to IGN Video Games


BioWare will focus on delivering an engaging story, world, and characters in Anthem, particularly following the failings of Mass Effect: Andromeda and its lack of story DLC.

In a recent blog post, the studio’s general manager Casey Hudson discussed how BioWare will learn from the mistakes it has made with the last Mass Effect title. Hudson touched on how the developer failed to deliver a story DLC about the unresolved plot of the missing Quarian Ark, saying this is something the studio needs to avoid moving forward.

“As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games,” Hudson said.

The general manager also acknowledged BioWare needed to spent more time on the story elements in Andromeda, which is why the developer is refocusing its efforts on creating a rich story and world in Anthem.

“We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games,” Hudson wrote in his blog. “And our games must be designed to continue delivering new stories and experiences, in an ongoing relationship with players in the worlds we’re evolving together.”

Anthem, first announced at E3 2017, is an open-world role-playing game with a seemingly heavy focus on online play. It was originally set to launch sometime this year on PlayStation 4, PC, and Xbox One, but got delayed to 2019.

With the extra time and refocus, Hudson promises Anthem will live up to expectations. “It will be unlike anything you’ve played, but if we do it right, it will feel very distinctly BioWare,” Hudson wrote.

Hudson will continue updating fans on the game’s progress via the blog. IGN also catalogued some of the things we’ve learned so far about Anthem in 2018.

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This article and images were originally posted on [IGN Video Games] April 17, 2018 at 03:41PM. Credit to Author and IGN Video Games | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Exit84 Gives Mavis Beacon Typing A Run For Their Money

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According to IndieGames

exit84_header.png

Fast-paced action, some catchy tunes, and typing exercises come together in the death-packed Exit84. Play as K415, an clumsy subordinate to the King sent them to a dangerous planet, B-84, to retrieve a special item. Type in the coordinates as they appear (and make sure it’s safe) to navigate the debris-filled air and try to survive!

Revolving around your keyboard, your typing skills and speed are what is going to keep you alive in this game. You’ll be shown a sequence of letters that will have to put in correctly, and if you do that then hit enter, you’ll be transported safely.

However, while transportation via typing may be safe, the destination might not be, as B-84 is chock full of danger in the form of lasers, cannons, falling blocks – the works. You’ll have to keep your head on your shoulders while making sure your keys are input correctly and your destination is clear in order to get through the level safely!

You can purchase Exit 84 on Itch.io here. You can also check out the developer’s Twitter here!

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This article and images were originally posted on [IndieGames] April 15, 2018 at 03:44AM. Credit to Author and IndieGames | ESIST.T>G>S Recommended Articles Of The Day

The Tech That Built Detroit: Become Human

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According to IGN Video Games


Our IGN First month of coverage with PS4’s exclusive Detroit: Become Human continues! In this new look at the cinematic PS4 adventure game from inside Quantic Dream’s Paris-based development studio, we look at the custom, made-for-PS4 tech that powers the game, including the native-4K benefits of PS4 Pro.

We should note that there are no spoilers for Detroit: Become Human in the above video. Enjoy!

Above: Our first Detroit: Become Human video of the month, about the crazy amount of choices and branching narrative paths the game has.

Detroit: Become Human is our IGN First game for April, which means we’ve editorially chosen to take a look at it all month long. We traveled to Quantic Dream, and we’ll be bringing you more on the next game from the studio that brought you Heavy Rain and Beyond: Two Souls.

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This article and images were originally posted on [IGN Video Games] April 17, 2018 at 12:01PM. Credit to Author and IGN Video Games | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Castlevania: Grimoire of Souls announced for iOS

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According to Gematsu

Castlevania: Grimoire of Souls announced for iOS

Sign-up for the Japanese closed beta.

Castlevania: Grimoire of Souls

Konami has announced Castlevania: Grimoire of Souls, a new action game entry in the Castlevania series for iOS devices. A release date was not announced.

Users with an iOS device can sign up for a Japanese closed beta test here. Selected testers will be contacted by e-mail around mid-May.

Here is an overview of the game, via its official website:

■ Story

A future where Count Dracula has been completely destroyed. It seemed like eternal peace came upon the world.

However, a single letter delivered to Genya Arikado tried to put an end to that peaceful era.

In order to verify the meaning of the words written in the letter—“The Grimoire has run wild and Count Dracula will be resurrected”—Genya Arikado heads off towards the letter’s sender…

■ System

Exhilarating battles where up to four players can cooperate. Strengthen your favorite character and take on the powerful enemies that block your path forward!

—Real-time co-op around the world.

Castlevania: Grimoire of Souls

—Resurrect the dead with Soul Resurrection.

Castlevania: Grimoire of Souls

—A four-player co-op boss rush.

Castlevania: Grimoire of Souls

—A four-versus-four competitive mode.

Castlevania: Grimoire of Souls

—Beautiful graphics.

Castlevania: Grimoire of Souls

—Music from previous entries in the Castlevania series.

Castlevania: Grimoire of Souls

—The curtain rises on a new Castlevania story.

Castlevania: Grimoire of Souls

—Evolved and exhilarating action.

Castlevania: Grimoire of Souls

■ Characters

The protagonist of Castlevania: Grimoire of Souls is Genya Arikado, and Lucy plays the role of his support. You can also use characters from previous Castlevania titles with an emphasis on pairs.

Genya Arikado

Castlevania: Grimoire of Souls

A mysterious character who belongs to a top-secret Japanese government agency. Currently, only a handful of people know his true identity as the only being with the power to fight against Dracula. While he has unworldly good looks, he is unsociable and difficult to approach.

Lucy

Castlevania: Grimoire of Souls

A female researcher who works for a research organization in the fight against Dracula. Despite her young age, she is a highly competent research magician and supports Arikado and company in battle through the Grimoire. Arikado and company are staying at her laboratory.

Other characters incldue:

  • Alucard
  • Simon
  • Charlotte
  • Shanoa
  • Maria

View a set of screenshots at the gallery.

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This article and images were originally posted on [Gematsu] April 17, 2018 at 02:29AM. Credit to Author and Gematsu | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Sega Is Doing A Better Job With Classic Games On The Switch Than Nintendo Is

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According to Forbes – Games

We recently got some great news for fans of both classic gaming and chasing down ghosts of a childhood past that can never truly be recaptured. Sega announced that it was going to be bringing the Sega Ages program to the Nintendo Switch, porting a number of classic arcade and console games over to Nintendo’s new living room/portable hybrid. It’s good to hear: the Switch, with its portability, big screen and support for local multiplayer, is a great platform for classic gaming, even if these games harken back to a time when Sega and Nintendo were the bitterest of rivals.

But while this is great news for Nintendo’s still-young platform, it can’t help but call to attention the elephant in the room: Nintendo, the owner of most of the most popular games from the 80s and 90s, has yet to make much of a peep about just what it plans to do with its own classic library on the Switch. We’ve heard rumblings here and there, as well as some ports of old arcade games, but the big names are all still missing. Previous consoles had a Virtual Console service that handled these ports, and while it was always far from perfect, it was at least there. More than a year into the lifespan of the Switch and we’re still in the dark on just what this will look like.

The likely explanation for this is that Nintendo is also expressing its classic gaming ambitions through the SNES and NES Classic, Editions, two fun-sized little machines that come with capsule libraries of the best games from their respective generations. But I feel like any potential fears of cannibalization here are overblown: the Classic Editions are as much gifts and charming physical objects as they are gaming machines, and they appeal to a much wider audience than the current suite of Switch owners. On top of that, there are likely tons of customers — myself included — who would happily buy some of these games on both platforms if the price were right.

Until then, classic gaming on the Switch is necessarily hamstrung by the company that makes it. I’m going to hold out hope here for the ideal situation: a robust online store with a subscription service not unlike Microsoft’s Game Pass, offering a bunch of classic titles for $10 a month. And who knows? It could happen. The Switch has lagged on some features, but Nintendo has also delivered some impressive surprises when it comes to an ambitious release schedule. Whatever happens, I’d expect to hear about it at E3, or maybe right before.

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This article and images were originally posted on [Forbes – Games] April 17, 2018 at 11:26AM. Credit to Author and Forbes – Games | ESIST.T>G>S Recommended Articles Of The Day

 

 

EA Now Seems Legitimately Terrified Of Loot Boxes After ‘Battlefront 2’

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According to Forbes – Games

For my money, the craziest story of 2017 remains the Battlefront 2 loot box controversy, where EA was forced to strip microtransactions out of the game days before launch, and this year has entirely revamped the progression system to eliminate loot box elements entirely.

This was a Road to Damascus moment for EA, it seems, who now seems absolutely terrified of running into another controversy like this in future games. EA exec Patrick Söderlund recently spoke to The Verge about all this, and some of his quotes are pretty striking.

“We have taken significant steps as a company to review and understand the mechanics around monetisation, loot boxes, and other things in our games before they go to market,” Söderlund said.

“For games that come next, for Battlefield or for Anthem, [players have] made it very clear that we can’t afford to make similar mistakes. And we won’t.”

Söderlund goes on to say that feedback to Battlefront 2’s progression/microtransaction revamp has been positive, and has gotten players to come back. But it’s pretty clear that the original controversy has shaken EA to the point where I genuinely wonder if they’re out of the loot box game entirely, at least for games like Anthem and Battlefield and Battlefront (FIFA Ultimate Team is another story).

A while back there was speculation that if loot-shooter Anthem did have loot boxes, that EA would make them cosmetic after the BF2 dust-up. But given the nature of their BF2 update and fixes, I have to wonder if loot boxes will exist in the game at all. The progression rework of Battlefront all but eliminates randomized drops entirely, and what cosmetics are sold are not in loot boxes, but available for premium currency. Launching with no loot box elements at all would give Anthem a leg up over rivals like Destiny and The Division.

Anthem

It’s hard to understate what a big deal these developments are. Just a few months ago, it seemed as if loot boxes were poised to infect nearly every game on the market, but because of intense pushback by fans, in 2018, loot box monetization is scarce, existing mostly in titles that already had them, while new games hitting the market are forgoing the concept. Games based around loot box rewards have been forced to increase their drop rates of good items (Hearthstone, Overwatch), while others have kept randomization but eliminated the ability to buy loot boxes outright (Destiny 2’s special event engrams). The most popular game in the world right now, Fortnite, sells cosmetics for a flat price, and has a subscription like Battle Pass that players pick up every few months. Not a loot box in sight.

If EA starts using Battlefront 2’s new progression/microtransaction system as a base for its other games, I predict it will be able to steer clear of most controversies. It is incredibly important that as a new IP, Anthem launches in a state where players are talking about the merits of the game, rather than its microtransaction model, which as Battlefront 2 demonstrated, can totally dominate the conversation and coverage around the game, and end up suppressing sales.

I remain deeply impressed that the entirety of the gaming community has been able to push back against

exploitative loot box monetization like this, and actual got tangible results. Obviously things are not perfect, but we are clearly seeing a reversal of a trend that at one point, seemed like it could only keep spreading. And as EA goes, many others will surely follow, and I’m curious to see how their future titles handle this issue.

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This article and images were originally posted on [Forbes – Games] April 17, 2018 at 12:26PM. Credit to Author and Forbes – Games | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Dark Souls: Remastered On Nintendo Switch Delayed

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According to GameSpot


Bandai Namco has announced the Nintendo Switch release of Dark Souls: Remastered has been delayed. The game was originally scheduled to launch alongside the PlayStation 4 and Xbox One versions on May 25, but it has now been pushed to summer 2018. The Solaire of Astora Amiibo has also been postponed into the same timeframe. The PS4 and Xbox One versions, meanwhile, are unaffected.

Dark Souls: Remastered was announced for Nintendo Switch during a Direct event held in January. The Switch version displays the game at 1080p resolution with 30 FPS when played in TV mode. Nintendo also clarified that the Dark Souls Remastered “includes the Artorias of the Abyss DLC, as well as improved framerate and resolution from the original.”

Those playing on PS4, Xbox One, or PC will be able to “experience the rich world of Dark Souls in upscaled 4K resolution with 60FPS when playing on a PlayStation 4 Pro system, Xbox One X, and PC,” according to the original press release.

Dark Souls Remastered will also support “up to six players” for online multiplayer, which is one of the major changes from the original versions of the game. You can read about all the differences between the original Dark Souls and Dark Souls: Remastered here.

In GameSpot’s original Dark Souls review Kevin VanOrd awarded it a 9.5/10, describing it as “riveting.”

“Dark Souls requires intense focus,” he said. “This isn’t a lighthearted romp in a bright and colorful fantasy world; it’s a methodical journey into the frightening unknown. And that’s what makes it so riveting. Some games try to scare you with bump-in-the-night shocks and far-off howls, but Dark Souls doesn’t require such predictable methods of terror. Its terrors emanate from its very core, each step bringing you closer to another inevitable death.

“How amazing that such a terrible place could be so inviting. The game’s world is so memorable, and its action so thrilling, that it might invade your thoughts even when you aren’t playing, silently urging you to escape the real world and return to this far more treacherous one. Dark Souls doesn’t just surpass other dungeon crawlers; it skewers them with a razor-sharp halberd and leaves behind their soulless corpses.”

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This article and images were originally posted on [GameSpot] April 17, 2018 at 10:28AM. Credit to Author and GameSpot | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Iconoclasts Is Officially Coming To Switch With New Difficulty Options And Boss Rush

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According to http://www.GameInformer.com

Iconoclasts, the excellent Metroid-inspired platformer that released for PC, PlayStation 4, and Vita earlier this year, is coming to Switch with a few additions.

It doesn’t have a specific release date other than “later this year”, but the Switch version of the game will have expanded difficulty options and a boss rush mode. Players will be able to change difficulty in the middle of the game in case you want to drop the challenge for one specific sequence or boss. There will also be, “a difficulty that lets you get past harder challenges without dying,” according to the game’s developer, Joakim Sandberg. The difficulty options and boss rush modes will also be made available for the PlayStation 4, Vita, and PC versions of the game.

For more on Iconoclasts, you can read our 9 out of 10 review here. You can also read our spoiler-filled chat with the game’s sole developer, Joakim Sandberg, here, but I wouldn’t recommend doing that if you haven’t played yet and are waiting for the Switch version of the game.

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This article and images were originally posted on [www.GameInformer.com] April 10, 2018 at 03:06PM. Credit to Author and www.GameInformer.com | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

 

GTA 5 Has Made More Money Than Any Film, Book or Game, Says Analyst

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According to IGN Video Games


Industry analyst Doug Creutz says Grand Theft Auto 5 has made money than any other form of media in history, with over 90 million units sold and $6 billion in revenue.

Creutz, managing director and senior research analyst covering the media and entertainment sector at Cowen, told MarketWatch that the game has made more than blockbuster movies like Star Wars, and Gone With The Wind, which both brought in around $3 billion in theaters when adjusted for inflation. Creutz estimates that even with home entertainment sales, which he puts in the ballpark of $1 billion, the films don’t come close to Rockstar’s 2013 title.

“I think it’s a wild outlier,” said Creutz, adding, “That’s not to say Rockstar won’t have other big hits—it may—but another GTA 5 isn’t likely. Michael Jackson had a lot of hit albums but he only had one Thriller.”

As with most analyst statements, some of this is based on information we’re not privy to, so take the wilder conclusions with a grain of salt. Be that as it may, there’s no doubting GTA 5’s incredible success.

At the end of last year, GTA 5 had sold 85 million copies and continues to appear on NPD’s monthly list of best-selling games in the US. The title has remained in the top 10 in the UK charts for months, often still breaking the top 5 years after release.

According to Take Two CEO, Strauss Zelnick, GTA 5 was on 42 out of 50 NPD monthly Top 10 charts last year, the most appearances of any single game on the NPD’s rankings.

A few months ago, Rockstar talked about its decision not to release any single-player DLC for the game, saying it  didn’t think it was “possible or necessary.”

Take Two has also stated that it will include microtransactions in all of its games going forward, which means we’ll almost certainly see them in Red Dead Redemption 2 when it launches on October 26.

Shabana is a freelance writer who enjoys JRPGs, wine, and not finishing games. Follow her on Twitter and Instagram.

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This article and images were originally posted on [IGN Video Games] April 9, 2018 at 09:45AM. Credit to Author and IGN Video Games | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Sources: The PlayStation 5 Is Still A Ways Off

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According to Kotaku

 

A recent online rumor got people buzzing about a possible 2018 release of PlayStation 5, but that’s probably not going to happen. In fact, from what we’ve heard, the next PlayStation is a ways away—it may not arrive until 2020.

It’s been nearly five years since the PlayStation 4 and Xbox One launched, which has triggered bouts of nervousness and excitement among video game fans who want to know when they’ll have to start hoarding pennies for a new generation of consoles. The PS4 launched seven years after the PS3, the Xbox One eight years after the Xbox 360. It’s not unreasonable to be thinking about the next generation. We don’t have a concrete answer just yet, but we have been asking around, and what we’ve heard is a whole lot of uncertainty.

Over the past month, I’ve spoken to dozens of game developers, across a variety of disciplines and studios, about the next generation of consoles. Of those, two people said they were directly familiar with plans for Sony’s new console. Those two people both told me that the next PlayStation is unlikely to release in 2019, let alone 2018, although they were careful to be clear that these plans are always shifting. “On a multi-year project, a lot can happen to shift schedules both forward and backward,” one person said. “At some point, Sony’s probably looked at every possible date. It’s all about what they think is the best sweet spot in terms of hardware.” A surprise move by Microsoft or another competitor, for example, could trigger a change in plans.

Most of the developers I spoke to, via phone and email and text, said they had not heard anything about plans for a new PlayStation. Even employees at Sony’s first-party studios said they have not yet been briefed on the existence of a PlayStation 5. People across all the disciplines (design, art, engineering, etc.) at major studios working on games scheduled for 2019 and beyond have told me that if there is information about the PS5 at their companies, they haven’t heard about it. (Those people said they haven’t heard about a new Xbox, either.)

In summary: There is information about the PlayStation 5 floating around at both first- and third-party companies, but it’s far more limited than it would be if the console’s release was imminent.

Last week, an article from a website called Semiaccurate alleged that a large number of PlayStation 5 development kits had gone out to game makers. The article also speculated that the console could be out by the end of 2018. This article is behind a paywall—“Pricing is $1,000 for a year’s worth of access”—but ResetEra rounded up some of the details. When I showed those details to one person familiar with Sony’s plans, they laughed. For the PlayStation 5 to be out this fall, they said, it would already be in manufacturing. (And if that was the case, it’d come as a big surprise to a lot of people who are making games for this fall and beyond.)

PlayStation 5 development kits are another question. A development kit is a proprietary piece of hardware that allows game-makers to build and optimize games for a specific console. It usually comes with proprietary software, too, such as a console’s operating system and other “debug” features that allow developers more access to the hardware than they’d have with a retail device. It’s possible to replicate a console’s development environment by using software on a computer, and these days, game engines like Unity and Unreal can facilitate that process, but in order to release games on the PlayStation, developers will ultimately need the tools and licenses provided by devkits. These development kits are especially useful for debugging and preparing for certification, the process that Sony uses to test and approve of new games.

But the term can be misleading. To say that “PS5 devkits” are out in the wild could mean several different things. “Super early devkits are often PCs with the CPU and GPU,” said a source familiar with Sony’s console development, referring to the processor and graphics card of the future machine. Early “development kits” might not resemble a PlayStation at all.

An early devkit “is a literal desktop tower—it doesn’t look like anything,” the source said. “First devkits are almost always that. They might have a custom motherboard or might literally be a PC. You want to get one or two of those out to the lead graphics programmer [of a studio] so they can see what’s possible, start planning what they can do in their game based on that. That’s early devkit stuff.”

As a result, before a new console is released, studios will typically work with multiple versions of development kits. One person who worked in a high role at a major game developer said that their company had received proper PS4 devkits, then code-named Orbis, about a year before the console launched in November 2013. Another person who worked for a major game studio said they were working with PCs dressed up as development kits around 18-24 months before the PS4 came out. The PlayStation 4, unlike its predecessor, was built with PC architecture, allowing more flexibility there.

If these early PS5 devkits are out at game studios now, they are likely extremely well-hidden. With earlier PlayStations, sources said, Sony had worked hard to keep development kits secret, even sometimes asking game studios to lock them in rooms where access was restricted to a select group of people.

Making things more complicated is the existence of Xbox One X and PlayStation 4 Pro, upgraded versions of each respective console that have their own dedicated development kits. These “mid-generation” hardware refreshes suggest that Microsoft and Sony have taken a different approach to the current cycle of consoles, and it’s fair to wonder how they might influence future consoles. Those mid-gen upgraded consoles are still new. The Pro came out in November 2016, while Xbox One X released in November 2017.

What we’re hearing from developers is that most people expect Sony’s next console to be a PlayStation 5, a machine that runs games that won’t run on PS4, but that they don’t expect it for a while. At the Game Developers Conference in San Francisco last month, secondhand rumors I heard also suggested a 2020 release. Word from a few people was that in meetings between Sony and developers, representatives for the publisher had dropped vague hints about that 2020 timeframe. But it’s worth reiterating: When it comes to hardware, anything can change.

Sony did not respond to a request for comment.

