Ninja Theory to donate $25K from Hellblade’s Xbox One sales to Mental Health America

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According to destructoid

50,000 units sold on Microsoft format

This month saw the release of the BAFTA award-winning Hellblade: Senua’s Sacrifice on Xbox One. After shifting over 50,000 units in first few weeks, developers Ninja Theory are to donate thousands of dollars to the Mental Health America organisation.

The sombre adventure title, which launched last year on PS4 and PC, stars a young warrior woman who embarks on a nightmarish journey to save the soul of her lover, battle otherworldly monstrosities and the crippling anguish within her own mind, a psychosis which she believes to be a curse. The game was lauded for its sensitive treatment of mental illness, attained through the developers working alongside neurosurgeons and those who are affected themselves.

This isn’t the first time Ninja Theory have donated money from Hellblade sales to mental health charities. On World Mental Health Day 2017, the proceeds from all sales of the game within a 24-hour period were given to UK charity Rethink; an organisation I myself have required the aid of many times. Ninja Theory have stated that although they didn’t reach their intended goal of 100,000 units, they will donate a further $50K whenever they hit that milestone.

I said it then, and I’ll repeat myself now; I sincerely hope that any members of our beloved community, who are affected by such issues, be it they themselves, or their loved ones, can find comfort, support and relief through friends, family, colleagues, forums and healthcare professionals. You are not alone in this, nor do you ever have to be, I promise you.

Hellblade: Senua’s Sacrifice is available now on PS4, Xbox One and PC.

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This article and images were originally posted on [destructoid] April 21, 2018 at 11:05AM. Credit to Author and destructoid | ESIST.T>G>S Recommended Articles Of The Day

 

 

 

Hellblade May Erase Your Save If You Die Too Many Times [UPDATE]

When you first start Hellblade, a new game from Ninja Theory (Enslaved, DmC) that’s out today on PC and PS4, you are greeted with an ominous warning: Die too much and you’ll lose your save file.

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According to Kotaku

When you first start Hellblade, a new game from Ninja Theory (Enslaved, DmC) that’s out today on PC and PS4, you are greeted with an ominous warning: Die too much and you’ll lose your save file.

As captured by critic Mark Brown, Hellblade opens with the following message: “The dark rot will grow each time you fail. If the rot reaches Senua’s head, her quest is over. And all progress will be lost.”

This is an unusual move that has sparked quite a bit of discussion over the past few hours, since Hellblade’s review embargo ended and critics began posting their thoughts. Although there are quite a few games with permadeath modes—Diablo III, XCOM, and several others—those modes are usually optional, meant for players who want to challenge themselves. Hellblade’s developers have chosen to make permadeath a definitive part of the game, adding a level of tension that wouldn’t otherwise exist.

News of this permadeath system has polarized fans since it came out this morning, most notably through John “Totalbiscuit” Bain, who slammed the system as an “outdated, stupid waste of everyone’s time.” (Bain added that he has not played the game.) Other critics and game developers have pointed out that not all video games are designed for everyone, and that Hellblade, which explores themes of psychosis and mental health, has very specific goals.

Wherever you stand on this particular decision, this is useful to know before you consider playing Hellblade.

UPDATE (12:20pm): It appears this mechanic is more complicated than previously believed.

Potential spoilers follow:

A writer for the website PCGamesN said he tested this out (by dying a bunch of times) and found that his progress was not in fact wiped, calling Hellblade’s permadeath “a bluff.” Other players on NeoGAF and other forums, however, have reported that it does exist—there are just safeguards in place. You have to die multiple times across multiple checkpoints to trigger the permadeath.

We’ve reached out to Ninja Theory for clarification. In the meantime, it’s clear that many of the reactions have been… histrionic.

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This article and images were originally posted on [Kotaku] August 8, 2017 at 10:35AM

Credit to Author and Kotaku