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This article and images were originally posted on [Kotaku] April 10, 2018 at 03:04PM. Credit to Author and Kotaku | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

 

Fan-Favorite Character Blue Mary Joins the King of Fighters XIV Roster

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According to PlayStation.Blog

 Hey KOF XIV fans,

The King of Fighters XIV

We have some really big news for you today! As most of you may already know, we have a big Ver. 3.00 update releasing for KOF XIV in the coming days, which includes four new DLC characters.

Today, I am pleased to announce that the final DLC character to be added in Ver 3.00 is Blue Mary! She was one of the most requested characters by fans, and will now be playable in KOF XIV!

For the uninitiated, Blue Mary is a veteran of both the Fatal Fury and KOF series. I was involved in her creation when she made her original debut in Fatal Fury 3, and she quickly became one of the most popular characters from that series. Her popularity meant that she was also selected to make her KOF debut a couple of years later in KOF ’97, after Japanese fans voted for her via gaming magazines. A total of three characters were chosen that way to form the ’97 Special Team, and now that same team can be re-created in KOF XIV!

The King of Fighters XIV

’97 Special Team

Blue Mary has always had a very unique fighting style, with moves that are based on the Soviet martial art, Sambo. Her move set includes a lot of grapple moves and as you can see in the trailer, we worked very hard to faithfully recreate all of those bone crunching attacks in KOF XIV! Blue Mary has always been a challenge to design as a result of how complex her grapple moves are to animate. Back in the day, when we were designing her for Fatal Fury 3, not many people on the team knew much information about Sambo. At one point, one of the designers working on Blue Mary, Youichiro Soeda, actually used me as a training dummy to show off some of the attacks he had in mind to the rest of the team. Just watching this new trailer of hers, I think I can feel my neck hurt a bit…

We got to have a lot of fun while creating Blue Mary for KOF XIV thanks to the new engine. It was always difficult to put an emphasis on her grappling moves when they were created with 2D sprites, but with KOF XIV we were able to use the 3D camera and go crazy with the cinematic shots for her flashier moves, which meshed really well with her unique fighting style.

The King of Fighters XIV

The King of Fighters XIVThe King of Fighters XIV

Blue Mary is the last DLC character to be announced for this update, and we have previously announced 3 more additions to the roster!! Feel free to check out the previously released trailers below for more info! The new Ver. 3.00 Update will also include character balance adjustments, which we know the fans have been waiting for!

These characters will be available for purchase when the Ver. 3.00 Update goes live on April 12th, 2018!

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This article and images were originally posted on [PlayStation.Blog] April 5, 2018 at 10:12AM. Credit to Author and PlayStation.Blog | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Rockstar Discusses Gender Pay Gap at Rockstar North Studio

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According to Glixel Latest and Reviews and Interviews News

Female employees are earning significantly less than men at Grand Theft Auto developer Rockstar North, according to a new UK government database via Kotaku.

The average hourly rate for women at the company (which includes Rockstar North, Rockstar Leeds, Rockstar Lincoln, and Rockstar London) is 64 percent lower than men’s, according to the data. In other words, they’re earning £0.36 for every £1 men earn. About 84 percent of women at Rockstar North received bonuses compared to 89 percent of men, and their average bonus pay was 84 percent lower.

New legislation introduced last year requires all British companies with more than 250 employees to report their gender pay gaps. They also had to reveal gaps in bonus pay and the percentage of men and women in each pay quartile of their business. Although many companies like Rockstar North complied with the law, The Guardian says 1,500 firms missed the deadline and could now face court action and unlimited fines.

In a document provided to Glixel, Rockstar North studio director Andrew Semple says the gender gap is primarily driven by the company’s structure. Many senior roles are filled by male employees with long tenure, while women occupy only eight percent of the top-paying positions in the studio.

Although the numbers aren’t pretty, Rockstar North tells Glixel it’s fully committed to maintaining an equal opportunity work environment “where diversity is extremely highly valued and men and women are equally paid for equal work.”

“Like much of the interactive entertainment industry, there is gender disparity in our workforce, particularly at senior levels where our team has been with us for many years,” it says in a statement. “We are proactively working to decrease this disparity and we look forward to seeing representation of our female colleagues continue to grow in all roles and at all levels as we actively recruit, train and encourage women to pursue career opportunities at Rockstar North and within our industry.”

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This article and images were originally posted on [Glixel Latest and Reviews and Interviews News] April 5, 2018 at 03:58PM. Credit to Author and Glixel Latest and Reviews and Interviews News | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

PUBG Corp. Sues Mobile Dev For Copyright Infringement

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According to Glixel Latest and Reviews and Interviews News

PUBG Corp., developer of the smash-success PlayerUnknown’s Battlegrounds (PUBG), is suing mobile developer NetEase, alleging it violated copy write laws with two of its games according to Torrent Freak.

In court documents obtained by Torrent Freak, PUBG Corp. accuses two of NetEase’s games, Rules of Survival and Knives Out, of copywrite infringement, trade dress infringement and unfair business
competition.

In paragraph 50 of the document, PUBG Corp. argues with Rules of Survival, NetEase copied PUBG’s gameplay and set up “with the intention” of launching a clone on mobile devices in an effort to confuse consumers.

“On information and belief, Defendants intended to create consumer confusion as to
the source of ROS and intended to cause consumers to believe, incorrectly, that ROS had been
developed by PUBG. On information and belief, Defendants intended to misappropriate consumer
goodwill toward PUBG in order to market and gain economic benefit from ROS,” the company says. “… there has in fact been confusion in the marketplace as to
the source and origin of ROS, with consumers believing, incorrectly, that ROS was developed by
PUBG. For example, ROS has been referred to in the marketplace as ‘PUBG on Mobile,’ ‘Mobile
PUBG‘ and the ‘BEST MOBILE PUBG.'”

The court documents go on to provide numerous examples of photographic evidence it feels proves Rules of Survival is a direct copy of PUBG. The company accuses similar Knives Out of similar infringement.

“Once it became apparent that NetEase was unwilling to acknowledge PUBG’s
intellectual property rights, PUBG determined that legal action would be necessary to enforce its
rights,” the document states in paragraph 115. “On or about February 14, 2018, a representative of PUBG Corporation emailed NetEase
Games and Apple sating, ‘Since it is very clear that NetEase Games disagrees with PUBG
Corporation’s claims, PUBG Corporation has decided to take legal actions against NetEase Games.’ On or about February 15, 2018, a representative of NetEase Games responded to PUBG Corporation
and Apple, asking Apple ‘to withdraw this case until any valid judgements are received.’ Thus,
after receiving repeated notice, NetEase continued to willfully infringe PUBG’s rights.”

If the court finds favor with PUBG Corp.’s lawsuit, the company asks all parties at NetEase working on Rules of Survival and Knives Out to stop working on any content copying PUBG, as well as stopping development  removing all versions of the games for purchase. Lastly, PUBG Corp. is seeking $150,000 USD per infringed work for statutory damages.

The court hasn’t yet reached a verdict.

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This article and images were originally posted on [Glixel Latest and Reviews and Interviews News] April 5, 2018 at 05:02PM. Credit to Author and Glixel Latest and Reviews and Interviews News | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Mega Man X Legacy Collection 1 and 2 launch July 26 in Japan

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According to Gematsu

First details and a trailer.

Mega Man X Legacy Collection

Mega Man X Legacy Collection and Mega Man X Legacy Collection 2 will launch physically and digitally for PlayStation 4 and Switch, and digitally for Xbox One and PC on July 26 in Japan for 3,300 yen, Capcom announced. A set including both collections, dubbed Mega Man X Legacy Collection 1+2, will also be released for PlayStation 4 and Switch for 5,550 yen.

Mega Man X Legacy Collection will include Mega Man X, Mega Man X2, Mega Man X3, and Mega Man X4. Mega Man X Legacy Collection 2 will include Mega Man X5, Mega Man X6, Mega Man X7, and Mega Man X8. Each collection will also feature an “X Challenge Mode” where the series’ boss characters team up and attack the player.

Additionally, each collection will offer various graphics options. With “Filter Off,” you can play with the original pixel graphics; with “Filter 1,” you can play with smooth, revised graphics; and with “Filter 2,” you can play CRT-style graphics. For Mega Man X7 and Mega Man X8, which are 3D games, you can also enjoy the games in higher resolution.

In addition to those elements, there will also be a “Museum Mode,” “Music Player,” “Gallery,” “Trailer Theater,” “Goods Catalog,” and include “The Day of Sigma” original anime originally included with the PSP game Mega Man Maverick Hunter X.

Watch a trailer below. Visit the official website here.

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This article and images were originally posted on [Gematsu] April 10, 2018 at 07:19AM. Credit to Author and Gematsu | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Twitch streamer loses fans after playing Fortnite with Jake Paul

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According to PCGamesN

Fortnite Battle Royale

Twitch streamer Summit1g has received hate from his community after playing Fortnite with controversial YouTuber Jake Paul.

Here’s how to construct your way to a Victory Royale in Fortnite. 

Over the weekend Jaryd “Summit1g” Lazar played Fortnite duos with Jake Paul, however the Twitch streamer’s community were less than impressed by the collaboration.

Summit1g was called “toxic” and “human trash” by some fans, with others unsubbing from his Twitch channel altogether.

During the stream, Summit1g addressed fans several times to express his disappointment in their reaction, claiming those who are not on board with his decision are “part of that fake 1G squad.”

In a, now deleted, tweet posted straight after the stream, Summit1g showed no remorse for his decision to collaborate with Paul.

“I played like [five] end of the night squad games with Jake Paul and his friends last night,” Summit1g wrote. “I had fun, everyone is pissed. And you know what Twitter? You disappoint me. Sup. I expect apologies raining in quick now. You messed up.”

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This article and images were originally posted on [PCGamesN] April 10, 2018 at 08:00AM. Credit to Author and PCGamesN | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Blizzard unveil three new skins coming with Overwatch Retribution

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According to PCGamesN


Blizzard unveil three new skins coming with Overwatch Retribution

Subscribe to PCGamesN on YouTube

Blizzard have now shown off three of the new skins coming with this year’s Archive event, Retribution.

Find out what’s new in our rundown of the Overwatch 1.22 patch notes.

Via the official Overwatch Twitter account, we now have three honest-to-goodness looks at some of the event-themed skins. The Retribution comic had provided a tease for Moira’s new skin, but now we can see what it’ll look like in-game.

Moira’s “Blackwatch” skin trades her plate of facial armor for a special forces beret and some Blackwatch badges, and the some of her purple plasma highlights have been covered up in favor of maroon wiring. Her armor also appears more formal and less bolted-together.

Hanzo’s new “Scion” skin isn’t a Blackwatch uniform, but rather a blue-accented vest and suit trousers combo. It’s probably more in line with how he dressed when he was planning on taking over the Shimada clan empire from his father, and before his attempt to assassinate his younger brother Genji. It’s a slick-looking skin, with rolled up shirtsleeves and pinstriped suit pieces, plus little details like a wristwatch and knotted quiver.

Doomfist’s new skin, revealed today, recalls the time he spent with the terrorist organization Talon. His cloth trousers and waistwrap are replaced with grey metal armor pieces, and his gold gauntlet now looks more like Winston’s style of gloss white armor. The skin also features a close-cropped hairstyle and orange facepaint.

All the new skins, including a new one for Reaper that we haven’t seen yet, will be available as drops in loot boxes once the Retribution event starts Tuesday. For more on this year’s Archive event, check out our story and video here. Retribution will run April 10th-30th.

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This article and images were originally posted on [PCGamesN] April 7, 2018 at 01:58PM. Credit to Author and PCGamesN | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

 

Intel’s team-up with AMD produces the fastest integrated graphics ever

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According to PC Gamer

Intel’s announcement of a partnership with AMD to produce a single CPU package with integrated Vega graphics made waves in late 2017. Even with the final Hades Canyon NUC in my hands, I’m still surprised this ever happened. Hell may not be frozen over, but temperatures have certainly dipped. It’s like finding the fabled unicorn grazing in your backyard.

More critically, while gamers are always hungry for the best graphical performance, Intel has been working to improve its integrated graphics offerings for several years. Teaming up with AMD feels like a slap in the face to the engineers working on Intel’s Iris Graphics solutions.

Yet here we are, and we’re all curious to see what the new processors can do. Intel has five Kaby Lake-G parts, all of which are the same other than clockspeeds, power levels, and the number of compute units that are enabled in the GPU. That means you get a 4-core/8-thread CPU paired with either an RX Vega M GH (for Graphics High, 24 CUs) or RX Vega M GL (Graphics Low, 20 CUs). Intel’s HD Graphics 630 is also available, should the system builder choose to use it.

That brings me to today’s testing, with a chip mostly built for laptops sitting in a NUC—Intel’s Next Unit of Computing, the diminutive form factor the company created back in 2013. Apple’s future MacBook Pro looks like a prime candidate for using Kaby Lake-G when it gets announced, and Apple was a major reason for Intel’s Iris Graphics in the first place. With rumors of Apple planning to move to its own in-house processor designs, however, this could be a short-lived relationship. Dell and HP have also announced laptops with KBL-G processors.

Screen Shot 2018-04-09 at 5.11.15 PM.png

Intel’s NUC serves as something of a proof of concept, showing what we can expect from the new processors. NUCs are built off mobile solutions, but they’re less complex than an actual laptop since they don’t need to run from battery. A few extra watts of power use on a system that’s plugged in doesn’t matter much, but with a laptop it could mean the difference between nine hours of battery life and four hours of mobility. In a sense, the NUC should give us the maximum level of performance we can expect from laptops that use the same processor.

I admit that the Hades Canyon NUC is pretty cool, with Intel’s lit up skull icon on the top. (You can change the color of the skull, eyes, and power button, or turn the lighting off if you want something a bit less conspicuous.) Then you get to the price: $910 is what Intel recommends for the i7-8809G, with the barebones NUC typically going for over $1,000. The i7-8705G model NUC is more palatable at $749 but loses a chunk of graphics muscle. Either way, you still need to add your own memory and storage to get a working system. That’s almost the equivalent of a decent gaming notebook, without the display, keyboard, and battery. But assuming you’re okay with the cost, let’s talk about what you get.

Screen Shot 2018-04-09 at 5.11.38 PM.png

The NUC8i7HVK packs a whopping six 4K-capable outputs into the form factor, coming via two Thunderbolt 3 ports (USB Type-C), two mini-DP 1.2 ports, and two HDMI 2.0a ports. Beyond those, you also get five USB 3.1 Gen1 Type-A ports, one each USB 3.1 Gen2 Type-A and Type-C, an SDXC reader, audio output for speakers or TOSLINK, another audio port for headsets or additional speakers, two gigabit Ethernet ports, and infrared support…

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This article and images were originally posted on [PC Gamer] April 6, 2018 at 05:27PM. Credit to Author and PC Gamer | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

A DayZ ‘reboot’ with major engine changes is coming soon, lead producer says (Updated)

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According to PC Gamer

Screen Shot 2018-04-09 at 5.19.36 PM

Update: Bohemia PR manager clarified the DayZ engine situation in an email, saying that the studio has been reworking the technology for the past four years. “It’s basically the reason why we are in Early Access for so long,” he said. ” Bohemia started a development of a new Enfusion Engine along with DayZ standalone—an engine that’s meant to empower our future games.”

“The upcoming PC 0.63 Experimental update is going to introduce a sizeable chunk of these long-awaited tech changes that will have a massive influence over how DayZ plays and feels in general. So it’s definitely a huge milestone for the game itself, as big as having almost a completely new engine can be, but relaunch is perhaps not the correct word.”

Culak added that the technological upgrade shouldn’t impact the plan to launch the game this year. “This has been the plan all along: DayZ beta (when our 0.63 update reaches ‘stable branch’ on Steam) will introduce major tech changes that improve the gameplay, along with some new content and features,” he said. “The road from beta to 1.0 will be mostly about polishing those, balancing everything, and doing additional smaller content drops.”

Original story:

Bohemia Interactive dropped some unexpected news about DayZ at a recent ID@Xbox event, telling PCGamesN that the game is going to relaunch on a new engine in just a couple of weeks.

“We’re releasing DayZ on a new engine in a couple of weeks on PC, and it’s gonna be coming to Game Preview on Xbox this year,” lead producer Eugen Harton said. “That’s basically our aim. I would almost say it’s a reboot of DayZ on PC.”

DayZ has been in Early Access on Steam since 2013, and has actually been around for much longer than that, yet it was only late last year that Bohemia committed to a full launch this year. Harton wouldn’t say whether the shift to a new engine would mark the Early Access exit, although I have to think it would be kind of a strange approach to take: Transitioning to a new tech platform is the sort of thing I’d expect to cause headaches, not clear them up.

There’s no sign of the impending engine change on Steam, but I’ve reached out to Bohemia for more information and will update if I receive a reply.

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This article and images were originally posted on [PC Gamer] April 6, 2018 at 06:10PM. Credit to Author and PC Gamer | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Ninja’s New ‘Fortnite’ Twitch Records: 5 Million Followers, 250,000 Subs, $875,000+ A Month

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According to Forbes – Games

Epic/Twitch – Ninja playing Fortnite

We may be reaching peak Ninja on Twitch, as the Fortnite: Battle Royale star had previously broken a load of records on the site, and has continued to push past them ever since. Last time I checked in with him he had around 3 million followers and 150,000 subscribers, both records, in addition to the highest viewed individual stream of all time, 628,000 concurrent viewers when he streamed Fortnite with Drake.

Now, at least two of those records are distant memories. In the last month, Tyler ‘Ninja’ Blevins’ growth has accelerated to 5 million followers, 250,000 subscribers, and off Twitch, he’s now almost at 7.5 million YouTube subscribers, where every video he uploads gets between 2.5-5 million viewers.

While his total income remains under wraps (like his mountain of Twitch donations, which he gets every few seconds on stream), it’s easy to estimate at least one astonishing figure. 250,000 Twitch subscribers, at a rate he’s confirmed at $3.50 per sub per month, is an income stream of $875,000 a month just from that aspect of Twitch alone. Again, almost exactly a month ago, I had guessed that figure was $350,000, based on both a lower sub count at the time, and a lower $2.50 rate per sub which turned out to be an underestimate.

We may, however, be starting to see a peak in terms of his subscriber count. Ninja’s last archived stream from yesterday shows him starting the session at 252,500 subscribers. But a few hours later, by the end? He was only at 247,300 or so. Did he do something awful to scare away 5,000 subscribers over the course of one stream? Not at all. The issue is likely that Twitch Prime subscriptions are starting to expire.

Ninja playing Fortnite

Twitch Prime is linked to Amazon Prime, and if you have the latter, you have the former. What that means for Twitch is that in addition to free games and in-game loot for being a Prime member, you can also get one free “paid” subscription which will give a streamer that $5 a month subscription (split between themselves and Twitch) at no cost to you. Ninja smartly realized the potential of this immediately, and has a recurring bit on stream where he asks viewers to click the subscribe button above his stream in order for players to see if they have a free Twitch Prime sub. It’s how he’s gotten a large chunk of his growth so far.

But what’s happening is that those subscriptions are starting to expire en masse. In the past month, Ninja could get 5-10,000 new subscribers a day, many from Twitch Prime, but a month later, he can lose just as many if people aren’t renewing.

It’s not all bad news, however. With Twitch Prime you get one free subscription a month rather than only one month ever. That means that any subscriber whose Twitch Prime subscription has lapsed should be able to re-up it for free 30 days later. It just will take some work on the part of the streamer to remind people to do that. Until viewers start resubbing with Prime, we’re probably going to see a lot of wild fluctuations in subscriber count, and it will obviously be more volatile on a larger stream like Ninja’s.

Ninja is starting to use his newfound status to pursue other opportunities. He was recently at a live fan meet-up event in Chicago in partnership with iD Tech Camps which aims to try and get kids interested in STEM (Science, Technology, Education and Math), and he’s heading to Vegas for a $50,000 prize pool Fortnite event in April (that costs $75 a ticket to attend). Whatever he’s doing has to be worth him not streaming, as if it isn’t, he’ll be losing money he could otherwise be making live on Twitch.

Ninja isn’t done setting records. No one else is close to his subscriber count, follower count or individual viewership on Twitch (now around 120,000 a session, usually), and the numbers keep climbing. I just checked and he’s already up to 5.1 million followers, making the first part of this article already outdated. So long as Fortnite mania continues, Ninja will be the one out front, riding the tidal wave.

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This article and images were originally posted on [Forbes – Games] April 7, 2018 at 10:56AM. Credit to Author and Forbes – Games | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

 

 

 

Street Fighter Board Game Mixes Punching, Kicking, Figures, And Cards

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According to http://www.GameInformer.com

If you’re a fan of Street Fighter’s characters but would like to strategize instead of fight, Jasco has a neat little board game for you.

The officially-licensed Street Fighter: The Miniatures Game lets players take control of Street Fighter’s iconic characters and move them around like chess pieces. But as an adaptation of a fighting game, it’s a bit different from other board games, with a more active combat system that lets players mix and match characters across up to six players, take on bosses in a cooperative mode, destroy the terrain around them, and utilize combos to maximize damage.

Each character comes with their individual combat deck, and players use cards to battle it out on the field. During their turn, can choose to move, draw a card, or play a card, and must determine whether they should attack or defend on a given turn. To get a full lowdown of the rules, and how it plays, check out the video below.

(Please visit the site to view this media)

The Kickstarter campaign for the game has already surpassed its $400,000 goal. The core set includes the versus mode and six characters for an $80 pledge, while $140 gets you the boss mode expansion, as well as access to stretch goals like additional characters and modes, several of which have been met. The project has an estimated March 2019 release date.

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This article and images were originally posted on [www.GameInformer.com] April 7, 2018 at 05:20PM. Credit to Author and www.GameInformer.com | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Square Enix Explains Dragon Quest XI Switch Delay And 3DS No-Show

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According to http://www.GameInformer.com

 

Last week, Square Enix announced that Dragon Quest XI, the latest in the 30 year-old RPG series, would be coming to the west in September on PlayStation 4 and Steam. The company said the Switch version of the game would come “much later” and the 3DS version would not be coming to the west at all alongside these and we got the opportunity to ask them why.

 

In a conversation with Dragon Quest XI producer Hokuto Okamoto at PAX East, he explained that Switch compatibility with the Unreal Engine 4 engine had yet to reach a point where they could start porting the game when they first made the announcement.

 

“As we were working on Dragon Quest XI on Unreal Engine 4, we were also wanting to work on the Switch version, as well,” Okamoto said. “Unfortunately, the engine was not compatible at first, though Nintendo and Epic were working on it together. When the engine revision released making porting to the Switch possible, we started working out our plans for the release.”

 

The Switch version was announced in 2015 alongside the game’s reveal, back when the Switch was still called by its code name NX. Little was said about it beyond that it was coming and Square Enix has long insisted it was still in the works despite never showing it.

 

When we asked Okamoto if the team knew it would be a problem when they first announced the NX version, he went into a bit more detail. “We first announced the game before the Switch was even named the Switch, because we wanted fans to know we were working on that version. As the console started to come into focus, we found out that the engine and the console did not work together yet. Throughout development of the game, we worked with Epic and Nintendo to make progress to get the game on the Switch.”

 

The Switch is not the only Nintendo system missing from Dragon Quest XI’s western release plans this year. In Japan, a separate 3DS version was released with the same scenario, gameplay, and script, but an option for 3D or classic 2D sprite-based graphics. Square Enix currently has no plans to bring this version to the west.

 

“When we started talking about Dragon Quest XI in the west, we wanted to really give the series a fresh start with western audiences” Okamoto told us. “We were able to make a lot of improvements and changes for the localization. Because of that, we felt like the best approach was to present the PlayStation 4 and Steam version of the game as the main one.”

 

We spoke to Square Enix who confirmed that the company elected not to localize the 3DS game to present a stronger western push for Dragon Quest XI.

 

Dragon Quest XI: Echoes of an Elusive Age will be releasing in America on PlayStation 4 and PC on September 4. The team says that the English localization includes a number of engine and gameplay improvements, such as voice acting and the addition of a dash button for the main character.

 

Our Take
I’m definitely a little bummed that the 3DS version isn’t coming over, as the west has a lot of classic Dragon Quest fans as well. The two games are functionally identical, so it’s not a significant loss, but it’s definitely a loss all the same.

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This article and images were originally posted on [www.GameInformer.com] April 7, 2018 at 10:47PM. Credit to Author and www.GameInformer.com | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Marvel’s Spider-Man Swings to PS4 September 7, Collector’s & Digital Deluxe Editions Detailed

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According to PlayStation.Blog

 

You all have been waiting for it for a long time – we’ve got emails, phone calls, tweets, Instagram posts, and impassioned pleas. You want to know when Marvel’s Spider-Man will finally be in your hands.

Everyone here at Insomniac Games is thrilled to announce that Marvel’s Spider-Man will launch on Friday, September 7, 2018 exclusively for the PlayStation 4 system. It’s been an incredible experience for us to spend the last few years working on this game. From getting to create our own unique universe and story for our favorite Super Hero, to working with our talented collaborators at PlayStation and Marvel Games, to developing relationships with the Spider-Man and Marvel fan communities (#SpideySquad represent!), it’s been an amazing journey thus far.

Marvel's Spider Man PS4 Box Art

Along with the release date, we get to show you the final box art for Marvel’s Spider-Man! Insomniac has a history of excellent game covers, from Ratchet & Clank Future: A Crack in Time to the bold Olly Moss Resistance 3 cover. We went with a pure red background and a striking image of the web-slinger.

Our more experienced Spidey in his brand new Advanced Suit can be seen confidently web-swinging against a bold red backdrop. To juxtapose the unique look of our Spider-Man, his pose takes inspiration from over 50 years of fan-favorite Spider-Man comic book art and artistry. Astute fans of the wall-crawler will see nods to the work of J. Scott Campbell, Mark Bagley, John Romita Sr., John Romita Jr., Joe Quesada and (of course) Steve Ditko, as well as many other iconic Spider-Man artists.

You’ll see this cover adorning the standard edition of Marvel’s Spider-Man when it is available at retail and digitally for US $59.99 / CDN $79.99 MSRP. While many of you have been asking us to show the cover for the game, many more have wondered: will there be digital deluxe and collector’s editions of the game? You betcha, True Believers — we’ve got both.

The Digital Deluxe edition of the game (US $79.99 / CDN $99.99 MSRP) will include a copy of the game as well as new story chapters with our post-launch DLC series – Marvel’s Spider-Man: The City That Never Sleeps. That’s right, we’ll be supporting the game post-launch and you’ll be getting three new chapters each with new missions, new villains and characters, and additional suits for Spider-Man. More details on that a bit later down the road. Buyers who pre-order the Digital Deluxe edition will also receive by mail a limited edition collectible pin (only available to residents of US and Canada) featuring Spider-Man as he appears on the cover art for the game.

Marvel's Spider Man Digital Deluxe Edition

Of course, for those collectors out there who want an incredible Spider-Man collectible alongside Marvel’s Spider-Man, we have just the edition for you. The Collector’s Edition (US $149.99 / CDN $199.99 MSRP, while supplies last) includes all of the digital content from the Digital Deluxe Edition, as well as a Steelbook case featuring the iconic white spider, Mini Artbook from Titan Books, and an awesome Marvel’s Spider-Man statue by Gentle Giant. Pay extra special attention to the statue though and you’ll notice something is obviously missing. We haven’t revealed the entire statue for the Collector’s Edition, just Spider-Man perched on top of something. What could that be? It’s too spoilery to show you now, but stay tuned!

Marvel's Spider Man Collector's Edition

That said – no matter where you buy it, or which edition you get, you have a chance to grab these pre-order items. Whether it’s a Spidey-Suit Pack featuring Spider-Punk, as well as a couple suits we will reveal this summer, the Spider-Drone gadget, a PSN avatar, an original PS4 theme designed by renowned comic book artist Adi Granov, or just some extra skill points to unlock faster web-swinging sooner – our pre-order bonus is the total package. Check out this video of Spider-Punk and its suit ability in action below.

That’s a lot of info – but I realize some of you have been dying to get your hands on new information about the game itself as we haven’t said much since Paris Games Week and PSX last year. Well, there are a ton more details in the cover story of the May issue of Game Informer. The GI crew came out and got to go hands-on with Marvel’s Spider-Man, talking to the dev team and bringing you the biggest look at the game yet. Plus we got famed Marvels and Amazing Spider-Man cover artist Alex Ross to create this “Amazing” cover painting for the magazine.

Game Informer cover: Marvel's Spider-Man

Game Informer will also be posting stories and interviews with members of the Insomniac Games team all month long, so keep an eye on their website for the latest.

That’s all for now – we can’t wait for you to get your hands on the game on September 7, 2018 exclusively for PlayStation 4. In the meantime, get your pre-orders in for Marvel’s Spider-Man at PlayStation Store or a friendly retailer online or near you. And for all the latest from Insomniac Games, be sure to follow us on Twitter, Instagram, and Facebook. Also for all the latest from Marvel Games, be sure to follow them on Twitter, Instagram, and Facebook!

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This article and images were originally posted on [PlayStation.Blog] April 4, 2018 at 11:10AM. Credit to Author and PlayStation.Blog | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Final Fantasy XV four-Episode DLC set ‘The Dawn of the Future’ and more announced

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According to Gematsu

Final Fantasy XV four-Episode DLC set ‘The Dawn of the Future’ and more announced

Standalone Comrades release in the works.

Final Fantasy XV

Square Enix announced several new updates regarding Final Fantasy XV during a panel at PAX East 2018 in Boston.

First and foremost, four new downloadable content episodes are planned for release in 2019. The concept for the new content is to realize “a future everyone longed for.” The theme is an “alternate grand finale” where “our heroes will challenge their fates in order to realize the ideal future they envisioned.”

Here is an overview of each upcoming episode:

  • Episode I: Ardyn “The Conflict of the Sage” (Working Title) (Winter 2019) – This story portrays the struggles of Ardyn. Witness the resentment he harbored towards Lucis for over 2,000 years, and his clashes with the Astrals.
  • Episode Side Story: Aranea “The Beginning of the End” (Working Title) (Spring 2019) – A side-story about the Starscourge depicted from the Niflheim’s perspective. The final day of the Empire turns out to be Aranea’s worst day.
  • Episode II: Lunafreya “The Choice of Freedom” (Working Title) (Spring 2019) – This story’s about Luna’s fate, which not even death can free her from. Her battle to save the one she loves overturns the destiny dealt to the Lucian King.
  • Episode III: Noctis “The Final Strike” (Working Title) (Spring 2019) – Parting ways with the Astrals, Noctis embarks upon his final battle in order to attain the ideal future for all his people.

Square Enix is also planning to release a standalone version of Final Fantasy XV add-on “Multiplayer Expansion: Comrades” in summer 2018. An update for the multiplayer game will also arrive in the summer, followed by a second update in the winter.

For Final Fantasy XV Windows Edition, Square Enix announced that it will release a mod organizer (with Steam Workshop support), avatar creation for the main story mode, and user treasure (hide items in the world for other players to find) this spring, and a level editor (creation of original maps and simple quests, placing of enemies and items, and creation of sequences) this fall.

Also announced was a Shadow of the Tomb Raider collaboration. Other than news of the collaboration, no other details were announced.

Final Fantasy XV is available now for PlayStation 4, Xbox One, and PC.

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This article and images were originally posted on [Gematsu] April 6, 2018 at 05:13PM. Credit to Author and Gematsu | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Hands on with Devolver’s upcoming adventure The Swords of Ditto

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According to destructoid

Zelda with a roguelike twist

This weekend, at PAX East 2018, I swung by Devolver Digital’s booth to check out The Swords of Ditto, a Zelda inspired adventure with a roguelike twist.

Journey to the island of Ditto alone, or with a partner in co-op play. The island is plagued by an evil entity called Mormo, but we’re in luck, as you’re the legendary hero that wields the Sword of Ditto, used to vanquish said evil every 100 years.

The Swords of Ditto has a simple enough hook. As soon as your hero awakens you have five days to vanquish Mormo. Time stands still when you’re in town, or in a dungeon, but you’ll have to keep an eye on the clock when exploring the island.

Whether you succeed in defeating Mormo or get defeated yourself, the story of your journey will pass into legend, affecting the world around you. After a defeat, you may find the world a bit more dreary, whereas a world that has had 100 years of prosperity might be filled with citizens who know nothing of hardship.

From the moment your run begins you have free reign to do as you please. You can even head straight to Mormo’s lair, but don’t expect the evil tyrant to go down without a fight. You’ll want to spend the five days you have clearing dungeons.

Each run changes the island’s layout and the dungeons available to play. Dungeons will be randomly built with new puzzles to reflect the items that are inside it. You can’t very well solve a bow-based puzzle without the bow in your inventory after all.

Defeating dungeon bosses will both weaken Mormo and help you gather legendary Toys – The Swords of Ditto’s version of Zelda’s items – which can be used to fight enemies and solve puzzles. Everything from bows, bombs, and torches are present, along with some more unique weapons toys like the ability to summon a gigantic monster’s foot to crush your foes.

Besides Toys, you can also gather stickers for your hero. Stickers are equipable items that give your character new abilities or buff existing ones. For example, during my run, I picked up a sticker that stopped my hero from taking projectile damage.

Ditto’s art direction strikes me as something you might find on a modern Cartoon Network show. It’s warm, inviting and can genuinely perk you up a bit, even when being attacked by zombies and plant monsters. After a loss, you may see a darker color palette to reflect the 100 years of Mormo’s rule, but it’s still hard to explore the island without a smile on your face.

According to the developers, an average run could take player about two to three hours, although they’ve seen some players take as long as seven. With run times stacking that high, I can’t help but wonder how many plays it would take to see all the content Ditto has to offer? I don’t doubt it would take an absurd amount of time to see every Toy and every possible dungeon layout. I just hope I don’t burn myself out on the game before then.

The Swords of Ditto launches on PS4 and PC April 24, 2018.

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This article and images were originally posted on [destructoid] April 7, 2018 at 03:07PM. Credit to Author and destructoid | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Ubisoft opens Winnipeg studio to develop world building tech

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According to Gamasutra News

Image result for Ubisoft

Ubisoft has cut the ribbon on a new studio in Winnipeg, Canada, that will focus on developing tools and technologies for creating immersive game worlds.

The Assassin’s Creed creator intends to sink $35 million into the new outfit, and suggests the Winnipeg office will create 100 jobs in the province over the next five years.

The studio will be led by Far Cry 5 producer Darryl Long, who’s keen to create new internal technologies that can help improve Ubisoft’s approach to world building as its open world, systemic games become increasingly complex.

“We know already that our world builders make engaging and immersive content, but the worlds we create are becoming more and more complex as we look for new ways to give our players increased freedom,” he explained, speaking to Gamasutra.

“The Ubisoft Winnipeg team will work closely with the teams in the other Ubisoft Canadian studios to identify the key parts of the world creation pipeline that will benefit from deeper investment. We have had previous successes on this on past projects by identifying bottlenecks in the world creation and iteration pipelines and streamlining these processes.”

Ubisoft Winnipeg joins the developer-publisher’s Canadian collective of triple-A studios in Montreal, Quebec, Saguenay, and Toronto.

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This article and images were originally posted on [Gamasutra News] April 6, 2018 at 11:31AM. Credit to Author and Gamasutra News | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

System Shock is now back to Nightdive’s ‘original vision’

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According to destructoid

Status update

After a brief hiatus and some soul searching, Nightdive Studios is back on track with System Shock.

The developers shared a status update today on Kickstarter to assure that the overly-ambitious project is now “back to the original vision we shared with you at the start of our Kickstarter campaign – this time with more reliable performance and higher fidelity visuals thanks to the Unreal Engine.”

“We had a brief respite, and took the time necessary to make some tough decisions which included saying goodbye to some of the developers that you’ve come to know through past updates,” said Nightdive CEO Stephen Kick. “What we’re left with is a concentrated team that consists of the original developers who worked on the Unity demo.”

He added that despite some sweeping changes, the team isn’t starting fresh. “We have been able to re-use the majority of work we’ve done over the past year and we’re making significant progress in a very short amount of time. With that said we’ll be inviting our highest tier backers to privately test the game beginning in September at which point we estimate that the game will be fully playable, from start to finish. The majority of the art won’t be finished, but we’ll be ready to start high-level testing.”

If all goes according to plan, we’ll be playing System Shock in 2020. That seems fitting. The full backer update is worth a look, particularly for a word on the game’s newly-refocused music direction.

April Update [Kickstarter]

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Here’s a look at Call of Duty: WW2’s next DLC pack The War Machine

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According to VG247


Here’s a look at Call of Duty: WW2’s next DLC pack The War Machine

By Stephany Nunneley,
Tuesday, 3 April 2018 20:59 GMT

Here’s a trailer for Call of Duty: WW2 DLC pack The War Machine, which also takes a quick look at the new War Mode mission, Operation Husky.

 

The new War Mode mission for Call of Duty: WW2 is based on the Allied invasion of Sicily, which went under the codename Operation Husky.

In July 1943, the Allies invaded Italy to drive the Axis powers from the country and to open up the Mediterranean sea lanes. The month long campaign was a success, and ended on August 17.

As an Allied participant in Operation Husky, players will be tasked with acquiring intelligence in Ragusa, Sicily. Players can also play as an Axis soldier, trying to stop the Allied advance.

Those playing as the Allies will need to complete three objectives: retrieve the intel, transmit the intel, and take to the skies and battle it out in planes.

As an Axis player, the objectives are: build walls to try and keep the Allies out; keep the walls and defenses up; get into dogfights with the Allies and stop them from winning.

If you head over the PlayStation Blog, it goes into more detail on the objectives for both sides.

Call of Duty: WW2’s second DLC pack will release on April 10 first for PlayStation 4, and it also features four new maps, along with the next chapter of Nazi Zombies called The Shadowed Throne.

Dunkirk, a secret German V-2 rocket facility, and Egypt are three of the new maps. Italy is the map included with War Mode, as noted above.

Call of Duty: WW2 – The War Machine will be available on PC and Xbox One when the PS4 30-day exclusivity period ends.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

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This article and images were originally posted on [VG247] April 3, 2018 at 04:02PM. Credit to Author and VG247 | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Video: New Crazy Justice Footage Gives Us The Fortnite Feels

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According to Nintendo Life | Latest Updates


Last year we reported on the news that Black Riddles Studios is bringing Crazy Justice to Switch, a third-person, cel-shaded shooter game with cross-platform play that has been successfully funded via the fig platform.

The developers have now released footage of the game running on Nintendo’s console, showing off its much-hyped “Battle Royale” mode – which looks a lot like the insanely popular Fortnite. (And before you ask, yes, the video was posted on April 1st, but Black Riddles has continued to re-post and talk about it over the past few days, so we can rule out it being an elaborate April Fool’s gag).

Crazy Justice isn’t just a clone, however – it features a cover system, destructible environments, upgradable weapons, skill trees and split-screen multiplayer support. It’s shaping up to be quite impressive, so you can’t really blame the developers for throwing in a Fortnite-style mode to capitalise on that game’s popularity and gain Crazy Justice a little more attention. It also makes use of the Switch’s motion controls for aiming, too.

With Fortnite recently coming to smartphonesand Epic’s previous positive comments – we may well see that game come to Switch in the fullness of time, but until then Crazy Justice might be the best alternative. You can pre-order it now over on the fig campaign page.

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This article and images were originally posted on [Nintendo Life | Latest Updates] April 3, 2018 at 06:05AM. Credit to Author and Nintendo Life | Latest Updates | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

 

Free-to Play MMO Tera Launches Today on PS4

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According to PlayStation.Blog

Hello! I’m Matt Denomme, Senior Product Manager at En Masse Entertainment. I’m excited to introduce you to an amazing new MMORPG experience now available on PS4—Tera! En Masse publishes Tera on PC, but we always saw tremendous potential for the game on console. Two years ago, we set out with the developers at Bluehole to not only bring Tera to PS4, but to deliver an experience equal to the PC experience, if not better. Our efforts have finally paid off, and we’re excited to finally launch Tera as a free to play title on PS4 starting today!

Let me tell you what Tera is all about.

True Action Combat is Tera’s claim to fame in the MMO world. Your character’s skills don’t matter nearly as much as your skill with the controller. Skills require aiming, timing, and precision to execute correctly. Get sloppy and the fight will take a long time—or you’ll get killed. Position yourself just right though, and your skills will do more damage and speed the fight along. That philosophy was born from action games, so it’s no surprise it feels right at home on PS4.

Then there are Tera’s trademark baddies, the Big-Ass Monsters, or BAMs, as we like to call them. These brutes hit hard, can take what you can dish out, and are just fun to fight. A warrior wading in with her swords is going to get a surprise the first time a dracoloth takes to the sky to drop fireballs from above. A party may set up the perfect formation, but a naga battlemaster will leap around the battlefield and devastate players who are not prepared. Battles like this are the core of True Action Combat.

Bringing Tera to the PS4 meant making some adjustments, too. We wanted players to have a smooth experience, so the team at Bluehole made lots of tweaks that improve the game without detracting from it. For example, they added a lock-on system to keep the action centered on your screen. They simplified inventory management by automatically sorting items into categories and added a radial menu to give you rapid access to whatever you need. These little quality-of-life changes add up to a streamlined experience.

Life isn’t all swordfights and spell-hurling, though, there’s story in this RPG too. The world of Tera was born from a dream. The titans, Arun and Shara, laid down to sleep through the eons and their shared dream became the world of Tera. Their bodies became continents and their children became gods. Children squabble in any family, but when gods battle the results can be catastrophic. The world of Tera is scarred by wars and struggles, and the races are caught in the affairs of the gods. Each race brings their own flavor to the world, too! The mischievous poporis, the honorable aman, the volatile castanics, and the (mostly) noble humans are just part of the diverse tapestry of the game.

Tera on PS4 is the result of years of hard work by many people, across vast distances, all passionate about gaming—artists, developers, writers, testers, and customer support all working together. Of course, we couldn’t do it without our players, and so we’re excited to welcome you to the Dream. Pick your class, equip your weapon, and we’ll see you in there, fighting to take down those BAMs!

Tera’s is available now at PlayStation Store and is totally free to play from character creation all the way to level 65 and beyond. Create a hero and start your adventure in Tera today!

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This article and images were originally posted on [PlayStation.Blog] April 3, 2018 at 12:13PM. Credit to Author and PlayStation.Blog | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Middle-earth: Shadow of War is ditching loot boxes

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According to PC Gamer

Screen Shot 2018-04-03 at 3.25.53 PM

The evils of capitalism, like Sauron, have been dealt a blow. Six months after it launched, Monolith has announced that Middle-earth: Shadow of War’s Orc-filled loot boxes, or war chests, are going to be plucked out of the open world action romp, along with all traces of microtransactions. You’ll need to wait a little bit longer for Middle-earth to be free though, as the changes aren’t happening until July 17.

Shadow of War’s loot boxes were widely criticised at launch. The system encouraged players to buy war chests with currency that could be purchased for cash, unlocking allied Orcs instead of finding them in the wild and converting them. It wasn’t just a way to scrape more money out of players, it also reduced one of the best parts of the game to a monetary transaction.

Monolith’s impending removal of war chests, gold and the market isn’t an admission that microtransactions in single-player premium games are sort of crummy, but rather an acknowledgement that making Orcs purchasable diluted the Nemesis System.

“The core promise of the Nemesis System is the ability to build relationships with your personal allies and enemies in a dynamic open world,” reads Monolith’s blog post. “While purchasing Orcs in the Market is more immediate and provides additional player options, we have come to realize that providing this choice risked undermining the heart of our game, the Nemesis System. It allows you to miss out on the awesome player stories you would have otherwise created, and it compromises those same stories even if you don’t buy anything.”

When criticisms about microtransactions are brushed aside, it’s usually because you don’t need to engage with them. In Shadow of War, for example, you can finish the game without spending any money or using the market. There are arguments that the mere existence of these systems has an impact on the game, however, even if players don’t use them. After six months of feedback, Monolith now recognises this and how it can negatively affect one’s immersion in the bloody game of recruiting a foul army.

So you’ll have until July to spend any gold you’ve got left, but if that’s still not enough time, don’t fret. All gold will be converted into items once microtransactions have finally been excised from Middle-earth.

Another one of Shadow of War’s less-than-lauded systems is being overhauled as well. The end-game, known as the Shadow Wars, sees the game culminate in a series of large sieges, 20 of them, leading to the final and true ending. It’s a slog. It takes quite a bit of grinding to get tough enough armies and defences to withstand the constant sieges, and then the Shadow Wars itself feels like it goes on forever. I ran out of steam long before then.

Monolith says that this whole section is being changed. New narrative elements will be introduced, and we’re promised a more cohesive experience. Though if you quite enjoy the grind, the Endless Siege mode that was introduced in November will be sticking around. This will be accompanied by changes to the Nemesis System, new skins, skill changes, tweaks to gear and progression—generally a whole lot of stuff. This is all due on July 17, just like the microtransaction changes.

While Shadow of War still has DLC to come, it’s great to see that there are going to be a few reasons to revisit it even if you don’t have the season pass or aren’t tempted by the expansions. The microtransactions were far from the most egregious we’ve seen lately, but they definitely marred the game, so it’s a relief to see them being put in the ground.

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This article and images were originally posted on [PC Gamer] April 3, 2018 at 06:22AM. Credit to Author and PC Gamer | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Mulaka (Switch eShop) Review

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According to Vooks (visit source to see full review)

There are few experiences in my gaming history that have caused as much internal conflict as Mulaka. When the game was first announced back in August of last year, it seemed like a sure thing; it had a beautiful art style, a fascinating premise, and gameplay that looked both refined and engaging. When I first got my hands on the game, however, it seemed a little… rough around the edges. That roughness has consisted throughout the entirety of my playthrough, and on the surface, that might sound like a bad thing. But I can honestly say that my time with Mulaka has been nothing short of gleeful and breathtaking — though I can’t say the experience will be the same for everyone.

Let’s start with the basics. Mulaka is an action-adventure in which you play as a Sukuruame, a mystical shaman of the indigenous Tarahumara people of northern Mexico, as he wanders the lands, searching for a way to put an end to an evil blight that threatens to poison the world. It’s a game that wears its Tarahumaran influences on its sleeve, with each and every moment in the game inspired by the myths and legends of an immensely fascinating culture. Mexican developers Lienzo have put in every effort to make Mulaka as educational and respectful as it is engaging, and the sheer amount of passion on show is astonishing and inspiring.

Mulaka is split up into several maps, or stages, with each stage featuring a new and different landscape, from a desert to a forest, and even the spirit world. The progression through each stage is somewhat open, with exploration encouraged and even necessary to progress, but you’ll find the game hitting a lot of the same beats no matter which stage you’re in. In short, you have to find three idols, bring them to a gate, and then face off against the boss, before talking to a deity to gain new powers and moving onto the next stage. It’s a fairly straightforward process, but the game manages to keep things feeling fresh by changing up the ways in which you earn idols. Sometimes you’ll simply have to reach a far-off area, while others will see you solving moderately complex puzzles. It’s a solid system, and while simple, it offers enough to keep you engaged throughout the story.

The powers you gain from defeating bosses also offer a small amount of extra playtime, as most unlock previously unreachable areas in prior stages. For example, the first power you gain gives you the ability to transform into a bird, which lets you fly across chasms and reap the rewards on the other side. Unfortunately, the only rewards on offer are a type of currency used for upgrading your health and ability points, and the currency can be easily obtained in other ways like defeating enemies, which makes returning to previous areas less important.

Combat itself is where the game starts to show its rough side. While not bad by any stretch of the imagination, the combat system is clunky enough to get frustrating in some of the bigger fights. It’s fine if you’re only facing off against one or two enemies, but when you throw a few more baddies into the mix, you end up facing more than a few cheap deaths, as enemies quickly overwhelm you. There is a fair amount of diversity in enemies though, with some requiring just a few light swipes, others requiring heavy hits or a thrown spear, and some even needing a combination of all three. Thankfully, there is a system in place to teach you how to deal with each enemy type, with the first encounter of a new enemy giving the option to scan it for a few tips and tricks.

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This article and images were originally posted on [Vooks] April 1, 2018 at 01:50AM. Credit to Author and Vooks | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Far Cry 5 tops UK chart with biggest launch in series’ history

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According to Eurogamer.net

Far Cry 5 has topped the UK chart with monster sales, earning the series its biggest ever launch in the UK.

Ubisoft shifted considerably more copies during its debut week than fellow recent releases Assassin’s Creed Origins and Ghost Recon Wildlands – which themselves sold well.

It’s especially impressive for Far Cry 5 as it launched in March – compared to the busier November launch windows of Far Cry 3 and 4.

UK numbers company Chart-Track has plenty of other stats: Far Cry 5 is the biggest launch of 2018 so far, and the biggest launch in the 13th week of any year (beating BioShock Infinite back in 2013).

Nothing else released last week – likely a decision not to launch anything opposite Far Cry 5. The rest of the top 10 is as follows:

  1. Far Cry 5
  2. FIFA 18
  3. Sea of Thieves
  4. Mario Kart 8 Deluxe
  5. PUBG
  6. Call of Duty: WW2
  7. A Way Out
  8. Assassin’s Creed Origins
  9. Forza Motorsport 7
  10. Grand Theft Auto 5

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This article and images were originally posted on [Eurogamer.net] April 3, 2018 at 04:31AM. Credit to Author and Eurogamer.net | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Chrono Trigger PC Will Get Patched To Add The Original Graphics

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According to Kotaku


Screenshot: Chrono Trigger on Steam

In February, publisher Square Enix surprised everyone with the release of Chrono Trigger on PC, leading to a rollercoaster of emotions as fans first grew elated to have new access to a classic game, then disappointed when they saw what it looked like. Today, the publisher says it’s hoping to change that.

“We have been working on addressing the issues that you’ve raised, and will be releasing a number of patches over the coming months as we continue to support Chrono Trigger on Steam,” wrote Square Enix community manager Sunil Godhania in a Steam post this morning. “We’re aiming to release the first of these patches in the first half of April, and the biggest change is that it will include an option to switch between the current high-resolution graphics, and the original graphical style of Chrono Trigger.”

When Chrono Trigger launched on Steam in late February, fans quickly noticed that the PC version was actually a port of the one we’d seen on mobile phones. Between an ugly user interface and resolution boosts that magnified all of the game’s original blemishes, it was safe to say the game looked awful.

Now we just need Final Fantasy V and Final Fantasy VI to get the same sort of patch. Please, Square Enix?

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This article and images were originally posted on [Kotaku] April 3, 2018 at 09:35AM. Credit to Author and Kotaku | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

New Gameplay Today – Minit

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According to http://www.GameInformer.com (Visit source to view media)

Minit is a clever little action adventure game that is played one minute at a time, which is weird, but will make sense after you watch this video.

The game is born from the minds of Jan Willem Nijman, Kitty Calis, Jukio Kallio, and Dominik Johann, who have roots with studios like Guerrilla Games and Vlambeer among other studios. The four worked on it as a side project and the game is being published by Devolver Digital. In the game, you play as an ambiguous pixelated creature, fighting monsters, exploring areas, and solving puzzles, but you only have a minute to make as much progress as possible before dying and returning to your home.

Join Leo Vader, Matt Miller, intern Joey Thurmond, and I (Jeff Cork is on vacation, probably) as we see how far we can get as quickly as possible. It’s weird and charming, and we will have a full review on the site, soon.

(Please visit the site to view this media)

Minit is out today on PC. For more New Gameplay Today, head here.

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This article and images were originally posted on [www.GameInformer.com] April 3, 2018 at 09:05AM. Credit to Author and www.GameInformer.com | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Daily quests come to Pokémon Go with unique rewards – even Mew

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According to Vooks


It looks like Mew is coming to Pokémon Go, but there’s going to be a whole new way to play the game to get him and other Legendary Pokémon.

Two kinds of ‘Research’ are being added to the game, these are daily tasks that are assigned by the game or by Professor Willow.

There are two different types of research you can contribute to: Field Research and Special Research. Gather Field Research tasks by spinning nearby PokéStops, which will give you objectives that include discovering and catching certain Pokémon or engaging with battles, among other things. Special Research may be requested by Professor Willow himself, and will take you on a journey to make important discoveries!

You can earn only one stamp per day, but you can complete as many quests as you like – the more complex the quest the greater the reward. Once you have seven stamps you get an even bigger reward or even the chance to meet a legendary Pokemon.

The quests will be added to the game on March 30th, which likely means early March 31st for us in Australia.

Here’s the full update from Niantic;

A series of mysterious happenings is occurring all over the world, and Professor Willow is seeking Trainers to help him find out if this is connected to the Mythical Pokémon Mew. These research tasks will become available to Trainers around the world later this week!

There are two different types of research you can contribute to: Field Research and Special Research. Gather Field Research tasks by spinning nearby PokéStops, which will give you objectives that include discovering and catching certain Pokémon or engaging with battles, among other things. Special Research may be requested by Professor Willow himself, and will take you on a journey to make important discoveries!

Both types of research offer great rewards, including a variety of useful items and even encounters with certain Pokémon! You can complete as many research tasks as you want every day, leading to a full day of adventures. These tasks also have different levels of difficulty, so the more challenging a research task is, the greater the reward waiting for you.

You can earn one Stamp per day by completing at least one Field Research task, and when you obtain seven stamps, you can achieve a Research Breakthrough to receive even greater rewards! You may even have an encounter with a Legendary Pokémon!

Research tasks will provide interesting challenges that will help you get better at discovering, battling, and catching Pokémon! We’re excited to see your contributions to the exciting field of Pokémon research, and we can’t wait to hear about the adventures you have along the way! Let’s get moving!

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This article and images were originally posted on [Vooks] March 26, 2018 at 09:23AM. Credit to Author and Vooks | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Fortnite PC vs. iOS: how does the mobile version stack up?

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According to PCGamesN

Fortnite iOS

The mobile version of Fortnite is promised to have the “same gameplay, same map, same content, same weekly updates.” How true is that? We decided to put the iOS version of Fortnite up against the PC version to see how it holds up.

Find out everything you need to know about Fortnite’s mobile and PC cross-play.

Remarkably, the online shooter plays rather well on its new platform. A hundred players battle it out on the same grassy map until there is only one winner. However, it is far from a perfect replica, and making the transition from PC to iOS has not been easy on us.

Obviously, the graphics have taken a, erm, slight hit to run on iOS. The difference is striking at first, with the port looking similar to earlier versions of the PC game, but the visual downgrade is easily overlooked once you get caught up in the crossfire. Any action, whether it be jumping, aiming, or rotating camera, is controlled by touching the screen. As you can imagine, your thumbs regularly get in the way by partially obscuring your field of view. In a game that constantly requires being on the lookout this leads to a big disadvantage when going up against players on console or PC.

Fortnite iOS

That said, the layout of the interface works well, and despite some subtle repositioning everything feels intuitive (a backpack icon has also been introduced, which is particularly helpful given that, despite hours of searching, we couldn’t find the Tab key on our phone) and has enough space on the smaller screen so that you don’t accidentally hit the wrong button. There is one glaring issue, though. On PC, both cycling through your weapons and constructing buildings is fluid and easy. But navigating the bottom bar on iOS requires time and precision, both of which may be in short supply during multiple shootouts.

 Despite these shortcomings, I did manage to get a handful of kills I would be proud of, even if I was playing on PC. Sniping has been made simpler with the move touchscreen, as instead of holding a button to stay zoomed in you can tap the screen once to look down your scope, focusing all your attention on the enemy in your crosshairs.

The aim-assist is much more noticeable in the iOS version than in its PC counterpart. This is a  welcome addition as a full 180-degree rotation requires a number of swipes across the screen – the sensitivity can be adjusted in the settings once you get the feel of things, however.

Further assistance for mobile players comes in visual cues: gold boxes, footsteps, and incoming fire are all indicated with a small symbol on your screen, which changes position based on the relative direction of your character. This is very helpful when you forget your headphones, but takes away an important part of the experience, as some of the tension is negated when you know exactly where an unseen enemy is approaching from.

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Despite running on a phone, the chat system in Fortnite’s iOS version is primitive compared to PC. As it stands, you cannot hear other players or even transmit audio yourself – not a problem for solo games, but teamwork is harder to pull off with friends due to the communication issues. Maybe you could have a PC running in the background with Discord open? These are only surface issues, though, and Epic promise to finesse the package with regular updates.

Broadly speaking, Epic really have pulled it off, then. At times, the iOS version of Fortnite is clunky and awkward, but that is to be expected from a skill-based PC game crammed into a mobile. In the future, the interface will be tweaked and with it players will become more skilled. We now have a hugely popular online shooter that is tense, exciting, rewarding, and free, and able to work well on a phone-sized screen.

Fortnite on PC will always be the superior option, but playing on iOS can be just as enjoyable, and means you don’t have to stop playing when you’re away from your computer (though, y’know, no Discord…). We look forward to its release on Android so that everyone can work towards a Victory Royale while on the bus.

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This article and images were originally posted on [PCGamesN] March 27, 2018 at 12:01PM. Credit to Author and PCGamesN | ESIST.T>G>S Recommended Articles Of The Day

 

 

Nintendo Switch firmware updated to ver 5.0.1

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According to Vooks

A small Nintendo Switch firmware update was released this morning, don’t get too excited it downloaded in under ten seconds and predictably had the following changes;

  • General system stability improvements to enhance the user’s experience

One chance specific to Australian’s we did notice is that the information page for Gold Point expiry now shows the correct one year period. Previously it said two, which is the standard only in Europe.

From what we can see, there are no other changes but you never know whats been changed under the hood.

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This article and images were originally posted on [Vooks] March 26, 2018 at 08:55PM. Credit to Author and Vooks | ESIST.T>G>S Recommended Articles Of The Day

 

 

Cyberpunk 2077’s single-player will have “no micro-payments whatsoever”

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According to PCGamesN

Cyberpunk 2077’s single-player will have “no micro-payments whatsoever”

Cyberpunk 2077 world

Cyberpunk 2077’s singleplayer campaign will be an “immense, story-driven” RPG with no microtransactions, according to developers CD Projekt Red.

Here’s everything we know about Cyberpunk 2077.

During a streamed CD Projekt Red financial event, president Adam Kiciński said Cyberpunk 2077 will have a strong, single-player campaign, similar to that of The Witcher 3, “without any micro-payments whatsoever” (via Gamespot).

However, when pushed on whether multiplayer would include microtransactions, Kiciński did not give a definitive answer, instead saying CD Projekt Red are “considering everything and anything.”

Though Kiciński revealed some information about the mysterious Cyberpunk 2077’s single-player, he remained pretty tight-lipped about topics such as E3. We know CD Projekt Red are due to attend this year, however Kiciński would not confirm whether the company will make any product announcement, instead saying the company will release their E3 plans just before it begins.

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This article and images were originally posted on [PCGamesN] March 27, 2018 at 05:02AM. Credit to Author and PCGamesN | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

 

 

‘New Gundam Breaker’ Is Coming To Both PS4 And PC This Summer

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According to Forbes – Games


In an interesting move for the Gundam Breaker series, the latest game will be getting a PC release along with a more traditional PS4 version this June.

If you are unfamiliar with the Gundam Breaker games, these are third person brawlers not too dissimilar to the Dynasty Warriors series but with a much greater emphasis on mecha customization.

This is because the Gundam Breaker series is tied into the long tradition of gunpla and has you play as model kits that you rebuild from the parts of your recently slaughtered enemies.

The latest of these games is now simply known as New Gundam Breaker and has not only shifted its development to Unreal Engine 4 but now also support a PC release along with its PS4 version.

The game logo is also a subtle nod to the RX-93 Nu Gundam from Char’s Counterattack, as the styled “V” in the background is likely the Greek letter Nu.

That aside, the game will also come in two versions; a standard release and a Build G Sound Edition. The latter will include additional music from both Gundam Build Fighters and the previous Gundam Breaker games.

In addition, if you pre-order the game you will get a download code for a special “Its Name Is Super Fumina” mission (shown above), which will be available once a day. Upon completion of this mission, you will get a Fumina ticket that you can use to trade for parts you have not yet obtained.

In case you are not a familiar with Gundam Build Fighters Try, the SF-01 Super Fumina is a custom mobile suit controlled by Minato Sakai and built to resemble both Fumina Hoshino and her own RGM-237C Powered GM Cardigan.

The new trailer (shown below) also features the track Snatchaway by SKY-HI and it sounds pretty good actually.

New Gundam Breaker is released for both PS4 and PC on June 22.

Follow me on Twitter, Facebook and YouTube. I also manage Mecha Damashii and do toy reviews over at hobbylink.tv.

Read my Forbes blog here.

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This article and images were originally posted on [Forbes – Games] March 27, 2018 at 05:24AM. Credit to Author and Forbes – Games | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

KFC emote leads to another Twitch chat racism mess

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According to VG247

Last weekend Twitch added a new KFC-themed emoticon to their stream chat – but it didn’t last long. After a few days it became clear the emote was untenable, and it was quickly removed from the service once again.

 

The fully-branded, pixelated bucket of the Colonel’s Original Recipe was originally added to the service to celebrate a special PlayerUnknown’s Battlegrounds tournament that was in-part sponsored by KFC. It’s really a smart tie-in thanks to the game’s now-iconic use of the old saying ‘Winner, Winner, Chicken Dinner’. It was the perfect match – or at least it was until Twitch chat got hold of it.

During the tournament, fans were encouraged to use the emote in order to be in with a chance to win a real chicken dinner from the fast food giant, but pretty quickly it became a tool for racist jokes. It got so bad that, after just a few days, Twitch was forced to remove the KFC emote entirely.

This is pretty predictable on Twitch, which has a long history of emotes being used in such ways. The earliest instance I personally remember was back in 2013 when Twitch streamer Bwana, a black man, had an emote of his own face which was inserted into chat by typing ‘BrainSlug’. Whatever was going on in Bwana’s own stream community with the emote quickly became irrelevant, as BrainSlug began to widely be referred to throughout Twitch as ‘BigNig’. Tired of the association, Bwana ultimately pulled the emote entirely, something he had the right to do given that it was an image of his face.

One black emote that remains is ‘TriHard’, the grinning image of prominent speedrunner Trihex. It’s a great emote of an entertaining streamer, but one that’s soured by its usage throughout Twitch. I remember people in the BrainSlug days referring to it as ‘LilNig’, and it’s basically become ‘the black dude emote’. If a black guy appears on stream, the chat spams it. Let’s be honest: it sucks.

A Google image search for TriHard reveals a range of meme images around the emote – many tame – though the first cheap fried chicken joke also arrives within the first fifteen images. An image of the TriHard emote with a pimp hat superimposed atop it isn’t far behind, because of course not. Yeah. It really sucks. None of this is Trihex’s fault either – like Bwana, all he did was upload a quirky emote of his face.

Recently, Overwatch League host Malik Forté even jokingly nodded at the problem as he appeared on stream. Soliciting opinions on a recent match, he encouraged viewers to post their thoughts in the chat – “when you’re done with all the TriHard emotes.” It’s a thing. Everybody knows it – and in the wake of an Overwatch League player being disciplined for spamming TriHard to chat when people like Forté appear on screen, Overwatch League stream mods have started dropping bans on users for TriHard overuse.

Check out the video here

Trihex himself was pretty quick to weigh in on the KFC issue, given his face was frequently the one being spammed alongside the bucket of fried chicken. “Come on,” he said on Friday during a stream. “I’m laughing because I’m dying inside. Do no black people work at Twitch? What do I even say to that?”

He went on to elaborate on Twitter. “While I don’t find the emote racist, it *is* problematic w/ enabling trolls having MORE tools that will be abused endlessly site-wide,” Trihex wrote. “Connotation of racial tropes (Blacks love Chicken) doesn’t phase me cuz I don’t identify em as valid (Everyone loves chicken, plus KFC is low-tier trash anyway), BUT that doesn’t stop this from being an issue combined w/ streamer accountability of their communities w/ new TOS.”

Later, he retweeted a particularly prescient comment from another streamer, one which is well worth embedding in full:

As threads cropped up on Reddit accusing Twitch of becoming complicit in exactly the type of behavior it’s been desperately trying to curb through aggressive Terms of Service updates and making Streamers more liable for the actions of their communities, the community began to take action. Some streamers banned the phrase that’d create the emote entirely.

Catching on, Twitch soon fully removed the emote itself, but the questions highlighted ever brighter by its initial addition linger, and nowhere is that probably better illustrated than in the words of Félix ‘xQc’ Lengyel, the Overwatch player released from his team for his use of the TriHard emote.

“I wish someone just said something, man,” Lengyel said after his suspension, explaining that he didn’t realize how offensive what he was doing was. “I was fucking born and raised by Twitch chat, dude.”

If people truly are being ‘raised’ by Twitch chat, the question raised is obvious – just how much responsibility does Twitch have to ensure its audience, many of them young and impressionable, don’t pick up offensive or regressive views from the memes and inside jokes that dominate stream chat? Do they ban the racists or the emotes? Just how much moderation is really required?

The questions keep coming, and after a weekend of Trihex’s face being spammed next to a KFC bucket, it’s clear they’ve still got a way to go.

The post KFC emote leads to another Twitch chat racism mess appeared first on VG247.

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This article and images were originally posted on [VG247] March 27, 2018 at 09:16AM. Credit to Author and VG247 | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Sea of Thieves developer kills plans for controversial ‘death penalty’

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According to Polygon

That headline sounds scarier than we intended

After announcing that Sea of Thieves would soon include a penalty levied against players who died in-game, Rare is already walking back the plans after widespread complaints.

“Letting everyone know we’ve heard the feedback and the proposed ‘Death Cost’ in Sea of Thieves is, well, dead,” wrote executive producer Joe Neate on Twitter. “We messed up with the messaging around this, and it’s now gone.”

Rare first announced that it would tax players upon dying last week in a forum post about forthcoming updates.

“This new feature has the Captain of the Ferry of the Damned deduct a small gold fee when you die,” the post from a Rare employee explained. “Rates are dependent on the cause of death, so the more avoidable the death, the less patience the Captain will have when we enable this feature!” It was also explained that players killed by other players wouldn’t have to pay any sort of penalty.

The feedback was immediately and almost overwhelmingly negative.

“Death Cost is a bad idea,” one player said. “Personally I have fun randomly blowing up my teammates with gunpowder barrels. Death cost removes the ‘sandbox’ ‘make the world what you want’ type of feel. New players are going to see the biggest impact. Please don’t do this.”

Other fans argued against the addition for similar reasons.

“Normally I’m up for being careful and having a punishment for death, but I just don’t think this is the game for it.” another player explained. “I like doing crazy jump or insane plans and wouldn’t not want to do them for fear of having my gold slowly trickling away.”

The developer listened, and the death penalty will no longer be implemented. This situation is a good example of just how fluid (get it?) Sea of Thieves development is likely to be post-launch.

Sea of Thieves has earned a large amount of player interest and enthusiasm, but there just isn’t that much to do in the game yet, as we noted in our review. Moving Sea of Thieves forward from this point on is going to involve a lot of communication between the players and the developer, in order to shape the game into the most fun version of itself it can be. The amount of freedom you’re given to be goofy and tell your own stories is a large part of that charm.

This isn’t a game where you should be afraid of dying. We’re glad Rare got that message loud and clear.

 

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This article and images were originally posted on [Polygon] March 27, 2018 at 09:56AM. Credit to Author and Polygon | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

 

PUBG celebrates its first birthday with complimentary weapon skin

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According to PC Gamer

It’s hard to believe PlayerUnknown’s Battlegrounds is only a year old. After Chris exclusively revealed its official trailer in early March, the battle royale ’em up parachuted into Steam’s Early Access initiative on the 23rd of the same month. And, well, you know the rest.

Now, developer PUBG Corp is celebrating its anniversary by treating players to a complimentary skin. The ‘Year One—SCAR-L’ jazzes up my (and your?) favourite PUBG weapon with a splash of yellow, the number one and the game’s iconic match-winning catchphrase: Winner, Winner, Chicken Dinner.

Voila:

This follows news of PUBG’s new weapon system and crates, and the fact the developer is “considering” region-locked servers of sorts.

While researching this story, I rediscovered another article of Chris’ titled Playerunknown’s Battlegrounds could have a bright future in the battle royale genre he created. It’s a great read with today’s perspective in mind.

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This article and images were originally posted on [PC Gamer] March 27, 2018 at 06:50AM. Credit to Author and PC Gamer | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Here’s What “Dark Nintendo” Means, According To Splatoon’s Producer

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According to GameSpot

One of the most interesting takeaways from Nintendo’s Splatoon 2 GDC 2018 panel was that early prototypes for Splatoon featured Yoshi instead of the now ubiquitous Inklings. But the behind-the-scenes information didn’t stop with that tidbit. Following the panel, we had a chance to talk with the presenter, Splatoon 2 producer Hisashi Nogami, about what it’s like to work at Nintendo, how Yoshi worked in the game, and even the meaning of “dark Nintendo.”

That’s “dark” in a narrative sense. The underlying story that goes deeper than the bright colors and happy smiles you see on the surface. And it’s that focus on the deeper layers that Nogami says makes Splatoon (and most other Nintendo properties) feel like they have so much depth.

You can find the full interview below, along with images of the slides from the presentation, which show off various prototypes in Splatoon and Splatoon 2’s development. While they don’t capture all of the anecdotes from the full presentation, they provide a visual summary of some of the cool development insight Nogami provided.

GameSpot: From the Splatoon panel I got the impression that you have a lot of freedom to ideate. It sounds like Nintendo encourages employees to come up with new ideas. What is your personal experience at the company?

Hisashi Nogami: I think it’s as they say, “With great freedom, comes with great responsibility.” [laughs] We start out by trying to create a particular type of game experience, and then we have to come up with a world, a look, a feel, that is best suited to that and expresses or help supports this game experience we’re trying to offer.

No Caption Provided

Something I’ve heard from Mr. Miyamoto frequently, and I also mentioned something similar in my presentation, but a game’s art needs to support its functionality. It has to help serve as an expression of that functionality. And so we want, when creating the way a particular world looks, to make sure that it’s not doing anything to hold back or constrain the gameplay that we’ve laid down as a base.

So, we actually have a reason for coming up with this style of creation at Nintendo; as Mr. Yabuki [the director of Arms] mentioned in his presentation yesterday, one of those reasons is you need to be able to say when you’re asked, “Okay, well why is this the way it is?” You need to be able to provide that answer to others in the company that you’re going to show the game to. And if you can’t answer that question yourself, then there’s no real path forward for you.

It may be possible to say that we do have this wide array of choices in front us about the way we want a game to look, or that we have freedom in terms of how a game will end up finally being. But what we choose is really carefully…criticized might not be the right word, but it’s carefully looked at. It’s examined and analyzed. We need to be able to justify the decisions we make.

No Caption Provided

Thinking about Splatoon’s early development, you mentioned starting off with rabbits and then saying, “Well, it doesn’t make sense. Why are they shooting ink? Why would they they disappear into the ink?” But rabbits seem to pop up a lot in Nintendo games. More recently, they ended up being the bosses in Super Mario Odyssey. And of course, rabbits appear a lot in other games, including Mario. Are rabbits a popular pet among the Nintendo development staff? What’s with all the rabbits?

[Laughs] Yeah, it is kind of curious. I’m perplexed by it myself. But when you think about rabbits, they’re something that people are familiar with. They’re cute and fuzzy. They are animals that can actually imagine being close by. It’s true that there are previous examples of rabbits in other games, and I guess this is something Mr. Miyamoto may have thought was an appropriate character for his games as well.

He understood our reasons for wanting to initially go with rabbits as our Splatoon characters–they are mischievous, and they fit the world well in that way. But when it came time to justify things like you mentioned with the ink, especially from Mr. Miyamoto and others like him, we got that feedback of, “Well, maybe there’s another option that might work better. This doesn’t completely feel right.”

I should stress that it’s not just that Mr. Miyamoto keeps rabbits. [laughs]

No Caption Provided

During your presentation, you showed an image of Yoshi, and it looked like he was in the game. With the rabbits and with the tofu, that was obviously a prototype; but the Yoshi felt like much further along. How far did you get with putting Nintendo characters and other characters that we’re familiar with in the game?

I think that option we were considering of whether or not to use pre-existing characters or IP came right around the time that we started to have doubts about our rabbit characters. We thought, “Okay, if not rabbits, then maybe we can consider these other characters.”

Of course, as Nintendo developers we’re aware of this stable of pre-existing characters we have and their appeal with players. It’s not that if we had found a character that was perfectly matched to the type of gameplay we were trying to create that we would not have considered going with it. For Yoshi, he can come in many colors, change his color; he was in this case, more appealing and a better fit than Mario.

But then when you get that far and think, “Well, okay, Yoshi can change his color, that makes him suitable,” you run into the same questions. Why would Yoshi shoot ink or dive into ink? Is it okay that he wouldn’t shoot his tongue out or throw eggs like he typically does?

No Caption Provided

In that prototype, did Yoshi hold a gun or was he shooting the ink out of his mouth?

Well, at the stage we were considering putting pre-existing IP into the game, including Yoshi, we had already decided that this was a game where we wanted to have a large variety of weapons and tools for you to use in order to shoot ink in different ways. We were already pretty far along with that idea, so rather than just give Yoshi the ability to shoot ink out of his mouth in one particular way, we had him hold these weapons that we had already started to design.

On the subject of guns, and I guess going in a more serious direction–Nintendo in general has such a playful kid-friendly focus, especially with Splatoon, which definitely isn’t a traditional Western shooter. But in recent weeks a big focus in the press has been on violence in video games and its affect on kids. In Japan and in Nintendo, are you having those kinds of conversations as well? What are your thoughts on all of this focus on violence in games?

As a game developer, I hate to hear that games would be thought to be capable of having a negative influence on society. Games are something that I feel have the power to have a positive influence. They’ve had a positive influence on me and my life as a developer, and one of the things that I see in my role as a developer is to create games that give people good experiences and have some sort of positive influence.

That’s how I’ve made games up until now. That’s how I want to continue making games. That’s not to say that other companies are making games with some sort of negative intent. I think all game creators are making games because of their interest in them, and because they want their games to be positively accepted and have some sort of good influence.

No Caption Provided

So the others may make shooters with more realistic gameplay. I don’t think at all that they are doing that with any sort of negative intent. I think that they’re proud of the things that they’re creating and want to put those expressions out into the world. But at Nintendo one of our goals, and I mentioned this yesterday as well, is to create games that can be enjoyed by as wide a variety of people as possible. To take on that challenge of making games that can be enjoyed regardless of age or background, that’s one thing that we’ve put a lot of effort into making sure we follow through on.

Splatoon is colorful and lighthearted, and in a lot of ways even silly, but the lore is surprisingly dark. In the trailer for the upcoming Octo expansion, that especially seems to have a darker tone. How will the expansion balance with the silliness of Splatoon?

This might be just sort of one of our particular traits as developers, but we start by creating this well-built exterior to our games. But I think that, in the worlds we create, we strive to also have interesting inner content. For example we started with the gameplay necessity of a character that could transform, and we wound up with these humanoid characters that can transform into squids and vice versa.

But then we had to answer the question: “Why would they do that? What type of world would they live in?” That’s where imagination comes in. So maybe it would be that these squids lived in some sort of far-future world, where humanity doesn’t exist anymore, where it’s met some sort of end. This was their world that they had evolved into. You think of things like that as you go along.

That ability to give this thing we’ve created an interesting inner world comes from the amount of energy we spend trying to answer that question: “What would their world look like?” And after creating the characters: “How will they live?” Focusing on answering those questions, it’s not that we necessarily set out to create something with darkness inside of it or with those darker sides you were mentioning, but with depth. We wanted to make this world feel alive, like it has purpose, and to make it feel convincing.

No Caption Provided

Just like real life, you don’t live every single day with the same attitude. You’re not smiling and laughing every day of your life. In the same sort of way, we give that feeling to our world; it’s not simply bright colors and fun times. There are variations in the emotions in this world that it feel more convincing and draw people in further.

We actually have a phrase in Japan: “dark Nintendo” or “the dark side of Nintendo.” It’s something the players have said, but I remember Mr. Iwata saying it as well. It’s not something that we’re spending too much time trying to make sure our games are edgy and dark, but that we want them to be believable. We want them to feel like they have heft and weight to them.

It’s something that hovers in the background in order to give characters that three-dimensional feeling.

We have the squid kids. We have the Octo Expansion coming up. Are we going to see anything more about the Salmon?

No Caption Provided

We think of the Inklings and Octolings as different, but they’re not so different as to prevent them from becoming friends. That’s something we can imagine. But the Salmonids from Salmon Run are pretty different, so we’re not sure that they’ll ever be able to join Inkling Society.

This is a world where humanity has come to ruin, and 10,000 years have passed. That said, we envisioned the creatures of this world as having some of the same impulses that they’ve always had. In Japan we think of squids and octopi as being…maybe natural enemies is too strong, but they’re compete against each other. They use each other as food sometimes, and we’ve continued those thoughts as we made our world.

Salmon exist in a, kind of, different world. They behave a different way than squids and octopi. So we’re not sure we see a future where they are able to join this type of society. That’s not to say we consider the Salmonids to be complete barbarians. It’s not that the Squid are the forces of good and the Salmonids are the forces of evil. It’s more that the Squids have their own society, and the Salmonids have their own different society.

No Caption Provided

Final question: Out of all of the star Inklings (Callie, Marie, Pearl, and Marina), who is your favorite?

That’s like asking me to choose between my daughters! I will confess and say that I fought for Team Callie in the final Splatoon One Splat Fest so…

This interview has been edited for content and clarity.

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This article and images were originally posted on [GameSpot] March 26, 2018 at 12:12PM. Credit to Author and GameSpot | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

‘Ultima Online’ Creators Look Back on Revolutionizing Online Gaming

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According to Glixel Latest and Reviews and Interviews News

From someone impersonating Hulk Hogan and trying to get players into pseudo wrestling matches to the assassination of the character of one of the game’s core creators, the story of Ultima Online is full of things that had a huge impact on so many aspects of the the way we make and play games today.

So many of the ideas implemented into Ultima Online have spread throughout the industry 20 years later. Some of the original developers gathered to take a look back at the development process during a talk at this years Game Developers Conference in San Francisco.

“We kept debating about whether or not we can justify spending an Ultima sized budget on an online game,” said Richard Garriott, wearing a crown and full king’s garb. “Year after year the answer was always no.”

Four original members of the team were present in a conference room filled with fans of the game, many still playing it today. Raph Koster, Starr Long, Rich Vogel, and Garriott all have new projects of their own but were eager to recount the creation of Ultima Online.

Technology has come a long way since 1994. Networks are 2,500 times faster and most PC players probably have 1,000 times the RAM than their counterparts did 20 years ago. Many of the systems and structures that the small team created had never been done before.

“The inspiration was a rocket to the face,” said Starr Long, Ultima Online’s director. “Doom came out and we would have multiplayer sessions where we raced each other to the rocket launcher. Someone would always beat me to it and as soon as a turned a corner I got a rocket to the face.”

The team had always wanted to take their passion for pen and paper role play games online but they never thought it was a possibility until they got into Doom. “It was simple, people were just more fun to play than AI,” Long added. “We wanted to emulate that for Dungeons & Dragons.”

Once they started to see the internet become more commonplace, they decided it was time to try and make their dream a reality. They put together a design document and technology plan and prepared a presentation for Electronic Arts. “They gave us a lifetime projection of 30,000 units and said no,” Garriott said. They tried the pitch four times and got the same answer, “We refused to give up the floor, we literally said we are not leaving,” Garriott continued. “We’re only asking for a fraction of the budget other games get, there was kicking and screaming but they finally signed our little paper and said yes.”

They may have had approval from EA but they did not have support. The team was set up on the 5th floor of one of EA’s buildings that was still under construction. They had to put up plastic to protect their computers from dust and wear gloves due to how cold it was. “We were the bastard stepchild, no one got what we were trying to do,” said Raph Koster, lead designer on Ultima Online. “The corporation was trying to kill it, they didn’t want us to finish the game.”

They started to put together a prototype and gave some risky promises like an expansive world with abstract properties, a player run economy, and a resource system based on Maslow’s hierarchy of needs so that AI would actually seek out food and water. “We promised the moon and people liked the promise,” Koster added. “But everything didn’t make it into the game.”

Once the prototype was finished they needed to beta test it, they wanted to host one online but the files were to big for modem connections to download. They couldn’t send out discs since they didn’t have money for manufacturing or distribution. That’s when they decided to charge players $5 for the privilege to test the game for them.

“The projections given to us by marketing were 30,000 for the lifetime of the game,” Garriott said. “But within a few days we had more than 50,000 people that wanted to be beta testers, that’s when EA woke up.”

The production of one of EA’s trademark titles, Ultima IX, was put on pause so the majority of that team could help with Ultima Online. Just like that, the small team behind the game grew to more than 50 people overnight. Over the course of development with this larger team, decisions that the team made would lead to the basis for industry practices 20 years later. Key code access, microtransactions, and multiple server hosts were solutions to the challenges of building a structure to hold one of the first massive multiplayer games

“There is a lot of hidden work to making a game like this,” Vogel said. “30 percent is the game and 70 percent is the support structure that keeps it going.” After launching the game on September 24th, 1997 a whole other world of challenges revealed themselves. They started to see how people were exploiting the game. Players found out ways to farm rare items to sell on eBay and others formed groups of bandits to kill other players – neither part of the games design.

Specific instances cited included how the first operational player-run business in the game was a prostitution ring and the fact that players protested the perceived lack of developer communication by throwing a drunken protest with nudity and vomit. “One year we had Santas spawn with Reindeer to celebrate Christmas,” Long said. “The spawning system went out of control and players found a way to remove the Santas clothes, so we had a bunch of naked Santas running around saying ‘ho ho ho’.”

The team started to realize that they were managing a population the size of San Antonio, they were running a city. They began to consider politics when releasing patch notes and learnt that communication with the community was absolutely key to fix problems and discover new issues.

But as they tried to chase down and stamp out some of these exploits, they noticed that the best experience players were having were when they were breaking the game. “It was one of those joyous emerging moments for us,” Koster said. “This was no longer about control, we realized what we had set free. We were no longer the rulers, the new rulers of the world were the players.”

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This article and images were originally posted on [Glixel Latest and Reviews and Interviews News] March 23, 2018 at 05:35PM. Credit to Author and Glixel Latest and Reviews and Interviews News | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

This Week’s Deals With Gold And Spotlight Sale + Spring Sale

Your daily selection of the hottest trending gaming news!

According to Xbox Live’s Major Nelson

Here are this week’s games and add-on deals on the Xbox Games Store. Discounts are valid now through 02 April 2018.

*NOTE* Spring Sale offers are valid through 09 April 2018. Check back tomorrow or visit the Xbox Wire for more information about the Spring Sale.

These deals will expire at 10:00 am UTC on Tuesday April 3rd 2018

    

Xbox One Deals

Content Title Content Type Discount Notes
Forza Horizon 3 Expansion Pass* Add-On 45% DWG
Lords of the Fallen Digital Complete Edition* Xbox One Game 80% DWG
Hand of Fate* Xbox One Game 60% DWG
Agatha Christie – The ABC Murders* Xbox One Game 70% DWG
A Walk in the Dark* Xbox Play Anywhere 50% DWG
Forza Horizon 2 Porsche Expansion* Add-On 75% DWG
Forza Motorsport 6 Fast & Furious Car Pack* Add-On 75% DWG
Furi* Xbox One Game 40% DWG
Gryphon Knight Epic* Xbox One Game 60% DWG
Hand of Fate Wildcards* Add-On 60% DWG
Lords of the Fallen* Xbox One Game 80% DWG
FOR HONOR 5000 STEEL Credits Pack Add-On 30% Spotlight
FOR HONOR 11000 STEEL Credits Pack Add-On 30% Spotlight
FOR HONOR 25000 STEEL Credits Pack Add-On 30% Spotlight
FOR HONOR 65000 STEEL Credits Pack Add-On 30% Spotlight
FOR HONOR 150000 STEEL Credits Pack Add-On 30% Spotlight
Rocket League – Aftershock Add-On 40% Spotlight
Rocket League – Back to the Future Car Pack Add-On 40% Spotlight
Rocket League – Batman v Superman – Dawn of Justice Car Pack Add-On 40% Spotlight
Rocket League – Esper Add-On 40% Spotlight
Rocket League – The Fate of the Furious Ice Charger Add-On 40% Spotlight
Rocket League – Fast & Furious ’70 Dodge Charger R/T Add-On 40% Spotlight
Rocket League – Fast & Furious ’99 Nissan Skyline GTR-R34 Add-On 40% Spotlight
Rocket League – Fast and Furious DLC Bundle Add-On 40% Spotlight
Rocket League – Hot Wheels Bone Shaker Add-On 40% Spotlight
Rocket League – Hot Wheels Twin Mill III Add-On 40% Spotlight
Rocket League – Marauder Add-On 40% Spotlight
Rocket League – Masamune Add-On 40% Spotlight
Rocket League – Proteus Add-On 40% Spotlight
Rocket League – Triton Add-On 40% Spotlight
Rocket League – Vulcan Add-On 40% Spotlight
Metro 2033 Redux Xbox One Game 75% Spotlight
Metro Redux Bundle Xbox One Game 75% Spotlight
Call of Duty: WWII Xbox One X Enhanced 17% – 25% Spring Sale
FIFA 18 Xbox One X Enhanced 60% – 67% Spring Sale
STAR WARS Battlefront II Xbox One X Enhanced 50% – 60% Spring Sale
Assassin’s Creed Origins Xbox One X Enhanced 30% – 40% Spring Sale
Cuphead Xbox Play Anywhere 15% – 15% Spring Sale
Forza Motorsport 7 Standard Edition Xbox Play Anywhere 40% – 40% Spring Sale
NBA 2K18 Xbox One X Enhanced 40% – 50% Spring Sale
Destiny 2 Xbox One X Enhanced 40% – 50% Spring Sale
Battlefield 1 & Titanfall 2 Ultimate Bundle Xbox One Game 50% – 60% Spring Sale
Rocket League Xbox One Game 30% – 40% Spring Sale
7 Days to Die Xbox One Game 50% – 60% Spring Sale
ABZÛ Xbox One Game 40% – 50% Spring Sale
Agents of Mayhem Games On Demand 67% – 75% Spring Sale
Agents of Mayhem – Total Mayhem Edition Xbox One Game 67% – 75% Spring Sale
Anima: Gate of Memories Xbox One Game 30% – 40% Spring Sale
Anoxemia Xbox One Game 67% – 75% Spring Sale
Assassin’s Creed IV Black Flag Xbox One Game 50% – 60% Spring Sale
Assassin’s Creed Origins – DELUXE EDITION Xbox One X Enhanced 30% – 40% Spring Sale
Assassin’s Creed Origins – GOLD EDITION Xbox One X Enhanced 30% – 40% Spring Sale
Assassin’s Creed Syndicate Gold Edition Xbox One Game 50% – 60% Spring Sale
Assassin’s Creed The Ezio Collection Xbox One Game 50% – 60% Spring Sale
Assassin’s Creed Unity Xbox One Game 50% – 60% Spring Sale
Assassin’s Creed Triple Pack: Black Flag, Unity, Syndicate Xbox One Game 40% – 50% Spring Sale
Assetto Corsa Xbox One Game 30% – 40% Spring Sale
ASTRONEER (Game Preview) Xbox Play Anywhere 25% – 25% Spring Sale
Back to the Future: The Game – 30th Anniversary Edition Xbox One Game 60% – 70% Spring Sale
Batman: Arkham Knight Xbox One Game 40% – 50% Spring Sale
Batman: Return to Arkham Xbox One Game 40% – 50% Spring Sale
Batman: The Enemy Within – Episode 1 Xbox One Game 30% – 40% Spring Sale
Batman: The Enemy Within – The Complete Season (Episodes 1-5) Xbox One Game 30% – 40% Spring Sale
Battle Chasers: Nightwar Xbox One Game 40% – 50% Spring Sale
Battleborn Xbox One Game 67% – 75% Spring Sale
Battlefield 1 Revolution Xbox One Game 60% – 67% Spring Sale
Battlefield 4 Premium Edition Xbox One Game 60% – 67% Spring Sale
Battlefield Hardline Ultimate Edition Xbox One Game 60% – 67% Spring Sale
Battlefield Anniversary Bundle Xbox One Game 40% – 50% Spring Sale
BioShock: The Collection Xbox One Game 60% – 67% Spring Sale
Black The Fall Xbox One Game 30% – 40% Spring Sale
Blackwood Crossing Xbox One Game 25% – 35% Spring Sale
Borderlands: The Handsome Collection Xbox One Game 60% – 67% Spring Sale
Brothers: a Tale of Two Sons Xbox One Game 60% – 70% Spring Sale
Call of Duty: Modern Warfare Remastered Xbox One Game 30% – 40% Spring Sale
Cars 3: Driven to Win Xbox One Game 40% – 50% Spring Sale
Castles Xbox One Game 40% – 50% Spring Sale
ClusterTruck Xbox One Game 25% – 33% Spring Sale
Call of Duty: Black Ops III – Zombies Deluxe Xbox One Game 25% – 35% Spring Sale
Call of Duty: Black Ops III – Zombies Chronicles Edition Xbox One Game 25% – 35% Spring Sale
Call of Duty: WWII – Digital Deluxe Xbox One X Enhanced 17% – 25% Spring Sale
Call of Duty: WWII + Destiny 2 Bundle Xbox One X Enhanced 25% – 35% Spring Sale
Call of Duty: WWII + Destiny 2 Digital Deluxe Bundle Xbox One Game 20% – 30% Spring Sale
Call of Duty: Infinite Warfare – Digital Legacy Edition Xbox One X Enhanced 30% – 40% Spring Sale
FAR CRY 4 + FAR CRY PRIMAL BUNDLE Xbox One Game 40% – 50% Spring Sale
Constructor Xbox One Game 40% – 50% Spring Sale
Crossout – Arachnophobia Bundle Add-On 30% – 40% Spring Sale
DARK SOULS II: Scholar of the First Sin Xbox One Game 67% – 75% Spring Sale
Darksiders Fury’s Collection – War and Death Xbox One Game 50% – 60% Spring Sale
Dead Alliance Xbox One Game 50% – 60% Spring Sale
Dead Island Definitive Edition Xbox One Game 67% – 75% Spring Sale
Dead Island Retro Revenge Xbox One Game 50% – 60% Spring Sale
Dead Island: Riptide Definitive Edition Xbox One Game 67% – 75% Spring Sale
Dead Rising Xbox One Game 50% – 60% Spring Sale
Dead Rising 2 Xbox One Game 50% – 60% Spring Sale
Dead Rising 2 Off the Record Xbox One Game 50% – 60% Spring Sale
Dead Rising 4 Xbox One X Enhanced 40% – 50% Spring Sale
Dead Rising 4 Deluxe Edition Xbox One X Enhanced 40% – 50% Spring Sale
Dead Rising Triple Bundle Pack Xbox One Game 50% – 60% Spring Sale
Deer Hunter: Reloaded Xbox One Game 30% – 40% Spring Sale
Defense Grid 2 Xbox One Game 75% – 85% Spring Sale
Demon´s Crystals Xbox One Game 67% – 75% Spring Sale
Destiny 2 – Digital Deluxe Edition Xbox One X Enhanced 30% – 40% Spring Sale
Destiny 2 – Game + Expansion Pass Bundle Xbox One X Enhanced 30% – 40% Spring Sale
Deus Ex: Mankind Divided Xbox One Game 67% – 75% Spring Sale
Deus Ex: Mankind Divided – Digital Deluxe Edition Xbox One Game 67% – 75% Spring Sale
Diablo III: Eternal Collection Xbox One X Enhanced 40% – 50% Spring Sale
Dishonored 2 Xbox One X Enhanced 40% – 50% Spring Sale
Dishonored: Death of the Outsider Xbox One X Enhanced 40% – 50% Spring Sale
Dishonored Definitive Edition Xbox One Game 40% – 50% Spring Sale
Dishonored: Death of the Outsider Deluxe Bundle Xbox One Game 40% – 50% Spring Sale
Dishonored The Complete Collection Xbox One Game 40% – 50% Spring Sale
Disneyland Adventures Xbox Play Anywhere 35% – 35% Spring Sale
DOOM Xbox One Game 25% – 33% Spring Sale
Dragon’s Dogma: Dark Arisen Xbox One Game 25% – 33% Spring Sale
Dreamfall Chapters Xbox One Game 40% – 50% Spring Sale
Dying Light: The Following – Enhanced Edition Xbox One Game 20% – 30% Spring Sale
Elex Xbox One X Enhanced 40% – 50% Spring Sale
Elite Dangerous Standard Edition Xbox One Game 50% – 60% Spring Sale
Elite Dangerous: Commander Deluxe Edition Xbox One Game 40% – 50% Spring Sale
The Elder Scrolls Online: Morrowind Upgrade Add-On 25% – 33% Spring Sale
The Elder Scrolls Online: Morrowind Xbox One X Enhanced 25% – 33% Spring Sale
Dovetail Games Euro Fishing Xbox One X Enhanced 50% – 60% Spring Sale
Euro Fishing: Urban Edition Xbox One X Enhanced 40% – 50% Spring Sale
Euro Fishing: Urban Edition + Season Pass Xbox One X Enhanced 40% – 50% Spring Sale
Euro Fishing: Foundry Dock + Season Pass Xbox One X Enhanced 40% – 50% Spring Sale
Evolve Xbox One Game 67% – 75% Spring Sale
Evolve Digital Deluxe Xbox One Game 67% – 75% Spring Sale
Evolve Ultimate Edition Xbox One Game 67% – 75% Spring Sale
Fallout 4: Game of the Year Edition Xbox One Game 30% – 40% Spring Sale
Fallout 4 Xbox One X Enhanced 40% – 50% Spring Sale
Far Cry 4 Gold Edition Xbox One Game 50% – 60% Spring Sale
Far Cry 4 Xbox One Game 50% – 60% Spring Sale
Far Cry Primal – Apex Edition Xbox One Game 50% – 60% Spring Sale
Fe Xbox One X Enhanced 17% – 25% Spring Sale
FIFA 18 Ronaldo Edition Xbox One X Enhanced 50% – 60% Spring Sale
FIFA 18 ICON Edition Xbox One X Enhanced 40% – 50% Spring Sale
EA SPORTS FIFA 18 & NBA LIVE 18: The One Edition Bundle Xbox One Game 67% – 75% Spring Sale
EA SPORTS FIFA 18 and Need for Speed Payback Bundle Xbox One Game 50% – 60% Spring Sale
SPORTS FIFA 18 & NHL 18 Bundle Xbox One Game 60% – 70% Spring Sale
Forza Motorsport 6 and Forza Horizon 2 Bundle Xbox One Game 50% – 60% Spring Sale
FOR HONOR Deluxe Edition Xbox One X Enhanced 60% – 70% Spring Sale
FOR HONOR Standard Edition Xbox One X Enhanced 60% – 70% Spring Sale
FOR HONOR Gold Edition Xbox One X Enhanced 50% – 60% Spring Sale
Forza Motorsport 7 Deluxe Edition Xbox Play Anywhere 40% – 40% Spring Sale
Forza Motorsport 7 Ultimate Edtion Xbox Play Anywhere 40% – 40% Spring Sale
Full Metal Furies Xbox Play Anywhere 25% – 25% Spring Sale
Gears of War 4 Xbox Play Anywhere 50% – 50% Spring Sale
Gears of War 4 Ultimate Edition Xbox Play Anywhere 35% – 35% Spring Sale
Gears of War: Ultimate Edition – Day One Version Xbox One Game 40% – 50% Spring Sale
Gears of War Ultimate Edition Deluxe Version Xbox One Game 50% – 60% Spring Sale
Get Even Xbox One Game 40% – 50% Spring Sale
Tom Clancy’s Ghost Recon Wildlands – Deluxe Edition Xbox One X Enhanced 60% – 67% Spring Sale
Ginger: Beyond the Crystal Xbox One Game 60% – 67% Spring Sale
The Golf Club 2 Xbox One Game 50% – 60% Spring Sale
Grand Theft Auto V – Megalodon Shark Cash Card Add-On 5% – 15% Spring Sale
Grand Theft Auto V Xbox One Game 40% – 50% Spring Sale
Grand Theft Auto V & Great White Shark Cash Card Xbox One Game 25% – 35% Spring Sale
Grand Theft Auto V and Criminal Enterprise Starter Pack Bundle Xbox One Game 30% – 40% Spring Sale
GTAV, Starter Pack and Great White Shark Card Bundle Xbox One Game 30% – 40% Spring Sale
GTAV, Starter Pack and Megalodon Shark Card Bundle Xbox One Game 40% – 50% Spring Sale
GTAV, Starter Pack and Whale Shark Card Bundle Xbox One Game 30% – 40% Spring Sale
Halo Wars 2: Complete Edition Xbox One X Enhanced 50% – 50% Spring Sale
Halo Wars 2: Standard Edition Xbox One X Enhanced 50% – 50% Spring Sale
Halo Wars: Definitive Edition Xbox Play Anywhere 50% – 50% Spring Sale
Hand of Fate 2 Xbox One X Enhanced 10% – 20% Spring Sale
Hand of Fate Deluxe Edition Xbox One Game 50% – 60% Spring Sale
Crossout — “Harsh Weekday” Bundle Add-On 30% – 40% Spring Sale
Heart&Slash Xbox One Game 40% – 50% Spring Sale
Hello Neighbor Xbox One X Enhanced 20% – 30% Spring Sale
HITMAN – Game of the Year Edition Xbox One X Enhanced 30% – 40% Spring Sale
Homefront: The Revolution Xbox One X Enhanced 60% – 70% Spring Sale
Homefront: The Revolution ‘Freedom Fighter’ Bundle Xbox One Game 67% – 75% Spring Sale
How to Survive: Storm Warning Edition Xbox One Game 67% – 75% Spring Sale
How To Survive 2 Xbox One Game 40% – 50% Spring Sale
InnerSpace Xbox One Game 20% – 30% Spring Sale
Crossout – “The inventor” Bundle Add-On 30% – 40% Spring Sale
Just Cause 3 Xbox One Game 67% – 75% Spring Sale
Just Cause 3 XL Edition Xbox One Game 67% – 75% Spring Sale
Just Dance 2018 Xbox One Game 40% – 50% Spring Sale
Killer Instinct: Definitive Edition Xbox Play Anywhere 40% – 50% Spring Sale
Killing Floor 2 Xbox One X Enhanced 40% – 50% Spring Sale
Kona Xbox One Game 40% – 50% Spring Sale
L.A. Noire Xbox One X Enhanced 17% – 25% Spring Sale
Lara Croft and the Temple of Osiris Xbox One Game 75% – 85% Spring Sale
Lara Croft and the Temple of Osiris & Season Pass Pack Xbox One Game 75% – 85% Spring Sale
LEGO CITY Undercover Xbox One Game 20% – 30% Spring Sale
LEGO Marvel Super Heroes Bundle Xbox One Game 10% – 20% Spring Sale
The LEGO NINJAGO Movie Video Game Xbox One Game 20% – 30% Spring Sale
LEGO Worlds Xbox One Game 20% – 30% Spring Sale
Let’s Sing 2016 Xbox One Game 50% – 60% Spring Sale
Let’s Sing 2017 Xbox One Game 40% – 50% Spring Sale
Life is Strange Complete Season (Episodes 1-5) Xbox One Game 67% – 75% Spring Sale
Life is Strange: Before the Storm Complete Season Xbox One X Enhanced 30% – 40% Spring Sale
Life is Strange: Before the Storm Deluxe Edition Xbox One X Enhanced 30% – 40% Spring Sale
Little Nightmares Xbox One Game 40% – 50% Spring Sale
Little Nightmares Complete Edition Xbox One Game 40% – 50% Spring Sale
Little Triangle Xbox Play Anywhere 33% – 33% Spring Sale
Livelock Xbox One Game 40% – 50% Spring Sale
Lovely Planet Xbox One Game 67% – 75% Spring Sale
Mad Max Xbox One Game 40% – 50% Spring Sale
Madden NFL 18 Xbox One X Enhanced 60% – 70% Spring Sale
MADDEN NFL 18: G.O.A.T. Holiday Edition Xbox One X Enhanced 67% – 75% Spring Sale
Mafia III Xbox One X Enhanced 50% – 60% Spring Sale
Mafia III Deluxe Edition Xbox One X Enhanced 50% – 60% Spring Sale
Marvel vs. Capcom: Infinite Xbox Play Anywhere 17% – 25% Spring Sale
Marvel vs. Capcom: Infinite – Deluxe Edition Xbox Play Anywhere 17% – 25% Spring Sale
Mass Effect: Andromeda – Standard Recruit Edition Xbox One Game 60% – 67% Spring Sale
Mass Effect: Andromeda – Deluxe Recruit Edition Xbox One Game 60% – 67% Spring Sale
METAL GEAR SOLID V: THE DEFINITIVE EXPERIENCE Xbox One Game 40% – 50% Spring Sale
METAL GEAR SOLID V: THE PHANTOM PAIN Xbox One Game 40% – 50% Spring Sale
METAL GEAR SOLID V: GROUND ZEROES Xbox One Game 67% – 75% Spring Sale
Metro: Last Light Redux Xbox One Game 67% – 75% Spring Sale
Mighty No. 9 Xbox One Game 67% – 75% Spring Sale
Minecraft: Story Mode – Season Two – The Complete Season (Episodes 1-5) Xbox One Game 40% – 50% Spring Sale
Minecraft: Story Mode – The Complete Adventure (Episodes 1-8) Xbox One Game 50% – 60% Spring Sale
Mortal Kombat XL Xbox One Game 40% – 50% Spring Sale
Moto Racer 4 Xbox One Game 60% – 70% Spring Sale
Mr. Shifty Xbox One Game 40% – 50% Spring Sale
Murdered: Soul Suspect Xbox One Game 70% – 80% Spring Sale
MX vs. ATV Supercross Encore Xbox One Game 67% – 75% Spring Sale
NBA 2K18 Legend Edition Xbox One X Enhanced 40% – 50% Spring Sale
NBA 2K18 Legend Gold Edition Xbox One X Enhanced 40% – 50% Spring Sale
NBA 2K18 75,000 Virtual Currency Add-On 30% – 40% Spring Sale
NBA 2K18 200,00 Virtual Currency Add-On 35% – 45% Spring Sale
NBA 2K18 450,000 Virtual Currency Add-On 40% – 50% Spring Sale
NBA LIVE 18: The One Edition Xbox One Game 75% – 85% Spring Sale
Necropolis Xbox One Game 67% – 75% Spring Sale
Need for Speed Payback Xbox One X Enhanced 50% – 60% Spring Sale
Need for Speed Payback – Deluxe Edition Xbox One X Enhanced 50% – 60% Spring Sale
Need for Speed Ultimate Bundle Xbox One X Enhanced 40% – 50% Spring Sale
EA SPORTS NHL 18 Xbox One X Enhanced 60% – 70% Spring Sale
EA SPORTS NHL 18 Young Stars Edition Xbox One X Enhanced 60% – 70% Spring Sale
EA SPORTS NHL 18 Young Stars Deluxe Edition Xbox One X Enhanced 60% – 70% Spring Sale
Nightmare boy Xbox One Game 30% – 40% Spring Sale
No Time To Explain Xbox One Game 40% – 50% Spring Sale
Oh…Sir! The Insult Simulator Xbox One Game 30% – 40% Spring Sale
OK K.O.! Let’s Play Heroes Xbox One Game 25% – 33% Spring Sale
Ori and the Blind Forest: Definitive Edition Xbox One Game 40% – 50% Spring Sale
Overwatch Game of the Year Edition Xbox One X Enhanced 40% – 50% Spring Sale
PAC-MAN CHAMPIONSHIP EDITION 2 Xbox One Game 67% – 75% Spring Sale
Party Hard Xbox One Game 40% – 50% Spring Sale
PAYDAY 2: CRIMEWAVE EDITION Xbox One Game 40% – 50% Spring Sale
Rush: A DisneyžPixar Adventure Xbox Play Anywhere 35% – 35% Spring Sale
Pixel Piracy Xbox One Game 70% – 80% Spring Sale
Portal Knights Xbox One X Enhanced 30% – 40% Spring Sale
Saban’s Mighty Morphin Power Rangers: Mega Battle Xbox One Game 67% – 75% Spring Sale
Prey Xbox One Game 40% – 50% Spring Sale
Project CARS Digital Edition Xbox One X Enhanced 67% – 75% Spring Sale
Project CARS 2 Xbox One X Enhanced 40% – 50% Spring Sale
Project CARS 2 Deluxe Edition Xbox One X Enhanced 30% – 40% Spring Sale
Project CARS – Game of the Year Edition Xbox One X Enhanced 67% – 75% Spring Sale
Punch Club Xbox One Game 40% – 50% Spring Sale
Quantum Break Xbox One X Enhanced 40% – 50% Spring Sale
Tom Clancy’s Rainbow Six Siege Advanced Edition Xbox One Game 30% – 40% Spring Sale
Tom Clancy’s Rainbow Six Siege Complete Edition Xbox One Game 30% – 40% Spring Sale
Tom Clancy’s Rainbow Six Siege Gold Edition Xbox One Game 30% – 40% Spring Sale
Tom Clancy’s Rainbow Six Siege Xbox One Game 10% – 20% Spring Sale
Rock Band 4 Rivals Bundle Xbox One Game 30% – 40% Spring Sale
Real Farm Xbox One X Enhanced 20% – 30% Spring Sale
ReCore Definitive Edition Xbox Play Anywhere 25% – 25% Spring Sale
Resident Evil 0 Xbox One Game 40% – 50% Spring Sale
Resident Evil 4 Xbox One Game 50% – 60% Spring Sale
Resident Evil 5 Xbox One Game 50% – 60% Spring Sale
Resident Evil 6 Xbox One Game 50% – 60% Spring Sale
RESIDENT EVIL 7 biohazard Xbox Play Anywhere 17% – 25% Spring Sale
RESIDENT EVIL 7 biohazard Gold Edition Xbox Play Anywhere 30% – 40% Spring Sale
Resident Evil: Deluxe Origins Bundle Xbox One Game 60% – 67% Spring Sale
Resident Evil Xbox One Game 50% – 60% Spring Sale
Resident Evil Revelations Xbox One Game 20% – 30% Spring Sale
Resident Evil Revelations 1 & 2 Bundle Xbox One Game 17% – 25% Spring Sale
Resident Evil Revelations 2 Deluxe Edition Xbox One Game 50% – 60% Spring Sale
Resident Evil Triple Pack Xbox One Game 50% – 60% Spring Sale
Rise of the Tomb Raider: 20 Year Celebration Xbox One X Enhanced 60% – 67% Spring Sale
Rock of Ages 2: Bigger & Boulder Xbox One Game 40% – 50% Spring Sale
Ruiner Xbox Play Anywhere 50% – 50% Spring Sale
Ryse: Legendary Edition Xbox One Game 67% – 75% Spring Sale
Saints Row: Gat Out of Hell Xbox One Game 60% – 70% Spring Sale
Saints Row IV: Re-Elected Xbox One Game 60% – 70% Spring Sale
Saints Row Metro Double Pack Xbox One Game 67% – 75% Spring Sale
ScreamRide Xbox One Game 67% – 75% Spring Sale
Scribblenauts Showdown Xbox One Game 20% – 30% Spring Sale
Middle-earth: Shadow of War Xbox Play Anywhere 30% – 30% Spring Sale
The Elder Scrolls V: Skyrim Special Edition Xbox One X Enhanced 17% – 25% Spring Sale
Sleeping Dogs Definitive Edition Xbox One Game 75% – 85% Spring Sale
Snake Pass Xbox Play Anywhere 50% – 50% Spring Sale
Sniper Elite 3 Xbox One Game 60% – 70% Spring Sale
Sniper Ghost Warrior 3 Ultimate Edition Xbox One Game 60% – 67% Spring Sale
SONIC FORCES Digital Standard Edition Xbox One X Enhanced 30% – 40% Spring Sale
South Park: The Stick of Truth Xbox One Game 20% – 30% Spring Sale
South Park: The Fractured but Whole Xbox One Game 50% – 60% Spring Sale
South Park: The Fractured but Whole – Gold Edition Xbox One Game 40% – 50% Spring Sale
SpeedRunners Xbox One Game 40% – 50% Spring Sale
SpeedRunners: Deluxe Edition Xbox One Game 40% – 50% Spring Sale
Spintires: MudRunner Xbox One X Enhanced 30% – 40% Spring Sale
State of Decay: Year-One Survival Edition Xbox One Game 67% – 75% Spring Sale
STEEP Xbox One X Enhanced 40% – 50% Spring Sale
Steven Universe: Save the Light Xbox One Game 25% – 33% Spring Sale
Styx: Master of Shadows + Styx: Shards of Darkness Xbox One Game 67% – 75% Spring Sale
Styx: Shards of Darkness Xbox One Game 67% – 75% Spring Sale
Sunset Overdrive Deluxe Edition Xbox One Game 67% – 75% Spring Sale
Sunset Overdrive Xbox One Game 67% – 75% Spring Sale
Super Lucky’s Tale Xbox Play Anywhere 35% – 35% Spring Sale
TEKKEN 7 Xbox One Game 40% – 50% Spring Sale
TEKKEN 7 – Deluxe Edition Xbox One Game 35% – 45% Spring Sale
Terraria Xbox One Game 60% – 70% Spring Sale
The Crew Ultimate Edition Xbox One Game 50% – 60% Spring Sale
The Disney Afternoon Collection Xbox One Game 50% – 60% Spring Sale
Tom Clancy’s The Division Gold Edition Xbox One Game 60% – 70% Spring Sale
Tom Clancy’s The Division Xbox One Game 60% – 70% Spring Sale
The Evil Within 2 Xbox One X Enhanced 40% – 50% Spring Sale
The Evil Within Digital Bundle Xbox One Game 50% – 60% Spring Sale
The Final Station Xbox One Game 40% – 50% Spring Sale
The Final Station – The Only Traitor Add-On 17% – 25% Spring Sale
The Sims 4 Xbox One Game 40% – 50% Spring Sale
The Sims 4 Deluxe Party Edition Xbox One Game 40% – 50% Spring Sale
The Walking Dead: A New Frontier – Episode 1 Xbox One Game 40% – 50% Spring Sale
The Walking Dead: A New Frontier – The Complete Season (Episodes 1-5) Xbox One Game 40% – 50% Spring Sale
The Walking Dead: Michonne – A Telltale Miniseries Xbox One Game 50% – 60% Spring Sale
The Walking Dead: Season Two Xbox One Game 50% – 60% Spring Sale
The Walking Dead: The Complete First Season Xbox One Game 50% – 60% Spring Sale
The Wolf Among Us Xbox One Game 50% – 60% Spring Sale
Thief Xbox One Game 70% – 80% Spring Sale
Thimbleweed Park Xbox Play Anywhere 50% – 50% Spring Sale
This War of Mine: The Little Ones Xbox One Game 67% – 75% Spring Sale
Titanfall 2: Ultimate Edition Xbox One X Enhanced 75% – 85% Spring Sale
Tomb Raider: Definitive Edition Xbox One Game 67% – 75% Spring Sale
EA SPORTS UFC 3 Xbox One X Enhanced 25% – 35% Spring Sale
EA SPORTS UFC 3 Deluxe Edition Xbox One X Enhanced 30% – 40% Spring Sale
ULTIMATE MARVEL VS. CAPCOM 3 Xbox One Game 40% – 50% Spring Sale
Valkyria Revolution Xbox One Game 30% – 40% Spring Sale
Virginia Xbox One Game 50% – 60% Spring Sale
Vostok Inc. Xbox One Game 40% – 50% Spring Sale
Watch Dogs 1 + Watch Dogs 2 Gold Editions Bundle Xbox One Game 40% – 50% Spring Sale
Watch Dogs2 – Deluxe Edition Xbox One Game 60% – 70% Spring Sale
Watch Dogs2 – Gold Edition Xbox One Game 60% – 70% Spring Sale
Watch Dogs2 Xbox One Game 60% – 70% Spring Sale
Steep – Winter Games Edition Xbox One X Enhanced 40% – 50% Spring Sale
Steep – Winter Games Gold Edition Xbox One X Enhanced 40% – 50% Spring Sale
The Witcher 3: Wild Hunt Xbox One X Enhanced 40% – 50% Spring Sale
The Witcher 3: Wild Hunt – Complete Edition Xbox One X Enhanced 50% – 60% Spring Sale
Wolfenstein II: The New Colossus Digital Deluxe Edition Xbox One X Enhanced 40% – 50% Spring Sale
Wolfenstein II: The New Colossus Xbox One X Enhanced 40% – 50% Spring Sale
Wolfenstein: The New Order Xbox One Game 40% – 50% Spring Sale
Wolfenstein: The Old Blood Xbox One Game 40% – 50% Spring Sale
Wolfenstein: The Two-Pack Xbox One Game 40% – 50% Spring Sale
WWE 2K18 Xbox One X Enhanced 40% – 50% Spring Sale
WWE 2K18 Digital Deluxe Edition Xbox One X Enhanced 40% – 50% Spring Sale
XCOM 2 Xbox One X Enhanced 60% – 67% Spring Sale
XCOM 2 Collection Xbox One X Enhanced 40% – 50% Spring Sale
XCOM 2 Digital Deluxe Edition Xbox One X Enhanced 60% – 67% Spring Sale
XCOM 2: War of the Chosen Add-On 17% – 25% Spring Sale
Zenith Xbox One Game 67% – 75% Spring Sale
Zoo Tycoon: Ultimate Animal Collection Xbox Play Anywhere 35% – 35% Spring Sale
ARK: Survival Evolved Xbox One Game 30% – 40% Spring Sale
ARK: Survival Evolved Explorer’s Edition Xbox One X Enhanced 30% – 40% Spring Sale
Cities: Skylines – Xbox One Edition Xbox One X Enhanced 40% – 50% Spring Sale
Cities: Skylines – Premium Edition Xbox One Game 30% – 40% Spring Sale
Pillars of Eternity: Complete Edition Xbox One Game 50% – 60% Spring Sale

*These offers are only valid for Xbox Live Gold members.

Please note: prices and availability are subject to change and may vary by region.

    

Xbox 360 Deals

Content Title Content Type Discount Notes
Alice: Madness Returns* Backward Compatible 75% DWG
Sniper Ghost Warrior 2* Games On Demand 85% DWG
RAW – Realms of Ancient War* Arcade 75% DWG
Mirror’s Edge* Backward Compatible 67% DWG
Army of Two* Backward Compatible 67% DWG
Bound by Flame* Backward Compatible 75% DWG
Contrast* Arcade 75% DWG
Divinity II – The Dragon Knight Saga* Games On Demand 75% DWG
Final Exam* Arcade 75% DWG
Mars: War Logs* Backward Compatible 75% DWG
Medal of Honor Airborne* Games On Demand 67% DWG
Shadows of the Damned* Backward Compatible 75% DWG
Sniper: Ghost Warrior* Games On Demand 80% DWG
Sniper: Ghost Warrior – Second Strike* Add-On 60% DWG
Sniper: Ghost Warrior 2 – Gold* Add-On 70% DWG
Sniper: Ghost Warrior 2 – Siberian Strike* Add-On 70% DWG
Sniper: Ghost Warrior – Map Pack* Add-On 70% DWG
Things on Wheels* Arcade 75% DWG
Worms: Ultimate Mayhem* Arcade 75% DWG
NBA 2K18 Games On Demand 57% – 67% Spring Sale
Call of Duty: Black Ops III – Bundle Games On Demand 57% – 67% Spring Sale
Far Cry 3 Backward Compatible 50% – 60% Spring Sale
Fallout 3 Backward Compatible 57% – 67% Spring Sale
FIFA 18 Games On Demand 57% – 67% Spring Sale
Rise of the Tomb Raider Games On Demand 57% – 67% Spring Sale
Grand Theft Auto V Games On Demand 40% – 50% Spring Sale
Gears of War 3 Backward Compatible 65% – 75% Spring Sale
Assassin’s Creed Backward Compatible 50% – 60% Spring Sale
Saints Row: Gat Out of Hell Games On Demand 65% – 75% Spring Sale
Age of Booty Backward Compatible 57% – 67% Spring Sale
Alan Wake’s American Nightmare Backward Compatible 65% – 75% Spring Sale
Armored Core: Verdict Day Games On Demand 65% – 75% Spring Sale
Assassin’s Creed III Backward Compatible 40% – 50% Spring Sale
Assassin’s Creed IV Black Flag Games On Demand 50% – 60% Spring Sale
Back to the Future: The Game – 30th Anniversary Edition Games On Demand 60% – 70% Spring Sale
Beautiful Katamari Games On Demand 65% – 75% Spring Sale
Beyond Good & Evil HD Backward Compatible 57% – 67% Spring Sale
Bionic Commando: Rearmed Arcade 40% – 50% Spring Sale
Bionic Commando Rearmed 2 Backward Compatible 50% – 60% Spring Sale
BioShock Backward Compatible 50% – 60% Spring Sale
BioShock 2 Backward Compatible 50% – 60% Spring Sale
BioShock Infinite Backward Compatible 60% – 70% Spring Sale
Blue Dragon Backward Compatible 65% – 75% Spring Sale
Borderlands Backward Compatible 50% – 60% Spring Sale
Borderlands: The Pre-Sequel Games On Demand 60% – 70% Spring Sale
Brothers: a Tale of Two Sons Arcade 70% – 80% Spring Sale
Bully Scholarship Edition Backward Compatible 50% – 60% Spring Sale
Call of Duty: Black Ops II Backward Compatible 50% – 60% Spring Sale
Call of Duty: Black Ops  Backward Compatible 40% – 50% Spring Sale
Catherine Backward Compatible 65% – 75% Spring Sale
Call of Duty 4: Modern Warfare Games On Demand 15% – 25% Spring Sale
Call of Duty: Modern Warfare 2 Games On Demand 15% – 25% Spring Sale
Call of Duty: Modern Warfare 3 Games On Demand 40% – 50% Spring Sale
Call of Duty: World at War Backward Compatible 40% – 50% Spring Sale
Crackdown Backward Compatible 65% – 75% Spring Sale
Crackdown 2 Games On Demand 65% – 75% Spring Sale
Dark Void Backward Compatible 57% – 67% Spring Sale
Dead Island Riptide Games On Demand 70% – 80% Spring Sale
Dead Rising Games On Demand 60% – 70% Spring Sale
Dead Rising 2 Games On Demand 60% – 70% Spring Sale
Dead Rising 2 Off the Record Games On Demand 60% – 70% Spring Sale
Dead Rising 2: Case West Backward Compatible 20% – 30% Spring Sale
Dead Rising 2: Case Zero Backward Compatible 20% – 30% Spring Sale
Deus Ex: Human Revolution Backward Compatible 75% – 85% Spring Sale
Diablo III: Reaper of Souls – Ultimate Evil Edition Games On Demand 50% – 60% Spring Sale
Dishonored Games On Demand 57% – 67% Spring Sale
Dogfight 1942 Arcade 60% – 70% Spring Sale
Dragon’s Dogma: Dark Arisen Games On Demand 65% – 75% Spring Sale
DuckTales: Remastered Backward Compatible 50% – 60% Spring Sale
Duke Nukem Forever Games On Demand 70% – 80% Spring Sale
Dungeons & Dragons: Chronicles of Mystara Arcade 50% – 60% Spring Sale
Enslaved Games On Demand 65% – 75% Spring Sale
Eternal Sonata Games On Demand 65% – 75% Spring Sale
Fable II Backward Compatible 65% – 75% Spring Sale
Fable III Backward Compatible 65% – 75% Spring Sale
Fable Anniversary Backward Compatible 65% – 75% Spring Sale
Fable Trilogy Backward Compatible 65% – 75% Spring Sale
Fallout: New Vegas Backward Compatible 57% – 67% Spring Sale
Far Cry 2 Backward Compatible 50% – 60% Spring Sale
Far Cry 3 Blood Dragon Backward Compatible 50% – 60% Spring Sale
Far Cry 4 Games On Demand 50% – 60% Spring Sale
Final Fight: Double Impact Backward Compatible 40% – 50% Spring Sale
FLOCK! Backward Compatible 50% – 60% Spring Sale
Freefall Racers Arcade 65% – 75% Spring Sale
Galaga Legions Backward Compatible 65% – 75% Spring Sale
Gears of War Backward Compatible 65% – 75% Spring Sale
Gears of War 2 Backward Compatible 65% – 75% Spring Sale
Gears of War: Judgment Backward Compatible 65% – 75% Spring Sale
Grand Theft Auto: San Andreas Games On Demand 40% – 50% Spring Sale
Tom Clancy’s Ghost Recon Advanced Warfighter Games On Demand 50% – 60% Spring Sale
Grand Theft Auto IV Backward Compatible 50% – 60% Spring Sale
Jurassic Park: The Game Backward Compatible 60% – 70% Spring Sale
Just Cause 2 Backward Compatible 75% – 85% Spring Sale
KILLER IS DEAD Backward Compatible 65% – 75% Spring Sale
Lara Croft and the Guardian of Light Backward Compatible 75% – 85% Spring Sale
Let’s Sing And Dance Arcade 70% – 80% Spring Sale
Life is Strange Season Pass (Episodes 2-5) Games On Demand 65% – 75% Spring Sale
Lost Odyssey Backward Compatible 65% – 75% Spring Sale
Lost Planet 2 Games On Demand 60% – 70% Spring Sale
Lost Planet 3 Games On Demand 60% – 70% Spring Sale
Lost Planet Colonies Games On Demand 60% – 70% Spring Sale
Mafia II Backward Compatible 65% – 75% Spring Sale
Mass Effect Backward Compatible 65% – 75% Spring Sale
Max Payne 3 Games On Demand 40% – 50% Spring Sale
Metal Gear Rising: Revengeance Backward Compatible 56% – 66% Spring Sale
Metal Gear Solid 2 and 3 HD Games On Demand 40% – 50% Spring Sale
Metal Gear Solid Peace Walker HD Edition Backward Compatible 40% – 50% Spring Sale
Metal Gear Solid V: The Phantom Pain Games On Demand 40% – 50% Spring Sale
Metal Gear Solid: Ground Zeroes Games On Demand 65% – 75% Spring Sale
Metro 2033 Games On Demand 75% – 85% Spring Sale
Metro: Last Light Games On Demand 75% – 85% Spring Sale
Midnight Club: LA Games On Demand 40% – 50% Spring Sale
Mighty No. 9 Games On Demand 65% – 75% Spring Sale
Minecraft: Story Mode – Season Two (Episode 1) Games On Demand 40% – 50% Spring Sale
Ms. Pac-Man Backward Compatible 65% – 75% Spring Sale
Oblivion Backward Compatible 57% – 67% Spring Sale
Outland Backward Compatible 50% – 60% Spring Sale
PAC-MAN Championship Edition DX+ Backward Compatible 65% – 75% Spring Sale
PAC-MAN and the Ghostly Adventures Games On Demand 65% – 75% Spring Sale
PAC-MAN and the Ghostly Adventures 2 Games On Demand 65% – 75% Spring Sale
Poker Night 2 Arcade 70% – 80% Spring Sale
RAGE Backward Compatible 57% – 67% Spring Sale
Rainbow Six Vegas Backward Compatible 57% – 67% Spring Sale
Rainbow Six Vegas 2 Backward Compatible 57% – 67% Spring Sale
Rayman 3 HD Backward Compatible 50% – 60% Spring Sale
Rayman Legends Backward Compatible 57% – 67% Spring Sale
Rayman Origins Backward Compatible 60% – 70% Spring Sale
Red Dead Redemption Backward Compatible 57% – 67% Spring Sale
Resident Evil 0 Games On Demand 65% – 75% Spring Sale
Resident Evil 4 Games On Demand 65% – 75% Spring Sale
Resident Evil 5 Games On Demand 65% – 75% Spring Sale
Resident Evil 5 – Untold Stories Bundle Add-On 40% – 50% Spring Sale
Resident Evil 6 Games On Demand 65% – 75% Spring Sale
Resident Evil HD Games On Demand 65% – 75% Spring Sale
Risen Games On Demand 65% – 75% Spring Sale
Risen 2: Dark Waters Games On Demand 65% – 75% Spring Sale
Risen 3: Titan Lords Games On Demand 70% – 80% Spring Sale
Rockstar Table Tennis Games On Demand 57% – 67% Spring Sale
Sacred 3 Backward Compatible 65% – 75% Spring Sale
Sacred Citadel Backward Compatible 65% – 75% Spring Sale
Saints Row Games On Demand 65% – 75% Spring Sale
Saints Row 2 Games On Demand 65% – 75% Spring Sale
Saints Row IV Backward Compatible 65% – 75% Spring Sale
Saints Row: The Third Backward Compatible 65% – 75% Spring Sale
Sam & Max Save the World Backward Compatible 70% – 80% Spring Sale
Sam & Max Beyond Time and Space Backward Compatible 70% – 80% Spring Sale
ScreamRide Backward Compatible 65% – 75% Spring Sale
Sleeping Dogs Games On Demand 75% – 85% Spring Sale
Soul Calibur V Games On Demand 65% – 75% Spring Sale
Spec Ops: The Line Games On Demand 70% – 80% Spring Sale
Splinter Cell Conviction Backward Compatible 40% – 50% Spring Sale
State of Decay Arcade 65% – 75% Spring Sale
Street Fighter X Tekken Games On Demand 65% – 75% Spring Sale
The Bureau: XCOM Declassified Games On Demand 75% – 85% Spring Sale
The Darkness II Backward Compatible 70% – 80% Spring Sale
The Walking Dead: Michonne – Episode 1 Backward Compatible 50% – 60% Spring Sale
The Witcher 2: Assassins of Kings Enhanced Edition Backward Compatible 75% – 85% Spring Sale
Tomb Raider Games On Demand 75% – 85% Spring Sale
Tomb Raider Underworld Backward Compatible 75% – 85% Spring Sale
Lara Croft Tomb Raider Anniversary Games On Demand 75% – 85% Spring Sale
Tomb Raider: Legend Games On Demand 75% – 85% Spring Sale
Torchlight Backward Compatible 65% – 75% Spring Sale
Valiant Hearts: The Great War Arcade 50% – 60% Spring Sale
XCOM: Enemy Within Backward Compatible 70% – 80% Spring Sale

*These offers are only valid for Xbox Live Gold members.

Please note: prices and availability are subject to change and may vary by region.

Read more…

  • Got any news, tips or want to contact us directly? Email esistme@gmail.com

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This article and images were originally posted on [Xbox Live’s Major Nelson] March 27, 2018 at 02:05AM. Credit to Author and Xbox Live’s Major Nelson | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Epic Games ‘Reflections’ GDC Demo Offers Peek at Gaming’s Cinematic Future

Your daily selection of the hottest trending gaming news!

According to The Official NVIDIA Blog

None of us have been to a galaxy far, far away. But all of us can relate to the discomfort experienced when you say say something awkward on the job — even if none of us work for someone who can send us to the icy planet Hoth.

Epic Games on Wednesday, in collaboration with ILMxLAB and NVIDIA, offered a sneak peek at gaming’s cinematic future with a stunning, witty demo featuring a pair of bungling stormtroopers who wind up out in the cold, literally.

The brief demo, titled “Reflections,” was shown during an Epic event held across the street from the Game Developers Conference in San Francisco, stunning gamers, press and industry insiders.

Running on our just announced NVIDIA RTX ray-tracing technology and NVIDIA GPUs, the demo offered a glimpse at gaming graphics that, to the untrained eye, are indistinguishable from movies. NVIDIA RTX brings real-time, cinematic-quality rendering to content creators and game developers.

“Now is a really exciting time for gamers and game developers,” Epic Games founder and CEO Tim Sweeney said in advance of the demo.

The demo showcased the graphics technique called ray tracing. Long used to generate cinematic special effects for Hollywood blockbusters, the technique relies on tracing the path of rays of light as they bounce off surfaces inside a scene. (See “What’s the Difference Between Ray Tracing and Rasterization?”)

The result is incredibly realistic graphics rendering that has been, until now, traditionally too computationally intensive for real-time use. That’s changing, though.

“There’s no other way to achieve the realism we need,”  Mohen Leo, director of content and platform strategy at ILMxLAB, said of ray tracing just before launching the “Reflections” demo.

Epic’s team along with ILMxLAB and NVIDIA began work on the demo in early December using our NVIDIA DGX Station, equipped with four Tesla V100 GPUs, Epic’s Unreal Engine and our NVIDIA RTX ray-tracing technology.

NVIDIA has also announced that the GameWorks SDK will add a ray-tracing denoiser module, helping game developers take advantage of new capabilities. This updated SDK, which is coming soon, includes support for ray-traced area light shadows, glossy reflections and ambient occlusion.

The GDC demonstration — which showcases techniques such as ray-traced reflections, ray-traced area light shadows and ray-traced ambient occlusion for characters — is just one piece of the technology story around ray tracing that will be unfolding this week at the conference.

For more from GDC, follow our coverage on Facebook, Twitter and GeForce.com

 

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  • Got any news, tips or want to contact us directly? Email esistme@gmail.com

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This article and images were originally posted on [The Official NVIDIA Blog] March 21, 2018 at 06:42PM. Credit to Author and The Official NVIDIA Blog

 

 

Kratos and Atreus: It’s All in the Family

Your daily selection of the hottest trending gaming news!

According to PlayStation.Blog

“Look, Kratos needed to change.”

Creative director Cory Barlog has a deep history with God of War. He served as art director on the original 2005 game, then as creative director for its acclaimed sequel. He even wrote Ghost of Sparta, the well-regarded PSP game developed by Ready At Dawn.

Living with Kratos for so many years gave Barlog a deep perspective on the character and his motivations. “We intentionally made him loathed, an antihero. Now we’re trying to make him a character you care about.”

But how? Barlog knew fans wouldn’t buy into a sudden tonal shift for the character. “It’s hard to believe somebody who’s a bad guy suddenly wants to change. You need a reason.”

That reason, Balrog reckoned, was family. By tasking Kratos with responsibility for another life, a more nuanced, sympathetic character could gradually emerge — thus multiplying the dramatic potential.

God of War

Enter Atreus, Kratos’s son and in-game companion. “Atreus is the mirror that shines on Kratos that makes him realize that he needs to change…. Atreus will pull the humanity out. Kratos will be shown his own humanity, and he’ll figure out how to embrace it.”

Barlog was adamant that Atreus always be a benefit to the player, never a detriment. “It is not an escort mission. You never have to take care of him.”

“It is not an escort mission. You never have to take care of him.”

Crafting an effective companion took an enormous group effort, and plenty of research. “We looked at everything,” Gameplay Engineering Lead Jeet Shroff explained. “For me personally, Elizabeth [Bioshock Infinite] and Ellie [The Last of Us] stood out as areas of inspiration.”

“We were cautious about what it would mean to introduce a companion character to a game of this scale,” Shroff elaborated. “Atreus will never steal a kill from you… he will always complement what you are doing.”

God of War

Barlog is fully aware that some players may view Atreus with skepticism. “There are times when [kids] can be a little annoying. Then they start to endear themselves to you.”

“Players in the playtests… they come in saying they hate children, this kid is such an annoyance, I don’t want him.”

“Halfway through, they say ‘he’s alright.’ All the way at end, they say ‘I really wanted to hate this kid, but he’s my favorite character in the game.’”

“I really wanted to hate this kid, but he’s my favorite character in the game.”

Indeed, based on my recent hands-on time with the game, Kratos’s son Atreus stood out as one of the game’s best new elements. His quips and arrows land with equal impact, and he never comes off as a burden or a chore. He points out secrets, proactively disables enemies, and remarks on the changing battlefield conditions.

And, tellingly, he seems to have the same anger management issues as dear old dad.

“There’s this fantastic arc that they go on that’s paralleling so many of our own lives,” Barlog teased. “Our own relationships with our children, or our parents. It’s so universal.”

I expect the relationship between Kratos and Atreus to be a key highlight when the final game finally lands on PS4 April 20.

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This article and images were originally posted on [PlayStation.Blog] March 23, 2018 at 10:12AM. Credit to Author and PlayStation.Blog | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Why does smashing a monster in the face in Monster Hunter World feel so good?

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According to Eurogamer.net

Do you know what makes Monster Hunter: World’s beasts so convincing? Motion capture. That’s right, some of World’s creature animations began life as a person in a moleskin suit flailing around the studio, rolling on the floor, flapping their arms like wings, and scurrying about on all-fours. Yes, we humans were the monsters all along. Boom! Plot twist.

Capcom used motion capture to achieve a very specific goal: creating a baseline for animations that require a creature’s weight to be thrown around its center of balance, an extremely difficult effect to do by hand. Of course, this doesn’t work when you want to imitate what happens when someone pelts a dinosaur in the face with an eight-foot sword (Disclaimer: no mocap actors were harmed during the making of Monster Hunter: World).

“As an action game, monster feedback animations are really important,” art director Kaname Fujioka explains. “You have to account for which part of the monster the player attacks, from what angle, how much damage they’ve imparted, and figure out how to make the animation work as part of the feedback you give the player while making it satisfying.”

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Other variables, such as weapon weight and hit strength, also play a role. All these factors are calculated together, then the animation is stretched at the point of impact – a technique Capcom developed for Street Fighter – to overemphasise the result for a fleeting second, tricking the eye. Add exaggerated audio effects for slashes or blunt force trauma, and it feels like Superman hitting a Tyrannosaurus rex around the head with a bus.

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“While using huge weapons [are] one of the concepts of Monster Hunter, it’s also really important as an action game for the weapons to feel responsive,” Fujioka adds. “You want them to feel weighty but also as if you can swing them around easily. We analyse which parts of animations are key to a weighty feeling and which are not, and design them to seamlessly flow together, even working on the frame-by-frame level. You could call this the artisanship of our team members who have worked on action games for many years.”

The work was substantial. Not only are there 31 large monsters and 17 small monsters to hit, but – as is tradition for the series – there are 14 weapons to hit them with. Every single one of them needed to be as satisfying to wield as the next.

“I really went back to the basic concept for each weapon and tried to reinforce it, while making adjustments to the action to take into account new gameplay features like the seamless maps and new monster behaviours,” game director Yuya Tokuda explains. “For each weapon I thought carefully about whether the existing and new actions each weapon had really fit with its concept, and whether a given weapon was detracting from the uniqueness of another.”

One weapon that saw the most change in World was the Heavy Bowgun. All the game’s projectile weapons had to be reworked to function the same as a gun does in any standard third-person shooter, so these firearms were heavily revised and tweaked until they were as satisfying to use as the melee weapons. The various ammo types, each one changing how the Heavy Bowgun fires, are what makes the weapon retain its Monster Hunter flavour. “It was a process of trial and error to get the weapon to where it is in the final game, but it was a lot of fun,” Tokuda says.

Because there’s so much choice, Capcom had to be very careful about easing players in – particularly as World was designed to work as an entry point for people unfamiliar with the series. That’s why everyone’s first proper hunt in World is the soft-bellied Great Jagras.

“[It is] a monster you practise on to get used to using weapons in the game, so we designed its body to be easy to hit with any weapon,” Tokuda explains. “Pukei-Pukei teaches players about the various things they can use around the stage by having it grab them in its mouth and use them to attack players. Barroth teaches them about dodging and guarding by charging directly at them.”

By the time players get to Nergigante, Capcom hopes that they’ve figured out how to craft the right equipment for the job, have learned about monster weaknesses, elemental affinities, and are equipped with the tools they need to take it down. Essentially, this is where the real Monster Hunter: World begins, where the training wheels come off, and where some players will feel like they’re the ones being wholloped by a bus.

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While some people will bounce off at this point, the difficulty spike is absolutely essential. This is a game where you are doing the same thing over and over, so there needs to be a challenge. This ramping difficulty works in tandem with one other ingredient to keep things fresh: random chance. No two hunts ever feel like they play out the same way, whether that is because you are with a different mix of other players wielding different weapons, or because your clean fight gets rudely interrupted by World’s ecosystem.

“The Monster Hunter series has always strove to depict monsters as part of an ecosystem by showing them hunting prey, getting thirsty and drinking water, and so on,” Tokuda explains. “But in Monster Hunter: World, it’s the first time we’ve synced up the behaviour of the herbivorous creatures across all players, so it lets us show even more realistic predator and prey behaviour: monsters basking in the sun or marking their territory, excretions, fighting with other monsters, and so on. All these behaviours and desire parameters are controlled by the AI and bring out the feeling of being a real, living creature.

“I created an ecosystem pyramid starting from the ‘producers’ at the bottom and working up to the predators. The producers are the fodder at the bottom of the pyramid which is eaten by herbivorous monsters and are designed to fit realistically into the design of each map – for example, the coral eggs in the Coral Highlands.”

To create an in-universe justification for these eggs being scattered around the Coral Highlands, the development team created wind currents that breeze around the map. This then fed into the gameplay itself, spawning little air pockets that players can glide across to climb higher through the environment.

“We added as many gameplay elements that flow from the map design like this as possible, like soft coral areas where monsters can be knocked over and as they can’t get their footing easily you can open up an attack window,” Tokuda continues. “By deciding the characteristics of the fodder and the special characteristics of each environment – humid forests, open wastelands, swamps – and the requirements of the level design in terms of user experience – will there be lots of easy to understand charging attacks, or tricky ones using trees, or lightning attacks etc? – we can form a basis for creating monsters with appropriate characteristics for that environment.”

Without this variety, no matter how satisfying it is to whack a monster really hard in the head, World would lose its spark after a few hours. Because of the way it is designed – with everything feeding into something else, with hidden depth and details hidden in plain sight all around you – you never feel like you are having the same fight. There are just too many factors at play, too many cogs spinning. It creates the perception that anything can happen – and it’s that promise that keeps your eyes glued to the screen and your sword embedded in some terrible beast’s hide.

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This article and images were originally posted on [Eurogamer.net] March 23, 2018 at 06:06AM. Credit to Author and Eurogamer.net | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

New Detroit Become Human trailers introduce us to the game’s android cast

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According to destructoid

We are the robots

Sony have released three new trailers ahead of the release of Quantic Dream’s moralistic cyber-story Detroit Become Human. Each of the trailers presents us with on of the android protagonists players will control in the shifting-narrative adventure.

First up is Connor – RK800. Connor is designed to assist detectives at crime scenes to establish cause and effect of events using a sophisticated reconstruction device and a variety of in built forensic tests. Connor is the Detroit lead known most famously for taking part in the world’s easiest hostage negotiation atop an apartment building.

The next trailer features Kara – RK200. Kara’s model was created by CyberLife as a household help, performing chores around the home and babysitting your squawking kids. We all know Kara from the infamous domestic violence scene, which you shouldn’t question creator David Cage about because you wouldn’t ask a film director the same question, or something.

The final video features Markus from the RK200 series. Markus is one of the lesser-advertised characters in the game, but could turn out to be the most important. Owned by celebrated artist Carl Manfred, Markus is taught in the ways of the arts, passion, love and humanity, all of which will help guide him to growth and, ultimately, revolution.

Detroit Become Human launches May 25 on PS4



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This article and images were originally posted on [destructoid] March 23, 2018 at 09:01AM. Credit to Author and destructoid | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

League of Legends now has voice chat

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According to PCGamesN

League of Legends now has voice chat

Primetime Draven: same grin, same facial hair, different planet.

Voice chat has finally come to League of Legends, and my worst fears have been realised. The feature is official ready to use on the live server as of today.

Keep up to date with the League of Legends patch 8.7 patch notes.

It’s taken Riot nearly ten years to implement voice chat, which is a blessing in itself, but the road towards it has been a rocky one. Originally, in keeping with feedback from the community, Riot stated that they would not be bringing voice chat to the game in an attempt to alleviate toxicity, a stance they maintained for several years.

Last year however, Riot performed an abrupt u-turn on the issue, announcing that voice chat would eventually come to the game, and suggesting that its previous stance on the feature was wrong. Over the course of the past year, various plans for League of Legends voice chat were rolled out, culminating in the launch of the current version.

League of Legends voice chat can be accessed via UI menus both in-game and in-client. There’ll be a small microphone in the bottom-right corner (by the camera lock item next to the mini-map if you’re in-game). The menu will allow you to control the volume of everyone in the chat, or opt out entirely. It’s worth noting that it’s currently only available for premade groups (who have never heard of Skype or Discord), and Riot are unlikely to roll it out to other groups for the forseeable future.

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This article and images were originally posted on [PCGamesN] March 23, 2018 at 05:44AM. Credit to Author and PCGamesN | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

New PlayStation Game releases

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According to PlayStation.Blog


Grab a friend. You’ll need all the help you can get to spring from prison in co-op adventure A Way Out, our on PS4 on March 23.

Take on the role of one of two prisoners and work together to make a daring escape that will take you on an unpredictable and emotional adventure. Play locally or invite a friend to play online (even if they haven’t purchased the game).

For a full list of games coming to PlayStation next week, read on. And enjoy The Drop!

A Way Out
PS4 – Digital, Retail (Out 3/23)

A Way Out

A prison spree co-op adventure from director of Brothers – A Tale of Two Sons.

Ark Park
PS VR – Digital, Retail (Out 3/22)

Ark Park

Ark Park is a virtual reality adventure, allowing players to get up close and personal with dinosaurs and their immersive primal environments.

Assassin’s Creed Rogue Remastered
PS4 – Digital

Assassin’s Creed Rogue Remastered

Amid the French and Indian War, a fearless young member of the Assassin Brotherhood undergoes a dark transformation and follow his own creed in this remastered entry in the Assassin’s Creed franchise.

Assault Gunners HD Edition
PS4 – Digital

Assault Gunners HD Edition

Join a battle mech peacekeeping force to protect the people of Earth and Mars, with over 100 mech-customisation possibilities and an enthralling horde mode.

Attack on Titan 2
PS4 – Digital, Retail

Attack on Titan 2

Abandon all fear in this gripping sequel to the action game based on the worldwide hit anime series ‘Attack on Titan.’

Audio Beats
PS VR – Digital

A Way Out

Audio Beats brings classic rhythm games to PS VR in the form of a futuristic drumming kit.

Don’t Bite Me Bro!
PS4 – Digital

Don’t Bite Me Bro!

Take on the zombie apocalypse in this open-world 1-4 Player couch co-op game.

Earthlock: Festival of Magic
PS4 – Digital

Earthlock: Festival of Magic

Save the world of Umbra, a harsh planet that stopped spinning thousands of cycles ago, from an ancient cult in this adventure RPG.

Floor Plan
PS VR – Digital

A Way Out

Board an elevator to a series of adventurous puzzles that will keep you guessing.

The King of Fighters ’98 Ultimate Match (PS2)
PS4 — Digital

The King of Fighters '98 Ultimate Match

The ultimate dream match never ends! This classic fighter features a total of 64 playable characters including fan favorites such as Eiji Kisaragi, Kasumi Todoh, Geese Howard, Mr. Big, and Wolfgang Krauser!

Lunar Stone: Origin of Blood
PS VR – Digital (Out 3/21)

Lunar Stone: Origin of Blood

Work to protect a set of magical moon stones from dark forces in this FPS game designed for VR.

Mahjong Gold
PS4 – Digital

Mahjong Gold

Join in the search for Long John Silver’s buried treasure in this pirate spin on classic Mahjong.

Minefield
PS4 – Digital

Minefield

Avoid hidden bombs in this modern twist on the classic Minesweeper-style puzzle game.

NeuroVoider
PS Vita – Digital

NeuroVoider

NeuroVoider is a twin-stick shooter RPG set in a cyber futuristic world about brains shooting around evil robots with nuclear rocket launchers to defeat the master NeuroVoider.

Ni no Kuni II: Revenant Kingdom
PS4 – Digital, Retail (Out 3/23)

Ni no Kuni II: Revenant Kingdom

Re-enter the animated world of Ni no Kuni in the sequel to the role-playing masterpiece developed by LEVEL-5.

Octahedron
PS4 – Digital

A Way Out

Take on a precision vertical action game set in a mysterious neon world. You must get into the flow of the pumping, atmospheric soundtrack, as enemies and traps move along with the rhythm.

R.B.I. Baseball 18
PS4 – Digital

R.B.I. Baseball 18

Start a whole new ballgame in R.B.I. 18, with all-new Franchise Mode, Home Run Derby Mode, brand new detailed player models, hundreds of new animations, high fidelity MLB ballparks, and more.

Titan Quest
PS4 – Digital, Retail

Titan Quest

Ancient Titans have escaped their eternal prison, wreaking havoc upon the earth. The gods seek a hero who can turn the tide in an epic struggle that will determine the fate of both men and gods in this action RPG.

Where Are My Friends?
PS4 – Digital (Out 3/21)

Where Are My Friends?

You’re just an eyeball trying to find your friends in this experimental adventure, where each level is a wildly different gaming style.

World of Warriors
PS4 – Digital (Out 3/21)

World of Warriors

Let Battle commence! Coming exclusively to PS4, World of Warriors lets you summon the greatest warriors in history to do battle across the Wildlands.

PlayStation Music Logo

Tomb Raider - Original Motion Picture Soundtrack

Tomb Raider – Original Motion Picture Soundtrack

 

Stone Temple Pilots - Stone Temple Pilots

Stone Temple Pilots – Stone Temple Pilots

 

PRhyme - PRhyme 2

PRhyme – PRhyme 2

 

PlayStation Video Logo

Insidious: The Last Key (plus Bonus Features)

Insidious: The Last Key (plus Bonus Features)

 

The Greatest Showman

The Greatest Showman

 

PlayStation Vue Logo

Krypton

Krypton

Don’t miss the series premiere of Krypton, Wednesday, March 21st at 10/9 c on SYFY

PlayStation Vue has your favorite sports, news and

must-watch shows.

The information above is subject to change without notice.

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This article and images were originally posted on [PlayStation.Blog] March 16, 2018 at 06:11PM. Credit to Author and PlayStation.Blog | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Activision Once Explored The Idea Of A Spyro The Dragon MMO

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According to http://www.GameInformer.com


With rumors circulating about an alleged trilogy of remastered Spyro The Dragon titles, the folks over at Did You Know Gaming are reminding dragon fanatics that the franchise almost explored the MMO space with a game similar to titles like Istaria and The I of the Dragon.

In the process of rebooting the franchise with bold, new concepts, the multimedia developer Helios Interactive pitched a more mature game called Spyro’s Kingdom: an MMORPG where players could assume their own dragon and take on quests from Spyro himself, who ruled over the land as the king. Playable alpha builds and proofs of concept were developed, but those ideas eventually gave way to the toys-to-life Skylanders series. Activision’s CEO Bobby Kotick approved the general concept, which was passed along to Toys For Bob. Activision later encouraged the studio to remove online multiplayer and make the figures necessary to play the game, meaning that custom dragons had to go with the Skylanders we know today.

 

A more “realistic” MMO emulating Middle-earth life, MMO for Stargate, and more are addressed in the video, which you can check out below.

 

 

[Source: Did You Know Gaming]

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This article and images were originally posted on [www.GameInformer.com] March 22, 2018 at 07:08PM. Credit to Author and www.GameInformer.com | ESIST.T>G>S Recommended Articles Of The Day